JOE-03 - Xenophobia Returns

I've added you berserks01, the early game is usually pretty quiet and you'll most likely only miss one turnset, so I'm not fussed.

Good luck with the baby!

Full roster! wOOt! I'll start in 24 hours by settling 1N unless anybody has a major reason not to. I'm also going to to send the warrior NE generally, as likely it's snowy in the south, and besides, we ideally want coastal citie(s) facing the other continents for faster deployment of ships.

We'll go with the usual 20 turns to start, 15 for the next player and 10 from then on. 24 hour "got it", 48 hours to play from then.

ROCK!
 
JesusOnEez said:
Full roster! wOOt! I'll start in 24 hours by settling 1N unless anybody has a major reason not to. I'm also going to to send the warrior NE generally, as likely it's snowy in the south, and besides, we ideally want coastal citie(s) facing the other continents for faster deployment of ships.

Yeah, let's do it!

As I mentioned before, though, I'd like to move the warrior SW just to see if there's any seafood - I just hate missing coastal resources because I settled inland... it's mostly a psychological thing, though :lol:

JesusOnEez said:

Yes, sir! :band:
 
Aaaaah heck. There's something in the air...

unclean.jpg


I can't take it any more! Gah! The STENCH of the unclean! :aargh:

(Starts)

:rolleyes:
 
Excellent. I'll be sharpening my axes while waiting for the stork to arrive :D
 
Erm...I have discovered something about Custom Continents that I wasn't expecting. Custom Continents, set as 1 per team, expects you to be playing a team game. Since we're not playing a team game, nobody starts on their own continent unless you have only two AI on a standard map.

I found this out after contacting Mao (more in the turn report).

Once I contacted Mao, I started a couple of test games and went into World Builder. It seems that a Custom Continents game at Standard size will only ever produce three continents. I started a game three times and this was always the case. A large map with the same settings always starts with four continents.

As you can see, this means no continent all to ourselves...but I don't feel it destroys the variant, but will have to play a different game than we would have done.

I'll leave it at that until the turn report and discussion takes place.

I also don't feel I've given anything away by saying we're "probably" playing three continents...it's something anybody can test the same way I did.

Early war anyone?!? :aargh:
 
armstrong said:
Yikes, the poor stork! :mischief:
Hmmm ... guess that didn't come out right :p

Anyhoo, early war on Prince is pretty easy. Let's do it. We'll have our own island soon enough.
 
4000BC
It is the beginning of time, and we find ourselves in a land of plenty, with food for all. Our fearless warrior notices coastline nearby, and heads over to investigate.

4000nosearesource.jpg


Knowing that settling near the coast will gain no benefit, our settler surveys the surroundings and decides that the hills in the distance would provide more production for future expansion. With this knowledge, he heads north and founds our great Capital, Kyoto!

:mad: (screenshot didn't get created) :mad:

Believing ourselves to be alone, our production experts agree that the training of military units can wait, and working the land should be a priority. With this, one of our citizens starts worker training (23 turns).

Our researchers feel that to aid progress when the worker is ready, finding a way to chop the trees would greatly speed up our production. Designs are drawn up for a tool that will allow us to chop trees, but, due to design constraints, we need to know how to work hill areas first. :lol:

Mining (11 turns) and Bronze Working (26 turns) are started.

Our civilization begins! :goodjob:

3970BC
While our city begins its slow, but sure way to inevitable greatness, our fearless warrior carries on exploring the land. He heads north.

3970clam.jpg


The warrior tells the town elders that he may have found an ideal spot for a coastal city.

Exploration carries on for many years...

3850BC
Our fearless warrior smells a village in the distance. Seething with rage that stinky people are so close to his city, he heads in their direction...

3850hut.jpg


3820BC
As he heads to the village, the smell growing more pungent with each step, a glinting in the distance catches his eye. He also spots a strange creature with large teeth. This also smells, but it looks ferocious, so he decides to run away. :sad:

He names this creature, The Lion!

3820gold.jpg


3790BC
Our fearless warrior runs away some more. :D
 
3760BC
Our fearless warrior arrives at a hut. Removing his loincloth, and wrapping it around his nose and mouth to help with the stench, he slaughters everybody and takes their gold. In the distance he hears bells ringing in the distance. Kyoto, our great Capital, is expanding!

