Jumpmasters 1C: We are a backward people! (C3C/Emperor/No Research)

Hmm... let's see... I was thinking we should irrigate the wines rather than mine them. Those (and our city center) will be our only source of surplus food....

@Sesn: Would you feel comfortable playing 20 sometime in the next day or so while I figure out how I want to shuffle the order-of-go? (I also have some stuff to do in GK2 today...)
 
@Nick: yes, the bonus grassland gives 1 shield when unimproved, 2 shields when mined.

I'm going to go look for something that might make a good prep exercise before we get into this game. I think Sesn and Romeo must have both taken the weekend away from the computer.

Sorry we're getting off to such a slow start, but I'd prefer we all participate in discussion of strategy, etc.
 
So do we want to mine the wines or the bg.No point in irrigating since under depotism fp over 2 are subtracted by 1.
 
Slicknick1136 said:
So do we want to mine the wines or the bg.No point in irrigating since under depotism fp over 2 are subtracted by 1.

Nick: You're questions are good, and your thinking solid on irrigating the BG. We don't want to irrigate any grassland in despotism. My thought: Irrigate the wine (we get a modest food bonus for irrigated wine) and mine everything else green.

Back in a minute with something to tinker with while we wait for Sesn and romeothemonk to get back to this thread.
 
Wine on grassland has base food of 3, so irrigated it would go to 4, and with despotism penalty, we get 3 food.
 
Slicknick1136 said:
Dosnt the wine have 2 food points,like the bg?
Yes, but if we irrigate it, we get 4 food. After the despotism penalty (1 food) we get 3 food from an irrigated wine, even in despotism.

Here's a little something that I want every team member to play. This is a little 'scenario' that DJMGator set up for the gang in the "GK2" Training Day Game. It's a little tech trading scenario. Since we won't be able to do our own research, tech trading will be a skill we will all need to work on in this game. Let's see if I can make this work, a link to:

GK2.2 Trading Exercise set up by Gator. Give it a download, and play it. I plan to.

Edit: Cross-posted with bed_head, who seems to be tracking nicely. :thumbsup:
 
I actually did that about a week ago. I managed to catch up in techs, but didn't fare quite as well as some others in making back the gold spent to get the techs. But a map of the world as it is known and five or six techs for three or four hundred gold isn't too bad.
 
Sorry I've been so quiet guys, had a cookout/party to host. :)

A quick point I'd like to make if no one has actually looked at the save. This is NOT a randomly generated map, MB created it. Therefore, it is possible that the wines are sitting on BG's, although it's probably unlikely.

I'll take a look at the trading exercise after I catch up with everything I've missed in the past couple of days.

Should be able to bang out the first twenty sometime later, if Scout still wants me to.
 
Having a go at the trading exercise. Here is my status at the beginning: (BTW the horrible interface is why I *HATE* playing large or huge maps with more than seven ai’s)

I forgot to check, but I believe we started with 775g?

Japan: Contact with babs, Philo, 1g
Zulu: Contact with babs, philo, math, lit
Egypt: contact with babs
Persia: contact with babs, philo, lit, CoL, Poly, 39g
England: contact with babs and greeks, philo, CoL, MM, Poly, 73g
Russia: contact with babs, philo, 21g
India: contact with babs, philo, poly
Rome: contact with greeks and babs, philo, CoL, poly

I see two monopolies at the moment: England – MM, Zulu – math.

Trade India 288g for Poly.
Trade Zulu Poly and 180g for math.
Trade Russia Poly for contact with babs, philo, and 21g.

Babylon: contact with greeks, CoL.

Trade Persia math for lit and 18g.
Trade England WM, lit, math, and 253g for MM.
Trade Rome lit and math for contact with greeks and WM.

Greeks: don’t have about eight contacts, and are down a bunch of techs. They do have 50g.

Trade greeks IW and philo for WM and 50g.
Trade Persia MM and contact with greeks and 11g for WM and CoL.
Trade England WM for 123g.
Trade India math, CoL, and lit for WM and my 288g back.
Trade Zulu MM for WM and my 180g back.
Trade Japan contact with greeks for WM and 1g.
Trade Egypt contact with greeks for WM.
Trade Russia math for WM.
Trade Babylon MM for WM.
Trade England WM for WM and 83g.
Trade Persia TM for his last 32g.

End result: Only England has any money left (120g), which means she was able to keep 47g of mine. I have all techs, WM’s, and contacts. I ended with 839g. I’m sure it’s possible to get the money from England too, but I refuse to go through this whole thing again.
 
