I was excited by the new card set, censorship, but then I heard Carl by the trailer-thing whispering "cap?" regarding the ludicrous amount of Uranium he got to power its plants...
At this point why not making diplomacy a mini-card game? I don't want you to have more than 0.6 uranium or anyone else more than 3 at any given time... embargo to all non complementary to my religion hidden agenda, or whatever, the fake news, etc etc, all of these cards would make such a great card battle for diplomacy, but why not steal cards? trade them, have ONE unique CARD? dam it, burn those flower power cards everywhere!!! Holy moly, they respawn like fungus!!! There must be some druid hidden somewhere... it must be somewhere in France, they got CRUSADERS right ???? They must have the bloody druid also... I would trade my useless Great Artist charge to uncover this hidden personality....
It's ludicrous to think about it. But I feel like they could get more physical, with vaults, much like the Ark itself that could be stolen...
But there's two

things that really got me not, other that Crusaders in France only *not this patch ya, I know. :
Carbon recapture and Jungle lumbermills it's not tied together.
Food production and water quality it's not tied together. You can't have huge food crops and mines, coal railroads, smog everywhere, that's non sense. It might work in cold areas like Canada but for the rest of the world you don't find farms anywhere near Industries or advanced lubermills without virus spreading with insects, birds, fish..
Dams near rainforest ares are a nightmare for the type of terrain, huge floods. Dams can't be immortal!
Neither can solar plants, wind farms.
Weather patterns are still not connected with disasters and fire ring should be a feature for the spawn of tsunamis.
The second thing

is... why nerfing the disasters and floods, sea rise?? The road was cool, actually it could FREEZE ALL OVER... not just some tiny Breezes here and there, just permanent!!! Like Ironside!!!
Do not listen too much to those grilled pumpkins!! Do not let flatten you on the bad temper of this world, get going!
Nerf the builders on their ability to fix tile in one turn! that is much required, at least for me.
Builders could be nerfed in very different ways, from chopping rainforest, getting killed by Amazonian tribes while Working at a lumbermill...
Make evry builder one charge only, and tie them permanently to that tile. tile get pillaged, worker dies or get injured. the city LOSES one population.
Nerf them, creatively. China could get double, but just them, and that pantheon could be stolen alongside other cards, or traded. Give them some love, nerf them! Make them spawn automatically as the city increase population, but if it gets killed, it's gone! Can't build another one! City can produce builders if it's food is high and send them to other locations, but it would still need one population to build, etc, phantom cities could depletes all its resources and send all builders away to a new city. Depleting resources is also much due.