Find the error(s) in database.log and then find the corresponding (or near-enough) timestamp in modding.log. That will help you un-suck 99% of those errors.
I got a little bit of a chuckle from Disinformation Campaign. I kept thinking how funny it would have been if they called it "Fake News". Over all the patch is quite impressive. I'm looking forward to checking out the UI changes, but it would appear we don't have a Citizen Growth (population) notification like we had in Civ V. It's not a deal breaker, but It served as a reminder to make city adjustments (if needed) upon getting a new citizen.
If you're on windows, they're in My Documents\My Games\Sid Meier's Civilization VI\Logs. If you're on mac / linux I'm afraid you'll have to google their location.
Good Re-Balancing work overall -- nothing absolutely specific or preferences until i can judge the facts within gameplay experiments.
I expect the newest UI stuff (Gossip bars, Pantheons selector, Diplo-Stacks, etc) to be very cool help.
I thought I would too. But then I have been trying to play it since the patch came out (2 hours now). I have yet to receive one single playable starting location. I'm up to like 80 restarts now. I must be having enormously bad luck.
Also this. Turns are going quicker, transitioning between map and leaders is seamless (traditionally my computer would lag 1-2 seconds between them).
Great stuff.
I was hoping for a much needed early production boost for pasture improvements. The map generators seem to produce an awful lot of what I refer to as "empty greens" areas where the only real production you will ever see from improvements are pastures and lumber mills. I am a lover of chopping, so those pastures are really important and if it is just cows then that spot is pretty much garbage regardless of how much food it can produce (usually a lot).
Changing the rules for which Power Plant resources are used first. Uranium, as the most power-efficient resource (16 power per unit), will now always be used before Oil (4 Power) and Coal (4 Power), if it is available.
13. Power plant order of precedence is changed. Currently the order is largest stockpile->largest income->most advanced. This is not transparent to players. It will now be most advanced->largest stockpile->largest income.
This to allow players to actually get the clean power they desire from nuke plants. Presently building a nuke plant may be worthless if you have more coal deposits than uranium (very common scenario.)
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