JOE-03 - Xenophobia Returns

Pretty standard slice and dice fare...no screenies needed.

I've razed two cities, and the stack is waiting outside Cuzco...however, they have been hit by Cat's and are fortified/healing. The city itself is at 85%, and will take a few turns to knock down with the few Cat's that are left...more are being built and the Galleons are waiting at rally point 2. One Galleon with a few units is heading to Cuzco. There is a Caravel near our fishing boat in the SE corner of our continent...we have one next to it and they are likely to fight when you hit the red button.

There is a lot of unhealthy, and a few unhappy as well, but I didn't see that I could do a lot about that.

Steel is coming in and a GS was used to research over 3000 beakers of Sci-Meth. Recommend Cannon builds once Steel is in.

Before we take on Monty, it may be worth bringing units back to our borders for upgrades.

Workers generally builts farms but are running out of things to do until we get Replaceable Parts and Railroads.

ROOSTER

JesusOnEez - Just Played
Talamane - Up
Armstrong - On Deck
Berserks01 -
Cosmichail -
 

Attachments

RL got in the way. Just finished, but need to go to bed. Will post this evening.
 
HC has lost his two major cities. WW is getting bad. We are @ 30 sci, and 30% happy. Even with theatres and dyes, our larger cities are going ape.

I did not get peace from HC. I leave it up to the next player to either pursue the war or get peace, give our citizens a rest, and resume it in 10 turns.

BTW, HC has a city amongst Monty's, so finishing him off will probably require declaring on Monty, unless a seaborne tactic is employed (city looks coastal).

I have a settler ready to grab the corn and sheep on a former city site. A couple more settlers are being made. I started building grens, since they go so well with cavalry and cannons.

I had workers doing roads, particularly forested city tiles in preparation for lumbermills and railroads.

The Save
 
I just took a look at the save - Washington is getting seriously out of control. We need to slow him down a bit. He's already running Emancipation, which means he'll get the Statue of Liberty too, probably! :eek:

HC will give us Guilds and 170 gold for piece. I think we should take it, recover our economy a bit, and reorganize our forces to strike at Washington. If we could raze a few cities of his (in particular the Christian holy city) it would slow him down.

Taking a look at Washington's power, though, he almost certainly has Riflemen. Grens and Cannons can beat that, but it will make for a rough landing... we need to hit him before he gets Infantry, though.

Since we don't have open borders, I think going for Banking -> Constitution for Representation+Mercantilism+Caste System would be a good idea (even before we finish Steel.) We have 20 cities, so that'd be 60 base gold gold & 60 base beakers. Every gold a merchant makes can be pumped back into Lake Placid's bureacratic/Oxfordy research labs, so that would increase our research by a large margin. We could really use a few banks as well in our high commerce cities as well, too.

Also, I see we're building Globe in LP. I think we should put Wall Street there, since we have no religious shrine. Globe can go in our GP city perhaps?
 
OK guys I am NOT for settling for anything with HC. Let's finish him off before he builds another 3-4 cities and we have to start all over. Guilds/170 isn't that great of a deal but in IMHO if we let him live again he will just grow like crazy. I noticed the last time we did that he added 3 cities or more.
 
Hmm, I really think we should settle with HC. I don't think you know how big of a monster Washington is becoming - his GDP is nearly triple our's, and he has a tech lead on us. We need to focus all of our attention on slowing him.

So what if HC settles some more cities? He's crippled, never to recover. We can't afford to settle the land, so if HC doesn't, someone else (Monty?) will. We can always steam roll HC with tanks later on.
 
We're looking more and more like a Space Race attempt, and although HC has been a pain in the backside and it's been enjoyable slapping him around, he's never going to be a threat to anyone...we may have to pin Monty back if he starts challenging for Space, but I doubt that'll happen...same for Saladin. FDR needs pinning back fast.

Armstrong, can we stop research for a few turns and upgrade a load of our units, as FDR is probably a tech or two above us in military turns.
 
Too bad the variant doesn't say finish a civ off that is polluting our lands with their religion. I am just wondering how many cities does he have left just a couple. In the meantime we could start preparing for GW and hit him where it hurts the most. If we don't finish HC he will resettle that whole area again. Since GW is a tough nut to crack it will take a lot of time and effort to do any damage. We should be wary of any ships heading our way and have some frigates to deal with it.

