jollyroger3,
vanilla??????
you had a ctd on the vanilla jollyroger?
you are the first to report a ctd in the vanilla
In fact, I got a CTD twice while playing Vanilla - first was in Single Player, but I managed to advance the game by saving it and skipping the "wrong turn". The second is in my attached SaveGame - it's a chieftain difficulty, hotseat with 2 human players, the CTD occurs in my turn (no matter what I do, even if I just skip it). The game is pretty advanced - I nuked a lot od Russian Cities

Before that I nuked and captured 2 Spanish cities and there was no CTD...
In warlords I got a CTD twice - first was with Dale's Stack attack on, exactly when Stalin attacked me. The attached SaveGame has a CTD not connected to any attack (I suppose), which occured during peace, I was playing with Dale's Stack Attack off (other Dale's options on).
Anyway I'd like to thank you, guys for such a great mod, especially for including my beloved Tactical warheads
I don't know anything about programming, neither about modding civ IV, but I see that almost everything is possible...
I've got a few new ideas for the mod - maybe you could consider them:
1. I saw in some other mod a tech "NATO" giving possibility to produce some units.
My idea is something like adding tech NATO, which could give the ability to build a national wonder called i.e. "NATO membership". This National wonder could give a number of national units (NATO-type units) with slightly better defence ratios... Additionaly "NATO membership" could lock all civs which built that National Wonder into a defence pacts... The NATO-type units should work as national units - only if you loose some of the given units you could produce a new one... What do you think about that ?
2. I like playing for diplomatic victory and use resolutions. I like the possibility of forcing any civic - but I noticed something strange - if I force one civic - i.e. Universal Suffrage, and it passes - all other civics dissapear (which is exactly like Fireaxis did it work). But when there's forced Universal Suffrage and I'll force another Civic of the same type (i.e. SeperatE Powers) - the Universal Suffrage remains, and additionaly SeperatE Powers apperars - so every civ has a choice between Universal Suffrage and SeperatE Powers...
My question is - is it intentional ? How in such a situation make SeperatE Powers the only possible civic ? Maybe forcing FAIL of Universal Suffrage would make Universal Suffrage dissapear ?
Another point in UN in my idea is the way it works... I mean - when you build a UN wonder ALL civs in the world automatically become members of it, what doesn't correspond to the real world...
I think it would be great to make somehow UN membership possible only for civs, which want it... I haven't got clear idea in what way yet - maybe the civ which built UN could have a possibility to "invite" other civ - like resolution voting - initially would be 2 voters - the builder of UN and the civ invited by him - and if the invited civ votes "yes" or "abstain" - it will become a member... Then could be an option (like "resolution") "invite civ" - and voting - 2 members and invited civ could vote. If invited civ votes for yes or abstain and there is a majority of members votes for yes - the invited civ would become a member. If there's no majority for "yes"along the members OR the invited civ votes "no" - it won't become a member...
I don't know if it is possible - it's just an idea...
3. Third idea is for some new units which IMHO would be useful:
- a Miner - a unit with defence similar to some infantry units - could only defend. I could have the possibility of building roads in enemy territory and protect the roads... Maybe they could place land mines somehow ? But the point is - some unit buiding road in enemy territory and defending the road for incoming units...
- a Chemical Troops - military units for removing fallout - could only defend and remove fallout in enemy territory. The point is - I nuke enemy city, and remove fallout before and/or just after capturing it...
- a Naval Mine - I saw it in some other mod - a unit invisibnle for most units - only defense - the idea is to place it on water and it hurts ships which go over it... They are visible for an unit called Minesweeper...
4. Last idea - it is in Civ More Mod, I suppose - an Advanced teraaforming.
Especially changing Land into water (digging channels) and changing impassible ice into water (ice breaking). It would be very useful - of course these actions should be very expensive and time-consuming
What do you think about these 4 ideas ?
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PS. Unfortunately I've got another CTD in Vanilla (Single Player, Noble difficulty, 1946 - Hannibal attacks me):
View attachment 137772
And now I know what causes that CTD - my attempt to build KV-1 (Unique Polish Tank)

Could you check it out ?