Jason The King
Deity
Welcome to JNESXIII: Wargame Rebirth
First, can everyone from JNESIV PLEASE put post a post that says "delete this thread please" in their thread? I am going to pm Chieftess and ask him to delete our jnesiv threads.
This nes is based upon a number of ideas contributed by almost every player of JNESIV: Some things should never die.
That is why it is very different from the old one, but still holds onto the traditional ways of the Wargame, and UKNESIV, from which most of this evolved from.
First off, this game is very large, consisting of many threads and an update every day, so if you are not up to it, do not join.
Starting Off
To join, you must start your own thread, for your own nation. You pick your nation, it is recommended u pick a nation that is pretty wealthy or you will have a very hard time. If you join late, you get all the credits from the turns you missed to spend on units only, you may not redo turns as if you were playing.
Playing the Game
There will be a turn change every day, at 9:00 pm PST. You must post your orders every day, in your thread and in this thread. If you forget to post orders, then your money carries over to the next turn, but you do not get to build a factory or invade another country for the turn you missed.
Fighting
To invade a country, you must post it in this thread and in your nations thread. If you include tactics and whatnot, your invasion will most likely go better. Every NPC nation you invade will have money banked from all previous turns to spend on defense, so it is recommended you plan out your attack and make sure you have enough units to destroy the defenses. I will be figuring out results to battles. Sometimes I will do battle reports before the turn change (tho mostly I will do them all at the turn change) but this does not mean you can go on to doing the next turns orders, you must always wait until the turn change. If you want to invade a Player Nation, you can either post them publicly or do it secretly by Pming to me. However, you must have all your units position to invade publicly (tho they do not have to be on transports like last game). However, to invade a player nation it will take anywhere from 2-4 turns, depending on geographic size and units present. There will be a battle each turn to represent losses during that turn, and continuing on. You may keep sending backup forces to the country. When a player nation is being invaded, they only get half the income from that country, rounded up.
Moving Units
Not much different here. Each land unit can move one country per turn. Each ocean unit can move one ocean per turn. So you can load a land unit on a transport in Sweden, the sail to the Pacific, but you CAN NOT unload yet. Its just like the normal board game ness, lol. Flying units do they same. They can move two countries per turn if all are on land (or just across a small strait of water) or one ocean, and then they have to land somewhere friendly to refuel. Choppers can move the same as land units, but can go over small straits of water such as the English Channel, Bering Strait, and sometimes even some ocean to get to an island chain (I think Florida to Cuba will be fine).
Garrisons
This is different. Now, the garrison is standardized. Whatever amount the country you conquer makes (without factories) is how many units u need to garrison there (so if you invade United States, you would need 5 units garrisoned). And Garrison lasts forever! You must always have the garrison in the country or it might rebel. Artillery, naval units, and air units (excluding choppers) do not count as garrison.
Trade
To trade you must have 3 things. One is you must buy a trade route to a player nation, costing 10c. The you must buy a trade fleet, costing 5c. Then you must have a nation to trade with. You gain +1c for every trade route you have, and you can only have one per nation u trade with. Trade routes can only be by sea, and they can be broken by a foreign navy.
UUs
You may make your own UU in this game, using this system. You may increase an attribute by one stat (from okay to good, or whatever), allow it to carry one more division of something, or allow it to move one more province/sea then the unit it will be replacing, or u may just decrease the unit ur replacing by: 2c if it costs 10c and above, or 1c if it costs 9c or below.
Co-Mod
I will choose one comod should they want to that will systematically check turns, buys, and threads of every nation to make sure things are legit. I will do it too, tho I could use some help. The person must also be on during the turn change, and be willing to do some battles if needed (I will be gone for a week in about a month, so that person will take over modding while I am gone as well).
Notes:
No banking limit, no upkeep.
Units are built in your capital country, or a country under your rule with a factory.
If you dont have a nation thread within 3 days of joining, you will be kicked from the game until you do.
You may have ROPs, but both nations must post where the unit is at.
Please pay attention, I have added a few things to the units, and the units are subject to change as well
ALSO DO NOT POST UNTIL I SAY SO!