I am a person that will go with consensus of course and if you want to stop with HC then go ahead. It just so fun finishing off a civ and seeing that 0 on the bottom and trying to contact and then go "D'OH we killed them" hahahaha (evil laugh) but ok rob me of that. Sure no "0" I mean we are Japanese Xenophobic nutbars we don't care about numbers we care only about wiping civs off the planet and cleanse the world of their kind.

One other thought is Saladin is buddy/buddy with GW you can be sure he is doing good in techs so you say "Space Race" but you don't see a conquest possible. We'll just have to play and see what comes up.
 
Okay, the short story:

1. I focused mainly on getting our troops home from HC's island to be ready to hit Washington. On the homefront, I focused heavily on infrastructure, grabbing Guilds (from HC) -> Banking (revolt to Merc, it cost an extra turn of anarchy but was worth it I think) -> Constitution (due next turn, we have 81 beakers left on it...) After that, we can revolt to Representation which will increase our research by 15-20%. We definitely should revolt to Free Speech as well - LP's 10 cottages would each get +2 commerce, which is almost as good as the 28 commerce we get from Bureaucracy (non-river capitals are not good bureaucratic capitals, I've discovered... :sad:) and Sanctuary et al. would also benefit.

2. I settled the settler on HC's lands to grab 2 health resources we needed. However, I'm not sure if it was a good idea. If either Monty or HC settles the land, we'll need to declare on them. I didn't realize this until I had sent most of the troops of the continent, unfortunately. Sheesh, these variants are very difficult. If we have to declare, it almost might be better to let whomever capture the city and then sue for peace.

3. Washington is still getting stronger. He's up at least 6 techs on us now. His GDP is now 410 (!!!!) to our 166 (!!!). Ouch. We must take him down a notch. If we could raze Boston, it would hurt him very badly (he'd lose Great Lighthouse, though that'll obsolete soon, and his primary holy city.) I've never seen a AI anywhere near that GDP in 1825. And he's not in a Golden Age.

On the Great Lighthouse - that's where his strength is coming from. He has 12 coastal cities, so that's probably a third of his commerce. Razing Boston asap is key. He has a hill next to it, so some Guerilla Gren's should be able to whittle his attack for down. On the other hand, it can be reached from his capital, so we need to bring everything.

4. Most of our army is gathering at Cherokee (our westernmost city) - some troops are still on automove there - if you want you can track 'em down. They'll all arrive in 3-4 turns. Our Galleons are also being sent there in preparation for a strike on Washington.

5. I didn't raise any money for upgrade during my set, because I didn't want to run gold before we had banks in place. We now have a few banks which are helping a lot (along with getting the troops home.) So feel free to grab some gold to upgrade troops (though you might want to get steel first so we can upgrade cats, which are probably most important.)

When I started, Steel was 8 turns to research. After peace & MM it was 5. With Banks & Oxford it's now down to 3, and should drop to 2 when Rep+Free Speech kicks in.

The most important screen:

Civ4ScreenShot0014.jpg


If we can break Washington, it's a won game. If not, we won't win.
 
One more thing - are we allowed to build missionaries?

With Free Religion, spreading religion to our cities would help our happiness. LP, for instance, has no religion still. But is that allowed? What about the religions that no longer have holy cities (since we razed 'em?)
 
Armstrong,

I brought that up before about missionaries since I noticed you built the taoist monastery in one of our cities but Jesusoneez was away. I think it would help immensely like you say it just too dang bad we never got one on our own. This is going to be a toughie (and prince too). GW is way out of control and in hindsight it's good to get started on him asap. Good work you just finish one SG and up in another LOL
 
ROOSTER

JesusOnEez --> trying to keep wife from giving him projects
Talamane - Just played-->a definite socialite
Armstrong - Just played -->Good strategist must have followed Alexanders conquests
Berserks01 - UP-->Likes to pillage and plunder like a good Berserker
Cosmichail - on deck-->Sure wished HC could have been wiped out to have a 0
 
Look!! Up in the sky!!!
Is it a bird??? NO!!!
Is it plane??? NO!!!
What is it???
It's the missing SAVE file!!!! :D

Armstrong, my man, once you catch that missing SAVE file, can you post it?
 
Armstrong might have uploaded it to the file upload area which it is possible to guess the link as long as you know the year.

EDIT: Just looked in uploads12/JOE-03 and nothing added recently last one was 1815 ad which the last one Talamane uploaded. So Armstrong has hijacked another save. He's so busy he forgets.
 
Any idea where this elusive file upload area is?

Thanks, btw.
 
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