Joan of Arc

The artdefine should look like this then:

<LeaderheadArtInfo>
<Type>ART_DEF_LEADER_JOAN _OF_ARC</Type>
<Button>PASTE ANOTHER LEADERS BUTTON HERE</Button>
<NIF>art/LeaderHeads/Joan of Arc/joanofarc.nif</NIF>
<KFM>PASTE CATHY'S KFM HERE</KFM>
<NoShaderNIF/>
<BackgroundKFM>art/LeaderHeads/Joan of Arc/catherine_bg.dds</BackgroundKFM>
</LeaderheadArtInfo>

Assuming that you put a folder named Joan of Arc inside the Art/LeaderHeads folder.

Actually... it should look like this:

<LeaderheadArtInfo>
<Type>ART_DEF_LEADER_JOAN _OF_ARC</Type>
<Button>PASTE ANOTHER LEADERS BUTTON HERE</Button>
<NIF>art/LeaderHeads/Joan of Arc/joanofarc.nif</NIF>
<KFM>PASTE CATHY'S KFM HERE</KFM>
<NoShaderNIF>art/LeaderHeads/Joan of Arc/joanofarc.nif</NoShaderNIF>
<BackgroundKFM>art/LeaderHeads/Joan of Arc/catherine_bg.dds</BackgroundKFM>
</LeaderheadArtInfo>

now it should work :goodjob:
 
The Shadernif works fine either way, whether closed or with a reference.
 
Basically if your running high quality settings, you don't need a shadernif, if your running low quality, you might want it there, as a duplicate, as CurryAztec said...

kinda the same deal with the custom buttons.... if you save them with mipmaps, it'll still look fine on high quality, if your on low quality they'll look small and/or blurry if you have mipmaps.... For the longest time I couldn't figure out why people were saying my buttons looked weird in my mod, then I realized it processes some of the art differently depending on your gfx settings, so it looked perfect on high quality, but on low it looked crappy....

theres lots of little weird things like that with modding civ.
 
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