Just got my CIV V Strategy Guide!

Man, I still can't believe that they left the airport out?!?! How hard would it have been to add in one of the most important aspects of modern life-commercial air travel?!

Aussie.

Sorry to nit-pick but did you really need to quote the entire building post just to say this? I'm pretty sure most of us would know that the Airport should have been a building.
 
Sorry to nit-pick but did you really need to quote the entire building post just to say this? I'm pretty sure most of us would know that the Airport should have been a building.

LOL, sorry about that-I'll go back & edit it (or at least put it in spoilers ;) ).

Aussie.
 
They should've make that the modern economic building (which there isn't one). Even if it was a dull implementation like +X% gold in the city. Other possible bonus could be connecting city with capital for trade if not already connected, similar to harbors except that they could be built anywhere. Further use could be faster plane production, naturally.

Basically; You're right. There could've been countless uses and justification to add an Airport building.

Oh well..

My feeling is that you could have gone one of two ways: (1) if you wanted a building that mimicked both a civilian & military air facility, then the ability could be-bonus gold from trade route; +2 happiness empire wide; Can air-lift 1 unit per turn to & from this city; +5XP for air units. (2) if you wanted a separate military & civilian air facility, then just split them up. Airport: bonus gold from trade route; +2 happiness empire wide; requires 1 oil (& maybe aluminium). Airbase: +5XP for air units; can air-lift 1 unit per turn to & from this city; bonus to defense for this city; requires 1 oil (& maybe aluminium).

See, how hard was that?

Aussie.
 
Strategy guide is obsolete.

You can download the MANUAL now :)
 
Which is the problem.

In which circumstances is having experienced, veteran troops no better than having green recruits?

I don't mind having terrain specializations, I do mind not having any "core" promotions that are always useful, and the fact that all the other interesting specializations are tied into the specialization promotion tree.

I have no problem with shock becoming obsolete, it give you a tradeoff decision to make. Formation will become obsolete now, with no cavalry in the modern era, so its not like this issue is gone.

If the promotions are mod-able, we might be able to create something like:
Drill I/II/III: +20%/+20%/+25% combat strength in rough terrain, +5%/+5%/+10% combat strength in open terrain.
(Drill I-III = +65% combat in rough terrain, +20% combat in open terrain. Maybe even taking the secondary bonus off of the main bonus...? E.g., +15% against rough, +5% against open.)

Similar modifications for Shock, Accuracy, Barrage, (maybe) Bombardment, (maybe) Targeting, etc.

That way, if you put in 3 promotions, you're not "wasting" the new "generic" combat bonuses.

Looking at the list, it looks like we have the bonuses versus (1) armored, (2) ranged (defense), (3) mounted, and (4) (attacking) cities. We don't have one against gunpowder that I see, there's no point in having an attacking bonus against ranged units (getting them into melee range already is enough of a bonus), and it seems that a garrison unit only provides extra hit points or something (so no need for that promotion).
 
Here's a tip from the strategy guide.....

You can capture a worker from a city state early on. Your able to declare war/capture the unit, then in the same turn ask for peace and they will agree to it. After 60(I think, don't have it infront of me) turns you'll be back to neutral with the city state. Doing it once has no ill effects, but if you keep doing it city states will be pissed.
 
You guys might want to check out:

http://downloads.2kgames.com/civ5/site13/community/feature_manual/Civ_V_Manual_English_v1.0.pdf

Be warned: It can take a while to load.

I couldn't open it until someone said to right click and use option Save link as and it worked. I've written whole manual in this 2 hours:D

I still can't believe on which level is city specialization now. I just can't believe it:eek:.
YOu can be the best warmonger with small civ what was never possible back in civ 4. I can't wait these 6 days:clap::hammer2::rotfl::bounce:

And then I'm going to conquer the world (on chieftain first to get used to new interface and all) and btw, noble is gone. Prince is now the most balanced level

Edit: Yo probably know, but just in case, you can find that link on our CFF news section(home) and if it isn't working go on that link to civ 5 official page and do it there. That's how I've got this awesome manual ;)
 


Man, I still can't believe that they left the airport out?!?! How hard would it have been to add in one of the most important aspects of modern life-commercial air travel?!

Aussie.

And it's really stupid that you can have airplanes only on carriers or in cities. Weren't Americans struggling a lot on WW 2 to capture important airports in Pacific?:D
 
If you want, I can upload the PDF to some file-hosting service, so you can download it and open it on your PC (instead of opening in your browser).

Or am I not allowed to do this?
 
If you want, I can upload the PDF to some file-hosting service, so you can download it and open it on your PC (instead of opening in your browser).

Or am I not allowed to do this?

You can already download it to your PC with a "save as" action (as you can with any PDF link).
 
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