Cosmichail
Dark Lord of The Sith
Turn 1
move worker from sanctuary to Bayview
move worker to other silk at Bayview
Move army to other side of river to avoid cross river penalty (at Cimmerian)
Turn 2
Angle archer attacks sword and we prevail, move cat from Brass Lions to Angle
Sword attacks at Cimmerian and we prevail, 2nd sword wins too and we raze Cimmerian – get a worker. Worker at Marubeni starts cottage. We finish research of Machinery start currency.
Turn 3
National epic built in Nagasaki +18 GP points (GS 97% due in 18 turns)
2 unhappy people there start a coliseum (WW), worker at Kobeyash Maru starts cottage
Mao send lone cat to Bayview (silly Mao). Army healing
Move soldiers at Angle to forest for defense against attacks.
Ok enough cats will start building Samurais. Whip aqueduct in LPlacid over happiness limit.
Someone built the Parthenon.
Turn 4
Lake placid finish aqueduct start forge. Worker at Sapporo finishes dye plant start road. Workers at Bayview move to hill for windmill. Army still healing -- no wait we have march so off they go to finish Mao off.
Turn 5
Axe takes out catapult (Mao)
We find Xian hopefully the last unclean city. Barb sword pestering us at Bayview, axe wounded, send an axe from Sanc as Samurai almost done. 2nd small army in position at Angle with cat. Archer looses to sword. OMG no defenses in Kyoto???
Turn 6
Brass Lions finishes cat start Samurai. Axe from sanctuary finishes off barb sword. Bard sword attacks us at Angle and we prevail again. (way to go RNG). Wounded swords attack (was the right moment Mao was just attacked by barbs) and kill 2 archers at Xian. Santuary’s finest axe finishes Mao off for good wooooohoooooo Our land is clean again.
Turn 7
We have unhappiness as not enough garrisoned troops. We get Currency. Barb archer attacks sword at Angle and we prevail again. Go for Drama to get theaters for happiness especially with dye (only 4 turns)
We have built our first Samurai. Coliseum is finished at Kobeyashi WW gone now.
Move worker form LPlacid (nothing to do) to Brass Lions to get farms.
Turn 8
Bayview finishes galley start archer need one bad there. (sword barbs bugging us)
Samurai cuts up archer into tiny weeny little pieces to feed the cat. Worker at Kobeyashi starts another cottage. Workers at Bayview start a windmill.
Turn 9
Worker start Windmill at Sapporo
Turn 10
Kobeyashi Maru has one unhappy due to whipping. (those tyrants)
GS done in 11-12 turns. Tried to contact Mao and whoops he’s dead..
Sanctuary over happy limit Drama almost done theater easier than coliseum even better with dye. Sapporo done building CH start barracks (everything else too many turns low production Windmill should help)
We now can build the Forbidden Palace and I think Armstrong felt it should go in Marubeni.
Move archer from stack at angle to add happiness there. Watch barb sword at bayview moved axe to intercept. Also army is on it’s way back to friendlier ground and less costly. We didn’t loose any soldiers only 1 archer to a sword. PFFF Archer cheap….
Here is the save:
Current save
ROSTER
JesusOnEez - Skip Until 1st July (jolly cup of tea)
Talamane - UP - Still will have the glory of getting rid of Angle
Armstrong - on deck - In the war room getting ready for Huyana
Berserks01 - Loves the smell of diaper bombs in the morning
Cosmichail - Just played - loves the smell of napalm in the morning
Berzerk thank you for letting me have the glory of finishing off Mao. ew that felt gooooooood.
EDIT: also we have 3 workers in that army stack coming back from once was known as China.
move worker from sanctuary to Bayview
move worker to other silk at Bayview
Move army to other side of river to avoid cross river penalty (at Cimmerian)
Turn 2
Angle archer attacks sword and we prevail, move cat from Brass Lions to Angle
Sword attacks at Cimmerian and we prevail, 2nd sword wins too and we raze Cimmerian – get a worker. Worker at Marubeni starts cottage. We finish research of Machinery start currency.


Turn 3
National epic built in Nagasaki +18 GP points (GS 97% due in 18 turns)
2 unhappy people there start a coliseum (WW), worker at Kobeyash Maru starts cottage
Mao send lone cat to Bayview (silly Mao). Army healing
Move soldiers at Angle to forest for defense against attacks.
Ok enough cats will start building Samurais. Whip aqueduct in LPlacid over happiness limit.
Someone built the Parthenon.

Turn 4
Lake placid finish aqueduct start forge. Worker at Sapporo finishes dye plant start road. Workers at Bayview move to hill for windmill. Army still healing -- no wait we have march so off they go to finish Mao off.
Turn 5
Axe takes out catapult (Mao)
We find Xian hopefully the last unclean city. Barb sword pestering us at Bayview, axe wounded, send an axe from Sanc as Samurai almost done. 2nd small army in position at Angle with cat. Archer looses to sword. OMG no defenses in Kyoto???

Turn 6
Brass Lions finishes cat start Samurai. Axe from sanctuary finishes off barb sword. Bard sword attacks us at Angle and we prevail again. (way to go RNG). Wounded swords attack (was the right moment Mao was just attacked by barbs) and kill 2 archers at Xian. Santuary’s finest axe finishes Mao off for good wooooohoooooo Our land is clean again.

Turn 7
We have unhappiness as not enough garrisoned troops. We get Currency. Barb archer attacks sword at Angle and we prevail again. Go for Drama to get theaters for happiness especially with dye (only 4 turns)
We have built our first Samurai. Coliseum is finished at Kobeyashi WW gone now.
Move worker form LPlacid (nothing to do) to Brass Lions to get farms.


Turn 8
Bayview finishes galley start archer need one bad there. (sword barbs bugging us)
Samurai cuts up archer into tiny weeny little pieces to feed the cat. Worker at Kobeyashi starts another cottage. Workers at Bayview start a windmill.
Turn 9
Worker start Windmill at Sapporo
Turn 10
Kobeyashi Maru has one unhappy due to whipping. (those tyrants)
GS done in 11-12 turns. Tried to contact Mao and whoops he’s dead..
Sanctuary over happy limit Drama almost done theater easier than coliseum even better with dye. Sapporo done building CH start barracks (everything else too many turns low production Windmill should help)
We now can build the Forbidden Palace and I think Armstrong felt it should go in Marubeni.
Move archer from stack at angle to add happiness there. Watch barb sword at bayview moved axe to intercept. Also army is on it’s way back to friendlier ground and less costly. We didn’t loose any soldiers only 1 archer to a sword. PFFF Archer cheap….
Here is the save:
Current save
ROSTER
JesusOnEez - Skip Until 1st July (jolly cup of tea)
Talamane - UP - Still will have the glory of getting rid of Angle
Armstrong - on deck - In the war room getting ready for Huyana
Berserks01 - Loves the smell of diaper bombs in the morning
Cosmichail - Just played - loves the smell of napalm in the morning
Berzerk thank you for letting me have the glory of finishing off Mao. ew that felt gooooooood.
EDIT: also we have 3 workers in that army stack coming back from once was known as China.