Speaking of radical changes; I'm looking for ways to slow down the late game a little bit. More specifically, I want to slow down the game if there is particularly fast tech progression.
Currently, one of the key effects for slowing tech in the late game is "inflation". The way it works is to slowly increase all gold costs with each passing turn. I think it's a decent way to keep costs relevant into the late game while commerce and productivity are increasing. However, there is a major problem in that if the game goes very fast, then inflation has less of an effect in the late game. So in games with heavy tech trading or just strong economies, the effects of inflation are relatively small, and so the late game just flies by.
This isn't really a big problem, but I would like to solve it if there is a good way to get it done. But it's a bit tricky. Simply increasing tech-costs doesn't solve the issue, because that would slow down the game in all cases - which would hit particularly hard on low-difficulty games (where the AI researches slower, and so the total research rate is slower). Increasing inflation doesn't really solve the problem either, because the crux of the issue is that fast games essentially bypass the effects of inflation. Again, higher inflation would slow down all games, and would be particularly hard-hitting on slow games.
I want an effect that slows games that are too fast, but doesn't slow down games that are already slow. And I want it to be a fairly intuitive and simple system which is easy to understand and easy to implement.
I've got a couple of ideas in mind, but I'm interested to hear if anyone can come up with something better.
This may not be something that I actually change; but it's something that comes to mind every time someone mentions adding commerce to lumbermills, or watermills or whatever - because adding more commerce to these things would speed up the game even further. There are lots of potentially good changes which would have the unwanted side-effect of speeding up the late game. So it would good to have some kind of reliable counter-balance.