Hey guys, checking back in. I would prefer to go in the 3 or 4 hole if that is acceptable. I will be out of commision next Monday through Friday (surgery), so slot me where I can get a set in before I go computerless for a week please.
I will greatly advocate a highly pointy stick method of research in this variant, and as I absolutely adore amphib assualts, I will try to teach everything that I know about them and how to pull them off succesfully and very devestatingly.
 
Well, Scout didn’t give me the go ahead after I asked, but since Romeo wanted a later spot, and Scout had mentioned one of us should start it….

For the record: Neither wine is on a BG.

I sit and stare at the edges of our vision before deciding on a first move. I’m glad I did, because I can see the tip of a wheat poking out of the fog 2 squares SW. That automatically dictates that our settler not move, so I send the worker to road a wine. This reveals a third wine to the north.

Before settling I set research to CB. Hopefully we’ll pop an early tech from the hut. BAH! We get maps instead. Trondheim is founded. Start building a warrior.

I’m not sure we can get a four turn factory out of this location as long as we’re in despotism. We can get the food by irrigating the wheat and a wine, but that only leaves two other tiles to work for shields (2 BG’s). Unless I’m missing something, we can’t get enough shields.

3950 bc (1) – Start roading the wines.

3900 bc (2) – still roading.

3850 bc (3) – Zzzz

3800 bc (4) – Wines connected, worker heads for BG.

3750 bc (5) – warrior -> curragh. Start mine on BG.

3700 bc (6) – Zzzz

3650 bc (7) – Not much.

3600 bc (8) – The west coast is not very far away, a mere five tiles. (the water only yields one food)

3550 bc (9) – All quiet….

3500 bc (10) – Our borders expand.

3450 bc (11) – We see another GH, but I have no desire to pop it.

3400 bc (12) – curragh -> warrior.

3350 bc (13) – See another wheat to the S. Certainly plenty of food around.

3300 bc (14) – Find some spices about 7 tiles S/SE of Trondheim. Warrior -> warrior.

3250 bc (15) – More spices 10 tiles S/SW. See some coast to the SE, but I’m unsure if it is connected to our island or not….

3200 bc (16) – Still not sure if the second island is really part of the first.

3150 bc (17) – See a Babylonian warrior on the second island. Trade Hammurabi WC, alphabet and 17g for BW and CB.

3100 bc (18) – See Babylon’s borders. It would seem that they are on a separate island. Warrior -> settler.

3050 bc (19) – I see what appears to be a chokepoint in the south of our island.

3000 bc (20) – I see some pink borders (China? Arabia?), but unfortunately, my time here is up.

Recap: we’re at parity with Babylon, with another trading opp right around the corner. We have 110g, making 7gpt. The curragh put us a little behind a normal build order, with the first settler due in 4. It appears that we are alone on the island, but that is not set in stone yet. i have already seen the first barb camp (on another isle), so I would not recommend sending settlers out unescorted. Be wary of popping huts, as they will most likely be barbs.

>>>SAVE<<<
 
The yellow dot shows a 4 turn factory location, after border expansion.
"S" stands for spices.
"GH" stands for goody hut.
 
I hope the border is Arabia, so that we can snag pottery from them. If we are on an island we should build another 1-3 curraghs in the next 2 turn sets. We can probably ignore military and go mostly a farmers gambit unless the barbs are really bad. I would attempt to get another worker out in the next set and get Trondheim to max growth. Irrigate the wines, mine the BG and possibly road a forest or two for shield production.
I would settle on Sens yellow dot, and then creep 2-4 cities down to the spices.
 
I agree with almost everything Romeo said, except ignoring the military. MB said the barbs were "regionally intense" and I have already seen a camp on another isle. I don't think we can afford to ignore the barbs, and I'd also like a few more units so that we can pop the huts sometime.

If no one has made an attempt by then, I'll whip up an early dotmap this evening.

Of course we're still waiting for a roster as well..(nudge, nudge)
 
As for builds in our capitol, I would suggest temple as a prebuild for a granary. Normally I would suggest the Colossus, but it would be a great waste of shields in this situation. I would also suggest actually building a temple in trondheim and have it oscillate around size 6. Trondheim might actually be a very good worker farm as it has high food and low shields.
 
I will be able to put a little more time into this in a day or two. My SGOTM2 team has reached "endgame" and it is incumbent on me to finish it up. Time to play "capture the UN"...
 
scoutsout said:
I will be able to put a little more time into this in a day or two. My SGOTM2 team has reached "endgame" and it is incumbent on me to finish it up. Time to play "capture the UN"...

Funny thing: That's where mine is too. I only got to this last night because my pc crashed twice on me, and I got annoyed playing "try to keep the comp running long enough to capture the UN".
 
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