Pre-Grame Strategy
Thus begins the rule of Armstrong I!
First, I have to deal with the complaints! Mao's warrior bands have been spotted walking through the forests on our island. Our people understandably don't want to work in the forest anymore, so I instruct some workers to build a mine they can work in, and not have to look on the unclean.
All in all, however, the experience has been pretty traumatic on them. We need some physical object they can look at, and feel safer. We begin research on "obelisks."
((ooc: Archery is rough... we still have 6 turns left on it. We don't need archers, once our bronze is hooked up, and to get that we'll need Mysticism for obelisks. I decide to research Mysticism - this will let us both work our bronze & our gold. The gold alone will double our research. We should be safe enough with just warriors for now.))
For defense, then, Kyoto will finish it's warrior.
Turn 1 - 2620 BC
Our first band of settlers bravely leaves our lands. Men, women, and children, protected by our finest warriors, trudge through the hills towards the dry lands where the strange, but powerful, metals were found.
Meanwhile, the construction of the mine begins.
Turn 2 - 2590 BC
RRRRRRRRRROOOOOOOOOOOOOAAAAAAAAAAAAAARRRRRRRRRR!
Our pour band of settlers find themselves surrounded by lions, trapped on a hill.
((whoops, I accidentally resized this screenshot 2x, that's why it's so small. There are two lions within our warrior's "fat cross."))
Turn 3 - 2560 BC
Our band narrowly escapes the lions' gauntlet, but the pack follows them, circling around the camps each night.
Turn 4 - 2530 BC
((ooc: This is really frusterating. I can either settle the town now, move
away from the direction I'd like to scout, or risk fighting lions in the open. It recommends another city spot to the north that would certainly be better if it has a food resource, but it will take at least 3-4 turns to scout it out and 2-3 to move back if there's no food (and risk sending our warrior/settler in flat terrain against lions.)
I play it safe. I don't want to risk our first settler, or delay our second city, so I settle "Brass Lions" in the desert. It's an awful late game city, but will be very strong until size 8-9 or so.))
In the desert, near both of the strange metals, and the gentle and docile pigs, our settlers construct permanent shelters. The city will always be known as "Brass Lions," for the metals it will work and the harrowing journey through the desert. Frightend of having to fight lions, or Mao's men, they begin work on a barracks.
Turn 5 - 2500 BC
Turn 6 - 2470 BC
Turn 7 - 2440 BC
Turn 8 - 2410 BC
The mines are finished, and our people run underground to hide from Mao. Our worker heads to help out at Brass Lions. He plans on cutting down the forest there to construct an obelisk once we have finished the plans. Tragically, though, it will not be during the rule of Armstrong I.
Turn 9 - 2380 BC
Hushed voices whisper the grim news that Mao has begun the cruel practice of slavery. Will this cancer ever leave our shores?
Turn 10 - 2350 BC
A new band of warriors is trained in Kyoto - the Kobayashi clan. They are sent northwest to investigate the strange sea creatures to the north.
Terrible news! our wisemen have finally constructed the first prototype of an obelisk. Alas, it falls on Armstrong I, ending his reign.
In fond memory, the people of Brass Lions leave their barracks unfinished and begin construction of an obelisk immediately.
Discussion
I put a sign that says "chop 1n" for forest - in order to get the obelisk asap, we should cut down the forest that is 1n of the sign, inside the cultural boundaries. The reason the sign's 1s is because it would block the city's name otherwise.
For our third city site, I put down two places I like a bit a little south of "Money". I think both of these cities could be strong, balanced cities. The site to the north basically gains 3 desert hills and a flood plains for better production, while the site to the south picks up a silk and some grasslands for more commerce:
I have to say, the land to the west is some of the hardest I've ever had to dotmap. It's not terrible land, but no real winners jump out. Given that our second city is only going to be useful up to around size 9 or so, we need to be very intelligent about our next one. Looking back, I'm not so happy with it, but I'm not sure what other choices we had (assuming there's no other food up there - I managed to see a dye, which is what I think triggered the blue circle, so I doubt it actually.
There's a coastal site in the south that gets both the fish and the wheat also. It's not bad looking as well, with two foods, 4 grass hills, some grasslands, and coastal.
I started researching Animal Husbandry after Obelisk, but there are no beakers on it yet. If anyone would like to change it back to Archery, go ahead. Likewise, there are no hammers on the worker in Kyoto or the Obelisk in Brass Lions.
The
save and the roster:
JesusOnEez - On Deck
Jkaen - naming streets...
Talamane - cautiously waiting...
Armstrong - Just Played
Berserks01 - UP NOW