KaTiON's Space Maps

For some reason the map keeps crashing on initializing graphics and the logs do not tell what is wrong, maybe the map is too large?
Maybe you misplaced some column/row?

Or leader/civ could be misdefined.

Or you didn't update map size (these defs are between players and plots)
 
Maybe you misplaced some column/row?

Or leader/civ could be misdefined.

Or you didn't update map size (these defs are between players and plots)

Double checked columns and rows by starting again and redoing it and everything is alright.

Leader/civ are the same as in v1.

Made it world size=WORLDSIZE_GIGANTIC.
 
@Thunderbrd can you look at this minidump?

I enabled python popups and turned used debug dll but nothing happened showed.

This is what happened after trying to load this scenario.
 

Attachments

I found this in middle of your file.
Code:
BeginPlot
   x=28,y=164
   TerrainType=TERRAIN_ICE
   PlotType=2
EndPlot
BeginPlot
   x=29,y=0
   FeatureType=FEATURE_ICE, FeatureVariety=0
   TerrainType=TERRAIN_OCEAN_POLAR
   PlotType=3
EndPlot
BeginPlot
   x=28,y=165
   TerrainType=TERRAIN_ICE
   PlotType=2
EndPlot

First I searched for mistakes at outer solar system border, and then at old top of map.
 
The place of the define in the text file doesn't really matter so not a big issue.

So far have found out the map doesn't crash at 110x200 (22000).
 
@raxo2222 the highest I can go without crashing is 110x204 (22440 tiles).

EDIT: Though to play it safe I will probably go 110x200 (22000 tiles), that leaves 85 tiles for extra-solar part, could you revise your guide for zone sizes with this new information?
 
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@raxo2222 the highest I can go without crashing is 110x204 (22440 tiles), could you revise your guide for zone sizes with this new information?
Yes.

In these zones you want to build cities on KBOs and stars. In Transtellar you have to make choice between Interstellar and Plasma map categories when settling.
In those two zones you should place KBOs/Stars terrains, in such way that cities would never steal plots from each other.
There would be 2x2 KBO object with Outer Solar System/Transneptunian space cutting trough middle of it.
KBO; Outer Solar System
KBO; Transneptunian space.

Transneptunian has Jovian map zones on KBO terrain, but no need for them to be bigger than 2 tiles per KBO - 13 tiles.
Transtellar has fairly big stars up to 3x3 in size (Plamsa category for Star terrain) - 15 tiles.

These zones utilize only single map category in them.
Orion Arm is more uniform than Transneptunian space - 11 tiles.
Milky Way mirrors Cislunar space with Galactic Core - 11 tiles.
Local Group is very uniform (single square features) - 7 tiles.
Virgo Cluster is very uniform and has (dwarf) galaxy features lumped in groups. - 7 tiles.

Due to extreme uniformity you can place single line of cities, 15 each of them utilizing 3 radius square.
Observable Universe is extremely uniform - 7 tiles.
Unobservable Universe is extremely uniform - 7 tiles.
Hyperspace - Cities can be placed inside zone - 7 tiles as to not steal tiles from Unobservable Universe.
This means 85 tiles thickness in total.

200 tiles in height would be used.

Changed to 85 tiles for part beyond Outer Solar System.
 
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@alberts2 can you check why map higher than 204 tiles crashes?

My map is 280 tiles long and 40 tiles high.
110x220 map shouldn't crash.
 
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For the observable universe how should I use intergalactic void terrain? See attachment for what I have at the moment.
 

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  • Observable.jpg
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For the observable universe how should I use intergalactic void terrain? See attachment for what I have at the moment.
Looks about right, both observable universe and intergalactic void have same map category.
Observable Universe should remind more of web though.
 
Regarding the 2x2 KBO between Outer Solar System and Transneptunian Space do you mean something like this? Does this represent Pluto? :lol:
 

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  • Transneptunian.jpg
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  • Outer.jpg
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Regarding the 2x2 KBO between Outer Solar System and Transneptunian Space do you mean something like this? Does this represent Pluto? :lol:
By 2x2 I meant single object, that is 2 tiles long and 2 tiles high :lol:

Pluto and Charon are two similarly big objects orbiting closely to each other and having small gravity well.
This meant they can be represented as single object.
 
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@alberts2 can you check why map higher than 204 tiles crashes?

My map is 280 tiles long and 40 tiles high.
110x220 map shouldn't crash.

It's a well-known limit in the CivIV engine there is nothing we can do about it.

Hi everybody!
I made a gigantic map for civ4 BTS, an earth map measuring 440x200. 200 height is the higest the system allowed me to make; when I tried larger, the system gives an error. But it allows a width larger than 440.
I´ve already put a 360x180 map on the download database on the site, and soon I will disponibilize my 440x200 earth map.
I need a help. I tried to use this 440x200 map on the modes, but the system always gives an error... I tried with Rye's mod and Rise of Mankind, and others. Would you help me to play with my map, on the mode? What should I do? :confused:
 
It's a well-known limit in the CivIV engine there is nothing we can do about it.
We have SmartMap and other one - World Generator or something like that map script with option to override generated map size.
Max length and height selections are 512 tiles.
I guess these map scripts needs to have their max height selections capped to 200.
 
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@raxo2222 I think everything is pretty much done, care to give a look to see if everything is correct before I release it?
Some Geothermal Vents and Methane Ice resources on Earth are unreachable - they should be at most 2 tiles from nearest cost.
Methane Ice should be only in polar zones.
You forgot to remove Manganese ore from Moon.
Also Helium3 and Co2 Ice should be only on poles of Moon.
Mars can have Extraterrestrial Microbes resource.
Organic Volatiles and Metallic Asteroid can be located on Asteroid Features, Sednoids and KBOs too.

Put one of KBOs in such way so city would have Oort cloud in city vicinity like this:
Oort cloud on Transneptunian space
Transneptunian Space
KBO - City sitting on it.

You can add more planets in Transtellar space. At least three unique planets per star.
Carbon Planet
Chthonian Planet
Desert Planet
Hot Jupiter
Mini Neptune
Rogue Planet
Super Earth
Ocean Planet

Brown Dwarfs and White Dwarfs features should be only in Transtellar space.
Asteroids shouldn't be in Orion Arms at all, replace White Dwars with Blue Dwarfs in Orion Arm.
Blue Giants and Blue Dwarfs should be on Milky Way plots, just that they would be rarer than in Galactic Core. Also there should be abandoned civilizations.
Add one or two Galaxy features in Local Group. Also add more dwarf galaxies.
Galaxy and Dwarf galaxy features should always be in lumps in Virgo Supercluster.
Local Group and Virgo Supercluster should have Abadoned Megastructures too where galaxies are located.
Observable Universe should be 1/2 tile thick web on Intergalactic Void background. Where web strands would cross you can make lumps.
 
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The asteroids being in Orion Arm was a mistake oops, forgot to remove them as they were meant to guide me when placing things.

What do you mean by lumps in virgo supercluster?
 
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