1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

[GS] June 2019 Patch notes discussion

Discussion in 'Civ6 - General Discussions' started by Ozymandias9891, Jun 18, 2019.

  1. Disgustipated

    Disgustipated Deity

    Joined:
    Nov 14, 2006
    Messages:
    11,227
    Location:
    Las Vegas
    I find it funny being Kim Jong Un or Donald Trump makes it more likely you'll win Diplomatic Victory. I don't want to get political here. I just find it funny diplomatic victory is less about being good, and more about being bad.

    Moderator Action: Please, let's keep current world events and political figures out of this discussion -- Browd

    Khmer is immediately who I thought of with this pantheon. Very good for them.
     
    Last edited by a moderator: Jun 18, 2019
    Pietato likes this.
  2. Vandlys

    Vandlys Prince

    Joined:
    Mar 8, 2017
    Messages:
    467
    Location:
    New Atlantis
    I just checked if I could play a "Seven Seas" map. Seems the easiest way : )
     
  3. MrRadar

    MrRadar Emperor

    Joined:
    Nov 8, 2014
    Messages:
    1,224
    It's old save compatible! :) And it loaded with the new yields and IZ adjacencies - lovely. The problem is, I can't do trades with the stock UI anymore. It probably takes five times longer or even more to make a deal with the AI than using the Concise UI mod. I'll wait a bit for the mod update, I guess :)
    Stratgegics went up in value from 5 gold per unit and max 4 units at a time, to 6 gold per unit and max 5 units at a time for this price in my old save.
     
    cairnsy44 likes this.
  4. Bei1052

    Bei1052 Emperor

    Joined:
    Oct 5, 2008
    Messages:
    1,457
    Religious settlements seems to be among the best pantheons now. If you immediately build a settler at size 2 and get a good faith tile early (or start with Mali/Indonesia), it's entirely possible to have 3 cities within ~20 turns on normal speed.
     
  5. gimper42

    gimper42 Warlord

    Joined:
    Sep 1, 2013
    Messages:
    182
    Granted lumber mills are going to available a lot earlier and it is very nice to get the +2 production as a flat benefit regardless of adjacent tiles. This can really help some of those empty greens areas. However, the increases to yields from quarry and pasture improvements come so late in the game that they will never see the light of day in any domination game that I run. The early parts of the game are the meat and potatoes. After Industrial Era I tend to get really bored. So I try to dominate the planet before Turn 200 on Epic speed in any game that I play. I usually quit a game when it is clear that the remainder of the game is just a mop up exercise. Late game stuff is completely irrelevant to me.
     
    acluewithout likes this.
  6. Eagle Pursuit

    Eagle Pursuit Scir-Gerefa

    Joined:
    Aug 12, 2010
    Messages:
    15,034
    It seems weird to pair the free settler with border growth and the free builder with population growth. You would think the builder would be better paired with border growth since you would be adding resource tiles more rapidly.
     
    Tech Osen, Kjimmet, ZenSpider and 2 others like this.
  7. Kibikus

    Kibikus Warlord

    Joined:
    Jan 18, 2019
    Messages:
    235
    I betcha they thought "Religious SETTLEments --> Let's add a free Settler".
     
  8. darkace77450

    darkace77450 Emperor

    Joined:
    Mar 8, 2015
    Messages:
    1,018
    I didn't expect that.

    Or those. Interesting changes.
     
  9. Lazy sweeper

    Lazy sweeper Warlord

    Joined:
    May 7, 2009
    Messages:
    120
    I was excited by the new card set, censorship, but then I heard Carl by the trailer-thing whispering "cap?" regarding the ludicrous amount of Uranium he got to power its plants...
    At this point why not making diplomacy a mini-card game? I don't want you to have more than 0.6 uranium or anyone else more than 3 at any given time... embargo to all non complementary to my religion hidden agenda, or whatever, the fake news, etc etc, all of these cards would make such a great card battle for diplomacy, but why not steal cards? trade them, have ONE unique CARD? dam it, burn those flower power cards everywhere!!! Holy moly, they respawn like fungus!!! There must be some druid hidden somewhere... it must be somewhere in France, they got CRUSADERS right ???? They must have the bloody druid also... I would trade my useless Great Artist charge to uncover this hidden personality....
    It's ludicrous to think about it. But I feel like they could get more physical, with vaults, much like the Ark itself that could be stolen...


    But there's two :) things that really got me not, other that Crusaders in France only *not this patch ya, I know. :
    Carbon recapture and Jungle lumbermills it's not tied together.
    Food production and water quality it's not tied together. You can't have huge food crops and mines, coal railroads, smog everywhere, that's non sense. It might work in cold areas like Canada but for the rest of the world you don't find farms anywhere near Industries or advanced lubermills without virus spreading with insects, birds, fish..
    Dams near rainforest ares are a nightmare for the type of terrain, huge floods. Dams can't be immortal!
    Neither can solar plants, wind farms.
    Weather patterns are still not connected with disasters and fire ring should be a feature for the spawn of tsunamis.

    The second thing :) is... why nerfing the disasters and floods, sea rise?? The road was cool, actually it could FREEZE ALL OVER... not just some tiny Breezes here and there, just permanent!!! Like Ironside!!!
    Do not listen too much to those grilled pumpkins!! Do not let flatten you on the bad temper of this world, get going!

