K-mod Deity Fun -- Collaboration of SGOTM teams

Anyways, the warrior move is unilateral, thus we'll know soon what hides behind the curtains of fog around that PH. I just hope while moving, we won't miss some nice horses. It's always welcome.
 
Agree with warrior move. Unless something surprising shows up, the rest of the plan is good.

I notice you switched to windowed mode for Gadwin... new PC?
 
Did you decide three gems and wet corn was not good enough for us?! Guess starting with agriculture and mining cows and clams is certainly better. =P

Let us move the warrior and see what we find.
 
I notice you switched to windowed mode for Gadwin... new PC?

Yeah, new PC, Gadwin only works under window mod with windows 7. I think it worked under fullscreen mod with windows vista.

AH>TW>writing>trebuchets? :D

I have rarely used trebs for deity wars, in those rare cases, Engineering usually came from trade. You might kill 1 or 2 AIs by trebs, then you'll fall behind hopelessly.

This capital looks quite poor of :commerce:, so that the water tiles would be an important source. The clam tile would be the best tile to provide both food and commerce. Fishing might be our next tech.

I can make the Warri move and upload if y'all like

I'll start the game soon, just a few minutes.:)

Did you decide three gems and wet corn was not good enough for us?! Guess starting with agriculture and mining cows and clams is certainly better. =P

If you think above is not good enough, there's a backup from 1st generation:D

I actually said the opposite.;) If I used the 1st map, I guess most of our teammates will be disappointed. Again, we are trying something new, so a common start would be better.
 
Warrior revealed nothing interesting, founded capital on top of wine.

Plan

Warrior will scout along the coast north and then west.

Tech Path:

AH (in 13 turns) -> Fishing (in 6 turns)

Capital build:

Worker (will be completed in T13 as well) -> Warrior (citizen will work on 2F1C tile before the Cow tile is improved since we could complete Fishing 1 turn earlier and hence be able to work on the clam 1 turn faster)

Spoiler :




Worker will improve the 2 Cows
 
pointing out the obvious: you have a 3 tile wide maze instead of the 4 tile that was talked about. Probably a conscious decision, but not too late to change and start over if it is a mistake.
 
pointing out the obvious: you have a 3 tile wide maze instead of the 4 tile that was talked about. Probably a conscious decision, but not too late to change and start over if it is a mistake.

I generated the map with default setting of maze, if the majority want a change, I'm fine to comply with.
 
I'm fine with the plan and the map (i.e. no need to re-generate it). To me, a maze map is a bit hokey and favors the human due to minimal sharing of cultural borders, choke points everywhere, not having to fight wars along a long cultural border, etc... I guess it could prove quite challenging too because the "easy" thing to do would be to just build work boats and no navy while the AI will build navies which could cause trouble. In any event, this is the map type chosen so 3 or 4-tile wide maze is fine with me.

To state the obvious, try to fully scout the water on both sides of the land (i.e. zig-zag from coast to coast while exploring) while you go. Who knows if/when that warrior will ever come back to the starting area and it would be ideal to know the seafood situation for future city locations. Even if it turns out to slow down forward progress with the exploration, it will eliminate the need to either come back or to send another unit later to check things out.

As I said earlier, every city we own is likely to be coastal, so the GLH should be on our minds as we move forward. I'm not sure if we should even worry about any of the other early wonders at all. Who knows, maybe the GLH will slow us down too much and we could get steamrolled if we neglect our army.
 
I just noticed that the screen shot has Fishing selected as the first tech... :mischief:

I guess I did not make it clear. That screenshot was to explain why I'd like to work on 2F1C tile instead the automatic chosen tile 2F1H. The actual micro will follow the plan in text. Since the city governor is ON by default, in the 1st 5 turns before the culture border is popped, citizen will work on cow tile, after that, it will switch to 3H tile automatically to take the benefit of expansive trait, otherwise, we cannot produce worker in 13 turns. Working on 2F1C only happens after the worker is produced and before the Cow is improved. If we aim for GLH, the bottleneck would be commerce than hammer.

Does cancelling research for the first 5 turns ever result in that extra 1b?

The commerce output of our capital is 10C, hence the beaker output would be 10*20%=12 without any waste. So it really does not matter to stock them.
 
Don't forget the free 1b each turn:

Beakers applied to Technology = FLOOR (FLOOR ((Total Base Beakers + 1) * KCwT modifier) * Prerequisites modifier)

KcwT: Known civs with Tech.

In any case, it's minimal micro difference for 5 turns.
 
I'm fine with that.
 
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