Congratulations on an amazing project, Karadoc!! I've been playing the K-Mod for years - your dedication (along with so many others) keeps me coming back to the Civ 4 Community
I hope I've done a thorough check in the discussion thread, but I'd like to ask if anyone could please help me bring my woes to an end: Is it possible to add religions to the K-Mod?
I believe I've correctly managed the XML and the GameFont.tga files, so that I get several added religions, properly represented by their GameFont.tga icons, along with their correct buildings, missionaries, etc. But as soon as I start adding icons in the GameFont_75.tga file, the game gets wonky
I'm using Asaf's Game Font Editor. Once I fire up the game, depending how I've modified, green smiley faces appear before any and all text, icons are mismatched (e.g. yellow smiley instead of the flexing bicep icon for unit strength), and/or icons don't appear, causing text overlay. It also tends to default to white oversized font for announcing in-game events. I actually do get the religion icons correctly matched, but it's not that much fun with all the interface eyesores
If I don't modify the GameFont_75.tga file, the corporation icons replace the religion icons. For example, when I attempt to merge K-Mod with JARM (leaving K-Mod's GameFont_75.tga file unaltered), the religion Pesedjet is given the Aluminum Co. icon, Aesir Myth is represented by Sid's Sushi, and so on. While not ideal, the rest of the mod looks good and is functionally smooth.
From what I've read and understand, the game is just going down the list (script?) and matching Religion #1 with the first two religion icons (i.e. Judaism unstarred and starred) in the respective gamefont tga's. Likewise for corporations. What I'm fuzzy about is where/how exactly the icons I add in GameFont_75.tga become disruptive to K-Mod.
I’m upgraded to the latest K-Mod release (v1.45 5/Oct/2016) and I’m also running it with a merged Varietas Delectat. I've seen in other threads that I may need to alter CvGameCoreDLL.dll (and/or python files?), but if that kinda stuff isn't arcane black magic, I'm pretty sure it's beyond my capabilities for the foreseeable future...
Thank you very much in advance to any intrepid soul/ modding demigod who hears my
and can reassure me that a religion merge for K-Mod isn't just a pipe dream