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KaTiON's Space Maps

Discussion in 'Maps & Scenarios' started by KaTiON_PT, Mar 27, 2018.

  1. KaTiON_PT

    KaTiON_PT Emperor

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    Standard Solar System (v3)
    • Added a couple new islands and some rivers to continents
    • Corrected a couple coast tiles that weren't actually coastal
    • Added oceanic trenches
    • Replaced tall grass in tundra with forests
    • Added more terrain features such as tall grass, rainwater basins and desert outcrops, and hopefully every terrain feature combination is now in the scenario
     
    Last edited: Apr 23, 2018
    raxo2222 likes this.
  2. raxo2222

    raxo2222 Time Traveller

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    Add tar pits somewhere closer to starting position of civs.
    Also rivers shouldn't be on ice terrain according to predefined feature terrain locations.
     
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  3. raxo2222

    raxo2222 Time Traveller

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    Looks like you should reduce peak chains to single peaks on your alien world, as it hampers expansion of AI.
     
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  4. KaTiON_PT

    KaTiON_PT Emperor

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    Suggestion noted, though I don't think I will mess with that scenario as I plan to replace it with the upcoming tiny alien system that will include an improved space section, thanks to your clarifications on the subject.
     
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  5. raxo2222

    raxo2222 Time Traveller

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    Your maps are missing goody huts and goody islands (placed on coasts). They are listed as improvements.
     
  6. KaTiON_PT

    KaTiON_PT Emperor

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    On purpose, I'm not sure where to place them and they can give an unfair advantage.
     
  7. raxo2222

    raxo2222 Time Traveller

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  8. raxo2222

    raxo2222 Time Traveller

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    Resources shouldn't be placed on peaks if its unlocked before renaissance era and close to starting location unless there is same kind of resource nearby - you need medieval tech - mountaineering to get them.
     
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  9. KaTiON_PT

    KaTiON_PT Emperor

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    It's intended to give a mid-game boost to some nations that might be a bit resource poor of a given type.
     
  10. raxo2222

    raxo2222 Time Traveller

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    Hmm Aztecs doesn't have iron nearby, that isn't on mountain.
     
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  11. KaTiON_PT

    KaTiON_PT Emperor

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    Didn't notice that, will be corrected.
     
  12. Thunderbrd

    Thunderbrd C2C War Dog

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    Wasn't the original Jaguar unit mostly a great way to get a swordsman without having to have iron? It was also bonused for jungle and forest fighting, true, but it didn't require iron, which was to suggest that perhaps historically, the Aztecs didn't. Might be worth researching and adjusting the core unit back towards this Vanilla standard if it isn't already.
     
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  13. pepper2000

    pepper2000 King

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    I'm finally getting around to take a closer look. I haven't actually played a game in a long time and I am setting up a game on the Tiny map, since my computer is old and will probably choke on the larger map.

    One thing I notice is that there will be no way for a Worldship to get out of the solar system, except for the Transtellar tiles just "South" of the second moon. That's because the Worldship doesn't have Lunar or Earth as traversable map categories. I can change that if needed, but for now be aware of the issue.

    Aside from that, it looks great and I am looking forward to building an intergalactic empire on it.
     
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  14. KaTiON_PT

    KaTiON_PT Emperor

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    Glad you like it! Though, as you've stated with the seed ship example, it is true there are quite a few of problems with it. Next month I will release a map to replace the tiny one that hopefully won't have any major issues.
     
  15. CiverDan

    CiverDan Warlord

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    Just got to the end of the tech tree with the Tiny map. With the interface overall mod I was able to have 182 cities at the end without it becoming unplayable due to MAF's (I have an old 4 GB RAM machine, so I don't dare try the larger map).
     
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  16. raxo2222

    raxo2222 Time Traveller

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    What were your turn times? Can we see your savegame?
     
  17. raxo2222

    raxo2222 Time Traveller

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    @strategyonly @KaTiON_PT @pepper2000 can I add Standard Solar System to mod?
    It is essentially cleaner version of TPEHEP's Vertical Solar map, that is already part of mod.
    It also follows Pepper's space map design philosophy.
    That is map categories and space zones are in order and secondary terrains, features and resources are in proper places.
    TPEHEP's map is 120x200 and Kation's map is 110x200.
     
    Last edited: May 20, 2018
  18. KaTiON_PT

    KaTiON_PT Emperor

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    Not yet @raxo2222 there are still a few changes that I need to make, some of those are things you reported.
     
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  19. Thunderbrd

    Thunderbrd C2C War Dog

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  20. TPEHEP

    TPEHEP Prince

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    On the standart map you can hike around the world somewhere in the Paleolithic :)

    Mountains need to be separated by the ocean with ice.
     
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