    Nerf the builders on their ability to fix tile in one turn! that is much required, at least for me.
    Builders could be nerfed in very different ways, from chopping rainforest, getting killed by Amazonian tribes while Working at a lumbermill...
    Make evry builder one charge only, and tie them permanently to that tile. tile get pillaged, worker dies or get injured. the city LOSES one population.
    Nerf them, creatively. China could get double, but just them, and that pantheon could be stolen alongside other cards, or traded. Give them some love, nerf them! Make them spawn automatically as the city increase population, but if it gets killed, it's gone! Can't build another one! City can produce builders if it's food is high and send them to other locations, but it would still need one population to build, etc, phantom cities could depletes all its resources and send all builders away to a new city. Depleting resources is also much due.
     
    Last edited: Jun 18, 2019
  10. Icicle

    Icicle Prince

    Joined:
    Oct 19, 2016
    Messages:
    524
    Sounds like a mod problem. My map is filled with more city-friendly terrain than I can rush settlers out to grab.

    New free settler pantheon is pretty awesome for that, btw.
     
  11. Eurritz

    Eurritz Chieftain

    Joined:
    May 13, 2019
    Messages:
    34
    I noticed barbarians can have battering rams now
     
    Zamphyr, Jkchart, WorldWarIV and 2 others like this.
  12. darkace77450

    darkace77450 Emperor

    Joined:
    Mar 8, 2015
    Messages:
    1,018
    Maybe that explains why the barbarian pin in the map pin menu was changed to red?
     
  13. acluewithout

    acluewithout Deity

    Joined:
    Dec 1, 2017
    Messages:
    3,075
    It’s a big patch with some very good changes. Seems like lots of work under the hood too, so hopefully the game will play much better.

    That said. I still thing the IZ adjacencies are wacky. LM and Quarries also need some better placement rules so they are a little more interesting (maybe both are buffed by rivers).

    Very disappointing that Coastals and Colonial Cities weren’t buffed. Very disappointed Harbours have got worse.

    I like the changes to ME. Another buff for England. MEs should also be able to lay roads without using charges though.

    Coastal Cities still need help rebuilding from disasters.

    Walls and Rams etc look very good. Slight nerf to HC. Not clear to me if there has been any more general unit rebalancing?


    Harbour changes seem rubbish. I’ll miss the ability to get a little extra science and more food is stupid. Coastal Cities are often housing capped, so what’s the point of more food? Just not well thought out. If they were going to change harbours, I would have preferred more hammers.

    Overall glad we’re getting more hammers. I don’t mind some of those hammers are late game either.

    But the placement rules are a bit wacky and boring. Both for IZ and Improvements. I don’t think these changes are really well thought out or implemented.

    Agreed. Just not well thought out.
     
  14. local_hero

    local_hero Prince

    Joined:
    Mar 9, 2013
    Messages:
    505
    Location:
    Sweden
    Anyone started a game with Victoria? I have a whopping 3 movement on my galleys. Both the one granted by completing the RND and another one trained in the city. Both have +1 movement because of RND according to the tooltip. I'm going to bed.
     
    acluewithout likes this.
  15. darkace77450

    darkace77450 Emperor

    Joined:
    Mar 8, 2015
    Messages:
    1,018
    No more than any other city, really. By the time you build a couple of fishing boats for the Celestial Navigation eureka and a lighthouse, they're equivalent to an inland city on a river. Throw in a mild buff to specialists, and this change isn't as bad as it might initially seem.
     
    acluewithout likes this.
  16. lordofdonuts

    lordofdonuts Chieftain

    Joined:
    Feb 17, 2009
    Messages:
    18
    WorldWarIV, Duuk, Kjimmet and 2 others like this.
  17. MonkeyPaw

    MonkeyPaw Chieftain

    Joined:
    Apr 20, 2002
    Messages:
    85
    I don't think Religious Settlements needed any extra bonus, the free Settler is already a lot.
     
    Icicle likes this.
  18. acluewithout

    acluewithout Deity

    Joined:
    Dec 1, 2017
    Messages:
    3,075
    Happy to be convinced otherwise.

    I’ll wait for the official ruling from @Victoria @Sostratus and the other usual suspects.

    God Damn!
     
  19. Sostratus

    Sostratus Emperor

    Joined:
    Jul 31, 2017
    Messages:
    1,934
    Gender:
    Male
    Location:
    Minnesota, USA
    :)

    I'm looking forward to 7 seas + England to see if Britannia really can finally rule the waves.
    That change to rams/towers has massively increased the importance of swords; hopefully their iron bonus will help.
    I'm more interested to see if the AI will actually be able to push wall upgrades enough to make early war significantly more difficult. If you can't just gallop up to a medieval walled city with Knights, that's going to rustle some jimmies in the early war department.
     
    Jkchart and acluewithout like this.
  20. qadams

    qadams Bohemian

    Joined:
    Jan 2, 2014
    Messages:
    707
    Location:
    Ruritania
    Yeah, this is great. WAY overdue, but a truly fine change.
     

Share This Page