diff --git a/Assets/Python/CvEventManager.py b/Assets/Python/CvEventManager.py
index 704f719..aa499fa 100644
--- a/Assets/Python/CvEventManager.py
+++ b/Assets/Python/CvEventManager.py
@@ -372,7 +372,7 @@ class CvEventManager:
iGameTurn = argsList[0]
## AI AutoPlay ##
if CyGame().getAIAutoPlay() == 0:
- CvTopCivs.CvTopCivs().turnChecker(iGameTurn)
+ CvTopCivs.CvTopCivs().turnChecker(iGameTurn)
## AI AutoPlay ##
# PB Mod begin
self.bGameTurnProcessing = True
@@ -544,13 +544,13 @@ class CvEventManager:
## Platy Builder ##
if not CyGame().GetWorldBuilderMode():
## Platy Builder ##
- popupInfo = CyPopupInfo()
- popupInfo.setButtonPopupType(ButtonPopupTypes.BUTTONPOPUP_PYTHON_SCREEN)
- popupInfo.setData1(iBuildingType)
- popupInfo.setData2(pCity.getID())
- popupInfo.setData3(0)
- popupInfo.setText(u"showWonderMovie")
- popupInfo.addPopup(pCity.getOwner())
+ popupInfo = CyPopupInfo()
+ popupInfo.setButtonPopupType(ButtonPopupTypes.BUTTONPOPUP_PYTHON_SCREEN)
+ popupInfo.setData1(iBuildingType)
+ popupInfo.setData2(pCity.getID())
+ popupInfo.setData3(0)
+ popupInfo.setText(u"showWonderMovie")
+ popupInfo.addPopup(pCity.getOwner())
CvAdvisorUtils.buildingBuiltFeats(pCity, iBuildingType)
@@ -567,13 +567,13 @@ class CvEventManager:
## Platy Builder ##
if not CyGame().GetWorldBuilderMode():
## Platy Builder ##
- popupInfo = CyPopupInfo()
- popupInfo.setButtonPopupType(ButtonPopupTypes.BUTTONPOPUP_PYTHON_SCREEN)
- popupInfo.setData1(iProjectType)
- popupInfo.setData2(pCity.getID())
- popupInfo.setData3(2)
- popupInfo.setText(u"showWonderMovie")
- popupInfo.addPopup(pCity.getOwner())
+ popupInfo = CyPopupInfo()
+ popupInfo.setButtonPopupType(ButtonPopupTypes.BUTTONPOPUP_PYTHON_SCREEN)
+ popupInfo.setData1(iProjectType)
+ popupInfo.setData2(pCity.getID())
+ popupInfo.setData3(2)
+ popupInfo.setText(u"showWonderMovie")
+ popupInfo.addPopup(pCity.getOwner())
def onSelectionGroupPushMission(self, argsList):
'selection group mission'
@@ -904,7 +904,7 @@ class CvEventManager:
if (city.getOwner() == gc.getGame().getActivePlayer()):
## AI AutoPlay ##
if CyGame().getAIAutoPlay() == 0 and not CyGame().GetWorldBuilderMode():
- self.__eventEditCityNameBegin(city, False)
+ self.__eventEditCityNameBegin(city, False)
## AI AutoPlay ##
CvUtil.pyPrint('City Built Event: %s' %(city.getName()))