just tried RoM for the first time.

I'd say, -1 :angry: from shaft mine should be nerfed, at least to -0.3 or -0.5. And I still don't get the idea. If it was a "deep quarry", I see how quarry can disturb population with loud sounds, so it would be more fitting there. While "deep mine" is just a mine which leads deep undergrounds, so it makes no impact on the surrounding city.
The reason this was introduced was for balance only. There needed to be some way of countering all the happiness out there :) Even with this feature, I almost never have unhappiness in a city. I play noble/huge and try for founding all the religions.
 
In my epic speed games, most of my mines go shaft around the late classical/early medieval and at that stage, the unhappiness really kills me.

But by the Industrial era, my happiness is threw the roof and i have no worrys with it.

Personally i think that unhappiness shouldn't affect your cities until the modern age, and have a double effect with Eco Civic or something.

I certainly agree that there should be a penalty to happiness, but i dont think you should be getting it in the ancient to Industrial eras.
 
I also played a game of this recently, as the Maya.

I wound up using Feudal and Senate for most of the game, which combined with the large amount of food bonuses from tech, allowed for ridiculously sized cities. I wound up with cities size 70+, and the two largest cities capable of hitting 100+ without a hitch (thanks to Superhuman eliminating the population unhealthiness cap).

Certain civics are nigh on useless (Marxist, half the religion civics). Free Market is way too overpowered (there's a reason gold rushing is pushed to the late game - moreso in a game where money is easier to come by). Also, cottages are basically worthless as they are - would I rather have +1 food and commerce, or +7-8 food from an irrigated farm with agricultural (further amplified by buildings providing food bonuses)?
 
I don't like cottage economies so I have no issues with farms being better. They have uses early game to get that much needed commerce in as before monarchy it is difficult to get enough happiness for specialists. In the late game I envision my empire has massive super cities and nobody really lives in the countryside, it's just automated farms to make food for me. Furthermore, I like to find more food resources, to get even more out of Cereal Mills inc.
 
Personally, I just advance down the list. I don't really concentrate on civics that much. I do that because I want to feel like I'm progressing forward, even if for a while I'm set back in my other areas.

Side note: I'm at Settler level now but will move on to higher difficulty level next game with the same strategy. If I'm beaten SO BADLY I will follow other people's advice here on this thread *chuckle*.

Cheers.

EDIT: OOPS: Should had titled it "Advance Forward".
 
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