Jungles!

Well, as I am of western European decent... there you go:crazyeye:

We've really strayed off topic:) The point I am trying to make is that, (I think), considering the tech level of the mod the lack of production in jungles is apropriate.
I do see your point on food, however. Perhapse a new trait could allow for +1 food in jungles?

mmmm, expansionist?
 
jungle civs are important se asia civs cultivated the domestication of chickens and pigs *by the way why are pigs not found in jungles and why isn't poultry even in the game*
 
"Their end came, if I remember correctly, via extreme soil salination caused by climate change and ruinous agricultural practices."
I believe this is correct. Collapse by Jared Diamond has a few chapters about this issue.
 
hmm, the new floodplains of jungle?

No. Terra Preta is man-made. Flood Plains aren't.
Perhaps a special terrain improvement for the Clan of Embers, so that Jungle always remain useful for them? Perhaps the Lizardman Druid could even bloom jungle instead of forest?

by the way why are pigs not found in jungles

They are.
 
I like the idea of the Clan being able to work in jungles (as in ROM, I think.) Perhaps the Goblin Workers can be given the ability to work in jungles, and the Clan could be given a free tech (similar to Seafaring, but called something like Jungle Dwelling) that causes all jungle tiles to have +1 food (canceling the -1, or even adding an additional +1, so the Clan will continue to use jungles once they get to Sanitation.)

I hope that makes sense.
 
I believe that if jungle tiles can have normal food for the Clan, it should only be when there's an improvement built on them.

Heh, I meant to put that, too. I must have forgotten to do so.
 
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