Just Not Winnable - Antarctic Dance Remix!

Fun read, yup most buildings are very situational.
Food & Civics are imo the biggest factor.

Cities with let's say +10 food could whip everything that gives back happy (market, forge, temple..) if slavery is used for longer (often you want Caste thou in such games like Iso & semi-iso).
While cities with slower growth might not be an option for those buildings, like Sampsa wrote the high hammer costs hurts if you cannot create them by simply growing fast.

Capitals are usually whipped less, when they want to keep their cottages.
Normally i am fine with a couple more warriors for HR happy here, while in less important cities they might cost too much upkeep.

For the whole winnable topic, fog busting works as great example why Emp usually is nps and Deity can be much more cruel.
Barb Archers spawn sooner, they get adjusted combat odds against you (negative for you), they can drive your warriors away from fogbusting spots..more spawn..and so on :)
Much more pressure early to get secure, while on Emp and usually Imm too you can place your warriors in relative peace.

Then we have wonder building times, Oracle can always be missed on deity.
Basically no plan is 100% secure there usually, and so terrible starts can indeed become not winnable.
If you are put into Tundra isolation on deity, with low food and not much to work with, you need luck.
None of us deity players can guarantee wins there, while on other diffs you can still make plans that work if you are used to more pressure.
 
I also played this game and finished. And became too anoyed with it since I lost. Well...I easily capped Wang, then went to Steel. While was building Galeons/Cannons/Muskets and transporting troops was dowed by Rome. His frigates kill my galeons and then he landed troops in my unprotected city while I was building frigates. So, may be I could win culture, but I failed in conquest.

Anyway, I need much more experience for island maps and nonstandard map types.

Two improtant lessons for me:

1) Beelining Astro more properly
2) While preparing for naval invasion - it is improtant to build more battle ships.

If I would beat Romans then I would have a good chance for conqeust (It wasn't looked so straightforward since Mongols had 10+ cities)
 
Nicely played and fun read! Glad we have some threads dedicated to not-so-good maps.

I am still waiting for Fippy to play my 3-year old "Ultimate Evil Cooked Map" start in my siggy ^_^
 
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