3730BC
Having lost The Lion for now, our warrior comes across another strange creature.

3730pig.jpg


This creature doesn't smell quite as horrible as The Lion, and doesn't look nearly as fierce. In fact, our warrior feels that this creature might be quite tasty, and names it The Pig!

3700BC
Having sent word to the town elders about The Pig, our warrior has discovered some interesting growths in the woods east of Kyoto.

3700silkwheat.jpg


After realising the strange, floaty box above his head is wrong, he sends word of his discovery of Silk and Wheat, and carries on his exploration.

3670BC
Once again, stench carries on the wind, directly up our warrior's nostrils. The stench, so bad this time, encourages our warrior to run away.

3670hut.jpg


3640BC
Strange chanting is heard across the air...a whisper in the wind speaks of "Buddhism". Could it be that we are not alone in the world? These are worrying times for our great nation.

The chanting is not heard again, and a time of peace settles over Kyoto. But this peace is about to be shattered.

3520BC
Our warrior spots a strange, pink tint on the ground and is welcomed by The Unclean. But the stench! :eek:

3520ohbum.jpg


He calls himself Mao, but the stench is overpowering. The disturbing news that we are not alone and are sharing land with The Unclean, filters back to Kyoto. Plans will be drawn up to rid ourselves of this scourge. :mad:

After one final look, our warrior runs away. :lol:

He heads back towards the hut. Despite the stench of the hut, it can't be nearly as bad as that of The Unclean. Besides, he decides that it's better for him to rob and murder them than The Unclean.

3520maoculture.jpg


A time of peace once again swells in Kyoto, and the town elders take stock of the world as they know it.

resources.jpg


The elders see that resources a fairly thin at the moment, but devise a preliminary plan of city development.

cityplacement.jpg


The elders are also keeping a close eye on The Unclean, quietly planning for the day they are destroyed.

culture.jpg
 
The town elder, JesusOnEez, retires for a while and hands over responsibility to elder Jkaen. The advice he hands to Jkaen is to allow our warrior to rob and murder the stinking village to the south west.

He also advises that the researchers carry on in their quest for fast production and training of a new worker and settler.

There is the possibility that our Bronze Working technology will allow us to create weapons of great destruction, but we will need a metal hard enough to make it. If this is the case, we could train units much stronger the our warriors, and, trained quickly enough, we could do some serious damage to The Unclean.

The other elders may, of course, have other ideas, and elder JesusOnEez suggest we convene to discuss ideas.

ROSTER:

JesusOnEez - Just Played
Jkaen - Up (15 Turns)
Talamane - On Deck (10 Turns From Now For Everyone)
Armstrong
Berserks01
 
I suggest settling the "production" and "money" cities first (hopefully access to bronze or iron are somewhere within their borders) build up a group of axes and go clean up MAO.

We don't want the UNCLEAN to spoil our land with their wastes.
 
Our researchers should probably prioritise Archery, Animal Husbandry and Pottery (not necessarily in that order. We may need archers for any counter attack we may face, but cheaper warriors could be upgraded would have Combat I through the Aggressive trait, which may be enough to hold of at least one archer.

We could leave Writing alone initially, as there's no point getting a Library going anywhere until we have cottages on the go.
 
Dogs on our island?! That cannot stand. And we're at peace with them? I think we should declare war immediately! Hunt their workers down and kill them! All this dry land to the east does not look very promising... but it's our island, and we love it.

My thoughts on our first city:

First, our land isn't very good to the east with all that desert. I'd really like to see what's around that gold, and also south of the silks. Of course, there's almost definitely a great city site by the clams+wheat, but it's probably best to expand towards Mao.

"Money Monster" actually looks more like a production city to me :) It can only build 8 cottages (6 if we mine the grass hills) so it's never going to be high commerce. It can be an early game production city, though, with the high food and 5 hills.

Unless "Production" city has some food, I don't see it being worthwhile, since it doesn't have fresh water access to build farms - it will never be able to work more than one hill until Civil Service comes in.

"Food" looks like a great city - building 1n is perfect spacing from our capital, and might have even more resources. It looks like it will have lots of grass (and we can irrigate it from our capital's lake)

One option is to settle in the desert 2e1s (or 3e1s) of "Production" to get the pigs and the gold - it's not a great city later on, but it's just what the doctored orders for clearing out our island - the gold is a great boost to our early economy, we could trade the +1 happiness for a slavery whip in all of our cities (2 axemen each), and with pigs it will have no trouble growing while working the mine (plus, we'll have all the techs for it right off the bat.) 3e1s looks to be coastal, as well. I like this a lot, actually - settling here would then push the "Money Monster" south or west somewhere, depending on what's down there.

