Kaboth
Prince
This is my first time organising a PBEM game so to make things easier on all participants I have shamelessly ripped off heihojin's rules
So all credit and kudos go to heihojin for his great rules.
Rules are as follows:
This is a Civilization III: Conquests epic game and requires the latest versions of Civilization III (currently v1.29f) and Civilization III: Conquests (currently v1.15 Beta) to participate. Game is now running as Civilization III: Conquests v1.20.
Current rotation is as follows:
1. Kaboth (kaboth AT tpg DOT com DOT au) - India
2. Eliit Mees (eliitmees AT merimax DOT ee) - Americans
3. Rochinante (jmot AT sprynet DOT com) - Egypt
4. Dogboy (greeneclan AT mchsi DOT com) - Ottomans
5. Warlord Sam (nachosamurai AT verizon DOT net) - Suprise (Rome or Japan)
6. Superslug (superslug AT emailaccount DOT com) - Mayans
7. Oblivion (alex AT brimelow DOT net) - Greeks
If you would like to play, please post a reply with your civ preference (if any). I require your e-mail address to hold your spot!
Please also either update your profile to indicate your location - city, state (if you're in the U.S.A.), and country - or indicate your location in your request to play. Alternatively, you could specify your time zone. I use this information to arrange turn sequence from East to West around the globe.
I am willing to customize your civ for you if you provide the appropriate information for the fields (Formal, Noun, Adjective, Title). Please note that your civ is considered public information at the start of the game; if you opt for a customized, random civ, you are expected to inform the group of the actual civ given to you immediately following your first turn.
The game will begin as soon as I have eight confirmed players. If you have not specified a civ preference by the time, you will be assigned a random civ. Spots for the game and civ preferences will generally be filled first-come, first-serve, as determined by the timestamp of the request; however, I may deliberately favor some requests over others in the interest of balancing my games.
Turn summaries will likely not be posted to this or any other forum, as I am far more interested in actually playing the game than with posting turns in a public forum. If you would like to post a turn summary here for the benefit of forum visitors, however, feel free to do so.
Commitments
By requesting to play you commit to the following:
* You agree to contact me (through e-mail, private message, a third party or other means) as soon as possible if you encounter technical difficulties or other circumstances that prevent you from fulfilling these commitments.
* You agree to act in a courteous manner toward all other players at all times in your "out-of-game" communication.
* You agree to abide by the general protocol for gameplay as set forth in the welcome e-mail, as well as any changes to the protocol I may make during the course of the game.
* You agree to inform the group when you are going to be unavailable for a period of greater than 24 hours.
* You agree to check your e-mail at least once daily (at least twice daily is preferred).
* You agree to promptly respond to all messages - immediately, if possible.
* You agree to complete and forward your turn within 24 hours of receiving it.
* You agree to refrain from "in-game" communication with another player until making contact with that player's civilization.
* You agree to play the game to completion unless personal or technical circumstances render it impossible for you to do so.
If you would like to peruse the general protocol for gameplay prior to signing up, let me know and I will happily e-mail it to you.
"In-game" communication refers to sharing information about your civ or other players' civs, making deals, proposing alliances, etc.. "Out-of-game" communication primarily refers to administrative matters (such as "Dude, where's my turn?" e-mails), but also includes innocuous conversation (such as "Where is everyone from?" e-mails).
Default Game Settings and Rules
Unless specified otherwise, the default game settings and rules will be as follows:
* Game Type: Play By Email
* Game Mode: Standard
* Turn Timer: None
* World Size: Standard
* Barbarian Activity: Roaming
* Land Mass: Continents
* Water Coverage: 60% Water
* Climate: Normal
* Temperature: Temperate
* Age: 4 Billion
* Difficulty: Monarch
* Allow Domination Victory
* Allow Space Race Victory
* Allow Diplomatic Victory
* Allow Conquest Victory
* Allow Cultural Victory
* Allow Wonder Victory
* Allow Civ-Specific Abilities
* Allow Cultural Conversions
* Preserve Random Seed
Please note that many of these rules are open to discussion beforehand; I will generally side with the majority opinion.
One question that has frequently arisen is whether reloading the game is allowed. Although the "Preserve Random Seed" rule removes most of the incentive for reloading, there are of course other advantages. Unfortunately I know of no way to regulate the number of times the game is reloaded, so any rule prohibiting reloading is impossible to enforce. Furthermore, reloading seems quite acceptable in the event of an error, e.g. if you make a mistake in moving your units. Because I am reluctant to support rules that cannot be enforced, and because I'm sure that I personally will have to reload at least one game due to an error, I do not have any rules regulating reloads. Ultimately, it's a question of what provides the most enjoyment for you as a player.
Please note that once you make contact with another player's civ, your diplomacy options are completely unrestricted. Feel free to invent whatever deals you wish, regardless of whether they are enforceable from within the game or not.
Settings are chosen to give all civs a decent chance at winning. Continents 60% water makes naval campaign still meaninful without making the expansionist trait completely useless. temperate/normal/4 billion attempts to not overpower the agriculture trait nor make the keshnicks useless. Monarch diff to make civ happiness management more meaningful early on to increase the value of early temples with religios civs. Due to no AI players taking advantage of monarch diff this shouldn't cause primarily regent players to struggle to much. 8 Players mean the game should still be interesting if we for whatever reason lose some players.
These games tend to fill up quickly, so submit your request to play now! We will begin when 8 players have signed up. I ask that if you are a really good (gosu player) that you do not sign up as I expect most of this audience to be regent, monarch, learning emperor diff players; makes the game more interesting this way.

