bison21
Warlord
- Joined
- Nov 21, 2012
- Messages
- 221
I think the concept of bellum ustum should be restricted to early game warfare. As soon as ideology hits, it practically acts as a form of legitimizing war and the AI is much more likely to war against differing ideologies.
I would love to get rid of the theming-bonus rubbish which adds complexity without substance, and rather use a system to increase diplomatic options in the leader-screens: things like asking the AI how justified it calculates a war against X based on the diplomacy modifiers would add alot of depth without going overboard with new menus and confusion.
For example, the backstabbing modifier would greatly increase the value of justification of war against the backstabber by the backstabbed. Coveting lands is also a justify-er, whereas things like competing for same city states shouldn't affect that value.
I would love to get rid of the theming-bonus rubbish which adds complexity without substance, and rather use a system to increase diplomatic options in the leader-screens: things like asking the AI how justified it calculates a war against X based on the diplomacy modifiers would add alot of depth without going overboard with new menus and confusion.
For example, the backstabbing modifier would greatly increase the value of justification of war against the backstabber by the backstabbed. Coveting lands is also a justify-er, whereas things like competing for same city states shouldn't affect that value.