Most important, though, I think is bronze - our first settler should go to the the best city that can give us access to that.

JesusOnEez said:
Our researchers should probably prioritise Archery, Animal Husbandry and Pottery (not necessarily in that order. We may need archers for any counter attack we may face, but cheaper warriors could be upgraded would have Combat I through the Aggressive trait, which may be enough to hold of at least one archer.

I don't think archery is a high priority unless we can't find any copper or horses. If we have horses, we can defend with chariots. If we have copper, we can just use axers.

Because the unclean can tech trade (and we can't), and we're not financial, we need to really get our economy moving. Assuming we can get bronze, how about a path along these lines?

Animal Husbandry (hot dogs)
Mysticism (culture expansion)
Pottery (granaries/cottages)
Polytheism (prereq for Priesthood & Lit)
Priesthood (Oracle)
Writing (libraries, prereq for Code of Laws)

Build the Oracle, take Code of Laws. Also build the Stonehenge if we have the production (probably not.) Build a library in one city and hire scientists, build a temple in our oracle city and run a priest. Get a scientist for an academy and a priest to discover CS, cottage our capital, and run a bureaucratic academy. That should keep us in the tech game. Of course, there's no accounting for the impurities on our island, and the monkeys they'll throw into our wrenches.

Finally, what do you all think about naming units/cities? I like to give cities and units descriptive names - it makes the games more memorable, and you develop more of an attachment to a city named "Pig River" or "Sweetfish" than your umpteenth "Osaka" :) How'd y'all feel about renaming Kyoto to "Lake Pristine" or "Pure Lake" or something like that? :)
 
Quite right. "Production" city, on second thoughts, sucks unless the three fog-of-war tiles reveal food...

Again, on second look, despite the floodplains, "Money Monster" may not be that great. With very little grassland anywhere apart from our capital, things don't like great for cottage spamming, which makes it more important for us to get the gold hooked up.

As for the research path, I agree with getting CoL, ideally for Confusionism. I'd be happier sticking Archery in there if Copper doesn't appear...we will have raging barbs at some point! We'll wait to see if Copper apears though. If not, we'll have to wait until Macemen and Cat's to take Mao, and will need Archers for some defense.

Of course, there's always the possibility of Iron and a Samurai rush...
 
JesusOnEez said:
Of course, there's always the possibility of Iron and a Samurai rush...

I don't really see us getting any use out of our Samurai - Mao will die by axe, not washiki, I think ;) Unless we have no copper... in any case, getting CoL+CS early sets us up for both, so I think it's worth pursuing. :)
 
Doh, I should have waited a moment before I posted that :) A thought hit me - since we can't capture cities, we're going to need a dedicated Settler/Worker farm. I think the wheat/clam city to our northwest would be good for that. We should get some information about that site (maybe a 3rd food in range? :mischief:) and settle it relatively soon (our 3rd or 4th city, depending on how our copper falls.)
 
The ideal way would be to have a protected Settler, Worker and Confusion Missionary (if we get Confusionism), ready and waiting for whe we raze a city. We can immediately settle in the same place (or nearby if we see something better), spread Confusionism and immediately get some culture running for border expansion.

The benefit of razing is that we will have no revolt turns, but obviously we lose any buildings The Unclean may have built.

Definately agree that our best bet for a Settler/Worker farm is the Wheat/Clam site. In the early game, we'll be able to whip them regularly, as hopefully we'll sweep through Mao, and need to settle fast.
 
You also mentioned about naming cities/units. I've got no problem with this (especially when playing as Monty...some of his town names are nuts when you're trying to create a game report).

Maybe we could name our first five units after ourselves. It'll be fun then if one of us gets a team member killed! :D
 
Have the save game, plan is to pop the hut then get warrior to explore the land east of production city and see whats there.

I see we are 3 turns from workers, am I right in thinking we are 6 turns from bronzeworking? If so I will start on a settler on forest chop it as soon as I can.

Once that has done I need to know where we heading with the capital, are we specialising it at all, and if so how
 
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