Rules are as follows:
This is a Civilization III: Conquests epic game and requires the latest versions of Civilization III (currently v1.29f) and Civilization III: Conquests (currently v1.15 Beta) to participate. Game is now running as Civilization III: Conquests v1.20.
Current rotation is as follows:
1. Kaboth (kaboth AT tpg DOT com DOT au) - India
2. Eliit Mees (eliitmees AT merimax DOT ee) - Americans
3. Rochinante (jmot AT sprynet DOT com) - Egypt
4. Dogboy (greeneclan AT mchsi DOT com) - Ottomans
5. Warlord Sam (nachosamurai AT verizon DOT net) - Suprise (Rome or Japan)
6. Superslug (superslug AT emailaccount DOT com) - Mayans
7. Oblivion (alex AT brimelow DOT net) - Greeks
If you would like to play, please post a reply with your civ preference (if any). I require your e-mail address to hold your spot!
Please also either update your profile to indicate your location - city, state (if you're in the U.S.A.), and country - or indicate your location in your request to play. Alternatively, you could specify your time zone. I use this information to arrange turn sequence from East to West around the globe.
I am willing to customize your civ for you if you provide the appropriate information for the fields (Formal, Noun, Adjective, Title). Please note that your civ is considered public information at the start of the game; if you opt for a customized, random civ, you are expected to inform the group of the actual civ given to you immediately following your first turn.
The game will begin as soon as I have eight confirmed players. If you have not specified a civ preference by the time, you will be assigned a random civ. Spots for the game and civ preferences will generally be filled first-come, first-serve, as determined by the timestamp of the request; however, I may deliberately favor some requests over others in the interest of balancing my games.
Turn summaries will likely not be posted to this or any other forum, as I am far more interested in actually playing the game than with posting turns in a public forum. If you would like to post a turn summary here for the benefit of forum visitors, however, feel free to do so.
Commitments
By requesting to play you commit to the following:
* You agree to contact me (through e-mail, private message, a third party or other means) as soon as possible if you encounter technical difficulties or other circumstances that prevent you from fulfilling these commitments.
* You agree to act in a courteous manner toward all other players at all times in your "out-of-game" communication.
* You agree to abide by the general protocol for gameplay as set forth in the welcome e-mail, as well as any changes to the protocol I may make during the course of the game.
* You agree to inform the group when you are going to be unavailable for a period of greater than 24 hours.
* You agree to check your e-mail at least once daily (at least twice daily is preferred).
* You agree to promptly respond to all messages - immediately, if possible.
* You agree to complete and forward your turn within 24 hours of receiving it.
* You agree to refrain from "in-game" communication with another player until making contact with that player's civilization.
* You agree to play the game to completion unless personal or technical circumstances render it impossible for you to do so.
If you would like to peruse the general protocol for gameplay prior to signing up, let me know and I will happily e-mail it to you.
"In-game" communication refers to sharing information about your civ or other players' civs, making deals, proposing alliances, etc.. "Out-of-game" communication primarily refers to administrative matters (such as "Dude, where's my turn?" e-mails), but also includes innocuous conversation (such as "Where is everyone from?" e-mails).
Default Game Settings and Rules
Unless specified otherwise, the default game settings and rules will be as follows:
* Game Type: Play By Email
* Game Mode: Standard
* Turn Timer: None
* World Size: Standard
* Barbarian Activity: Roaming
* Land Mass: Continents
* Water Coverage: 60% Water
* Climate: Normal
* Temperature: Temperate
* Age: 4 Billion
* Difficulty: Monarch
* Allow Domination Victory
* Allow Space Race Victory
* Allow Diplomatic Victory
* Allow Conquest Victory
* Allow Cultural Victory
* Allow Wonder Victory
* Allow Civ-Specific Abilities
* Allow Cultural Conversions
* Preserve Random Seed
Please note that many of these rules are open to discussion beforehand; I will generally side with the majority opinion.
One question that has frequently arisen is whether reloading the game is allowed. Although the "Preserve Random Seed" rule removes most of the incentive for reloading, there are of course other advantages. Unfortunately I know of no way to regulate the number of times the game is reloaded, so any rule prohibiting reloading is impossible to enforce. Furthermore, reloading seems quite acceptable in the event of an error, e.g. if you make a mistake in moving your units. Because I am reluctant to support rules that cannot be enforced, and because I'm sure that I personally will have to reload at least one game due to an error, I do not have any rules regulating reloads. Ultimately, it's a question of what provides the most enjoyment for you as a player.
Please note that once you make contact with another player's civ, your diplomacy options are completely unrestricted. Feel free to invent whatever deals you wish, regardless of whether they are enforceable from within the game or not.
Settings are chosen to give all civs a decent chance at winning. Continents 60% water makes naval campaign still meaninful without making the expansionist trait completely useless. temperate/normal/4 billion attempts to not overpower the agriculture trait nor make the keshnicks useless. Monarch diff to make civ happiness management more meaningful early on to increase the value of early temples with religios civs. Due to no AI players taking advantage of monarch diff this shouldn't cause primarily regent players to struggle to much. 8 Players mean the game should still be interesting if we for whatever reason lose some players.
These games tend to fill up quickly, so submit your request to play now! We will begin when 8 players have signed up. I ask that if you are a really good (gosu player) that you do not sign up as I expect most of this audience to be regent, monarch, learning emperor diff players; makes the game more interesting this way.