Charles555nc
Prince
- Joined
- May 3, 2010
- Messages
- 522
-Increased penalty for having multiple national wonders in the same city.-
Could you explain this change?
Could you explain this change?
It just refers to the way the AI chooses where to put its nations wonders. The AI understands that it can only have two national wonders in each city; but unlike a human player, it has not memorized what all of the different national wonders do or when they are unlocked. The AI has no heuristics for deciding which national wonders should go together. It just calculates on-the-fly which city would be best for each national wonder when the national wonder is available... and so the problem is that the AI is inclined to build all of its national wonders right away, in their best cities - and this is bad because it often blocks those cities from building even better national wonders. ... To reduce the effect of this problem, the AI basically just reduces the value of national wonders in cities which already have national wonders, to encourage other cities to build them instead. This way, cities will only build their second national wonder if the wonder is still worth more in that city even with the penalty.-Increased penalty for having multiple national wonders in the same city.-
Could you explain this change?
And yet somehow it is still far easier to defend in an overseas war compared to a land war. ie. Defensive land wars tend require more resources, and carry a greater risk of being defeated than defensive cross-continent wars. Wouldn't you agree? -- And when you're on the attack, it's far easier to conquer a land neighbour than to conquer an overseas civ; right?I don't like that ships can declare war and sail in and launch an amphibious invasion on the same turn, it just doesn't seem right.
And yet somehow it is still far easier to defend in an overseas war compared to a land war. ie. Defensive land wars tend require more resources, and carry a greater risk of being defeated than defensive cross-continent wars. Wouldn't you agree? -- And when you're on the attack, it's far easier to conquer a land neighbour than to conquer an overseas civ; right?
You seem to be saying that amphibious assaults are too powerful; but the flip-side is that offensive naval wars are very hard. If amphibious assaults were nerfed, or if ships were given greater defensive ability, then naval warfare would be even harder...
One more angle that's perhaps worth mentioning is that it could be considered a good thing that it's possible for enemies to bypass your navy and do some real damage to your empire. If wars were always won by the largest army, then the game probably wouldn't be as fun; and I think it's pretty clear that if the enemy had no choice by the fight your ships to get to you, then it would basically just be a battle of numbers rather than tactics.
For potential changes like this, I like to ask "is the new system definitely better?" "does the new system introduce new elements of interesting strategy" "does the new system remove existing elements of interesting strategy?" -- And in this case, from my point of view, the answers are no; maybe; yes - which isn't a good enough. It might be good for a new mod with new combat rules; but it isn't good enough for K-mod where part of the modus operandi is to maintain the general flavour of the unmodded game.
And yet somehow it is still far easier to defend in an overseas war compared to a land war. ie. Defensive land wars tend require more resources, and carry a greater risk of being defeated than defensive cross-continent wars. Wouldn't you agree? -- And when you're on the attack, it's far easier to conquer a land neighbour than to conquer an overseas civ; right?
You seem to be saying that amphibious assaults are too powerful; but the flip-side is that offensive naval wars are very hard. If amphibious assaults were nerfed, or if ships were given greater defensive ability, then naval warfare would be even harder...
One more angle that's perhaps worth mentioning is that it could be considered a good thing that it's possible for enemies to bypass your navy and do some real damage to your empire. If wars were always won by the largest army, then the game probably wouldn't be as fun; and I think it's pretty clear that if the enemy had no choice by the fight your ships to get to you, then it would basically just be a battle of numbers rather than tactics.
For potential changes like this, I like to ask "is the new system definitely better?" "does the new system introduce new elements of interesting strategy" "does the new system remove existing elements of interesting strategy?" -- And in this case, from my point of view, the answers are no; maybe; yes - which isn't a good enough. It might be good for a new mod with new combat rules; but it isn't good enough for K-mod where part of the modus operandi is to maintain the general flavour of the unmodded game.
I'd be more than willing to show you some tips if you are having problems.