Dogs on our island?! That cannot stand. And we're at peace with them? I think we should declare war immediately! Hunt their workers down and kill them! All this dry land to the east does not look very promising... but it's our island, and we love it.
My thoughts on our first city:
First, our land isn't very good to the east with all that desert. I'd really like to see what's around that gold, and also south of the silks. Of course, there's almost definitely a great city site by the clams+wheat, but it's probably best to expand towards Mao.
"Money Monster" actually looks more like a production city to me

It can only build 8 cottages (6 if we mine the grass hills) so it's never going to be high commerce. It can be an early game production city, though, with the high food and 5 hills.
Unless "Production" city has some food, I don't see it being worthwhile, since it doesn't have fresh water access to build farms - it will never be able to work more than one hill until Civil Service comes in.
"Food" looks like a great city - building 1n is perfect spacing from our capital, and might have even more resources. It looks like it will have lots of grass (and we can irrigate it from our capital's lake)
One option is to settle in the desert 2e1s (or 3e1s) of "Production" to get the pigs and the gold - it's not a great city later on, but it's just what the doctored orders for clearing out our island - the gold is a great boost to our early economy, we could trade the +1 happiness for a slavery whip in all of our cities (2 axemen each), and with pigs it will have no trouble growing while working the mine (plus, we'll have all the techs for it right off the bat.) 3e1s looks to be coastal, as well. I like this a lot, actually - settling here would then push the "Money Monster" south or west somewhere, depending on what's down there.
Most important, though, I think is bronze - our first settler should go to the the best city that can give us access to that.
JesusOnEez said:
Our researchers should probably prioritise Archery, Animal Husbandry and Pottery (not necessarily in that order. We may need archers for any counter attack we may face, but cheaper warriors could be upgraded would have Combat I through the Aggressive trait, which may be enough to hold of at least one archer.
I don't think archery is a high priority unless we can't find any copper or horses. If we have horses, we can defend with chariots. If we have copper, we can just use axers.
Because the unclean can tech trade (and we can't), and we're not financial, we need to really get our economy moving. Assuming we can get bronze, how about a path along these lines?
Animal Husbandry (hot dogs)
Mysticism (culture expansion)
Pottery (granaries/cottages)
Polytheism (prereq for Priesthood & Lit)
Priesthood (Oracle)
Writing (libraries, prereq for Code of Laws)
Build the Oracle, take Code of Laws. Also build the Stonehenge if we have the production (probably not.) Build a library in one city and hire scientists, build a temple in our oracle city and run a priest. Get a scientist for an academy and a priest to discover CS, cottage our capital, and run a bureaucratic academy. That should keep us in the tech game. Of course, there's no accounting for the impurities on our island, and the monkeys they'll throw into our wrenches.
Finally, what do you all think about naming units/cities? I like to give cities and units descriptive names - it makes the games more memorable, and you develop more of an attachment to a city named "Pig River" or "Sweetfish" than your umpteenth "Osaka"

How'd y'all feel about renaming Kyoto to "Lake Pristine" or "Pure Lake" or something like that?