First, can everyone from JNESIV PLEASE put post a post that says "delete this thread please" in their thread? I am going to pm Chieftess and ask him to delete our jnesiv threads.
This nes is based upon a number of ideas contributed by almost every player of JNESIV: Some things should never die.
That is why it is very different from the old one, but still holds onto the traditional ways of the Wargame, and UKNESIV, from which most of this evolved from.
First off, this game is very large, consisting of many threads and an update every day, so if you are not up to it, do not join.
Starting Off
To join, you must start your own thread, for your own nation. You pick your nation, it is recommended u pick a nation that is pretty wealthy or you will have a very hard time. If you join late, you get all the credits from the turns you missed to spend on units only, you may not redo turns as if you were playing.
Playing the Game
There will be a turn change every day, at 9:00 pm PST. You must post your orders every day, in your thread and in this thread. If you forget to post orders, then your money carries over to the next turn, but you do not get to build a factory or invade another country for the turn you missed.
Fighting
To invade a country, you must post it in this thread and in your nations thread. If you include tactics and whatnot, your invasion will most likely go better. Every NPC nation you invade will have money banked from all previous turns to spend on defense, so it is recommended you plan out your attack and make sure you have enough units to destroy the defenses. I will be figuring out results to battles. Sometimes I will do battle reports before the turn change (tho mostly I will do them all at the turn change) but this does not mean you can go on to doing the next turns orders, you must always wait until the turn change. If you want to invade a Player Nation, you can either post them publicly or do it secretly by Pming to me. However, you must have all your units position to invade publicly (tho they do not have to be on transports like last game). However, to invade a player nation it will take anywhere from 2-4 turns, depending on geographic size and units present. There will be a battle each turn to represent losses during that turn, and continuing on. You may keep sending backup forces to the country. When a player nation is being invaded, they only get half the income from that country, rounded up.
Moving Units
Not much different here. Each land unit can move one country per turn. Each ocean unit can move one ocean per turn. So you can load a land unit on a transport in Sweden, the sail to the Pacific, but you CAN NOT unload yet. Its just like the normal board game ness, lol. Flying units do they same. They can move two countries per turn if all are on land (or just across a small strait of water) or one ocean, and then they have to land somewhere friendly to refuel. Choppers can move the same as land units, but can go over small straits of water such as the English Channel, Bering Strait, and sometimes even some ocean to get to an island chain (I think Florida to Cuba will be fine).
Garrisons
This is different. Now, the garrison is standardized. Whatever amount the country you conquer makes (without factories) is how many units u need to garrison there (so if you invade United States, you would need 5 units garrisoned). And Garrison lasts forever! You must always have the garrison in the country or it might rebel. Artillery, naval units, and air units (excluding choppers) do not count as garrison.
Trade
To trade you must have 3 things. One is you must buy a trade route to a player nation, costing 10c. The you must buy a trade fleet, costing 5c. Then you must have a nation to trade with. You gain +1c for every trade route you have, and you can only have one per nation u trade with. Trade routes can only be by sea, and they can be broken by a foreign navy.
UUs
You may make your own UU in this game, using this system. You may increase an attribute by one stat (from okay to good, or whatever), allow it to carry one more division of something, or allow it to move one more province/sea then the unit it will be replacing, or u may just decrease the unit ur replacing by: 2c if it costs 10c and above, or 1c if it costs 9c or below.
Co-Mod
I will choose one comod should they want to that will systematically check turns, buys, and threads of every nation to make sure things are legit. I will do it too, tho I could use some help. The person must also be on during the turn change, and be willing to do some battles if needed (I will be gone for a week in about a month, so that person will take over modding while I am gone as well).
Notes:
No banking limit, no upkeep.
Units are built in your capital country, or a country under your rule with a factory.
If you dont have a nation thread within 3 days of joining, you will be kicked from the game until you do.
You may have ROPs, but both nations must post where the unit is at.
Please pay attention, I have added a few things to the units, and the units are subject to change as well
ALSO DO NOT POST UNTIL I SAY SO!