Okay, here we go. I just got kind of busy just now, so no pictures (maybe some later), and the story of Armstrong III the Younger ends abrubtly (like, whatever.) The executive summary:
0) Sheesh, I didn't know it's raging barbarians. No wonder

Before declaring on Mao, we had killed 25 warriors, 7 archers, and 6 axemen, at the cost of two warriors. Nice work!
1) Speaking of which, we declared on Mao and razed Beijing at the cost of 3 axers.
2) We will have a great scientist in 9 turns. Taoism hasn't been founded yet. Once the scientist is born, we need to unhire a scientist at Silk Bend so it can grow. It has a FP cottage waiting to be worked.
3) Monarchy is coming in in 5 turns, but we should probably revolt to HR + Pacifism at the same time. Right now, though, I think we should switch to Alphabet immediately and finish Monarchy later. (I've already done this in the save.) After razing another of Mao's cities we can wait for Alphabet to come in and then extort technologies like iron working, sailing, etc for a (temporary) peace.
4) Lake Placid will build a settler in 5 turns. I recommend sending him to food city (I already started building a wheat farm there for it), chopping an obelisk and work boat, let the city grow to size 2, and build nothing but settlers there for the rest of the game. After that, no more settlers for Lake Placid until it's at happiness cap - just cottages, cottages, cottages unless it has infrastructure to build.
The Turns
"Brass Lions is like, not working it's gold? Whatever."
And thus begins the rule of Armstrong III the Younger. Fortunately, he has an elder advisor to keep things sane. Brass Lions is ordered to stagnate, and work it's gold and plains hill. At some point, we should grow it, but it doesn't have any more good tiles to work.
Silk Bend is ordered to hire two scientists. The citizens are hungry, but no one will starve to death since it's wheat farm will be connected soon.
((None were working there. We needed to hire 'em as soon as we built the library... I think we might miss out on Philosphy now

Still, we can use an academy.))
JKaen the Brave is going to die. I guess his death will be... symbolic.
"Like, yeah. Like, CSB. Right on." Armstrong III pipes in.
The spearman in Silk Bend is ordered to join the CSB ("Cleanse the Stink Brigade") when that city is secure. Relatedly, an Axer is ordered south from Brass Lions (there are two there) to Silk Bend, in case of barbarians.
((I
finally realized we have raging barbarians on! No wonder there's so many!

If I had known that, I wouldn't have advocated late archery

))
We devote more resources to science. Code of Laws will now come in in 5 turns instead of 10, thanks to the scientists & gold.
IBT:
Jkaen the Brave dies.
Turn 157, 145 BC
Things are quiet, though there is a population boom in Lake Placid.
Turn 158, 130 BC
The axer who killed Jkaen the Brave approaches his beloved "Cow Road." We can handle it, though.
Turn 159, 115 BC
Armstrong III personally defends Lake Placid.
Meanwhile, the CSB is almost marshalled together, though it needs a couple more axers.
Turn 160, 100 BC
Things are quiet, and, thankfully, surprisingly clean smelling. Lake Placid finishes it's axer and begins work on a settler. We need to keep the settlers going, or we're going to really fall behind. I think we should have 1-2 cities building settlers at all times until our continent is completely ours.
Turn 161, 85 BC
Code of Laws comes in (yay!)
Research is set to... (drumroll) Monarchy. Armstrong III wants to be a king. Angle sends out an axer (grr.) I start building the next cottage on the side away from Angle - we might have trouble with pillaging in Silk Bend as long as that city is up.
Turn 162, 70 BC
Angle uses slavery (those barbarians!) to build a wall into the city. We're not touching that place until we have cats/samurai.

Feeling high and mighty, they also send an axer towards Sanctuary.
Turn 163, 55 BC
Sanctuary is assaulted by an axer and an archer, but survives with no casualties.
Turn 164, 40 BC
The warrior in Silk Bend is ordered to take Jkaen's place fog-busting in the south. He is renamed "Comischill"
Turn 165, 25 BC
Angle sends out
another squad of axemen! They're enraged!
Turn 166, 10 BC
The CSB is marshalled! Soon, Mao and his communists will stop polluting our
precious bodily fluids.
Turn 167, 5 AD
Turn 168, 20 AD
More dead barbarians. The CSB is on the move. Mao asks for open borders. Oh, we'll be opening them soon enough
Turn 170, 50 AD
The worker near Lake Placid begins work on the wheat farm nearby, in anticipation of a new city being founded to use it.
War is declared on Mao!
Two axers are threatening Silk Bend, but we have two axers in the city itself, one a melee fighter.
Mao has a mine, presumably iron and not uranium, but we just can't tell.
Turn 171, 65 AD
Beijing is lightly defended, but there's a CD3 archer in it and it has 40% culture - damn barbs!
Turn 172, 80 AD
Mao's warrior in the northwest is slain by Shigeru.
We assault Beijing. Ouch, we lose a 60% fight, so we end up losing 3 axers, but the city is razed. We have a CR1 axer leaving Sanctuary right now, and another on the way to Sanctuary, so we can keep pressing on (I'd recommend the city to the NW next.) Unless Mao has a hill city, the fights should be easier from here on out. Hiroshi now has 10 experience, so we can promote him to CR2 and theoretically build the Heroic Epic when we get Literature.
Also, I think we should send the archer being built in Silk Bend to sanctuary. Right now, one axer is just not safe enough with raging barbarians, though during my turns there was always one nearby as it's where I sent our axemen on the way to Mao. Silk Bend is on a hill, so nothing will dislodge that axer there until barbarian Macemen come around.
Oops, I realized I played 16 turns... I guess I got excited waiting to raze Beijing.

Will we head down to 10 turn turnsets now?
At this point, I like Alphabet->finish Monarchy->Literature->Civil Service is the best tech path. We can take another city or two of Mao's and make peace for all the techs we can get, then reload our axers and finish him off. We need to keep building settlers!
ROSTER:
JesusOnEez - ...
Talamane - ...
Armstrong - ...
Berserks01 - Up!
Cosmichail - On Deck
The save:
http://forums.civfanatics.com/attachment.php?attachmentid=129604&stc=1&d=1149983184