Keldath addons

xml is kinda making sense, although i had a look at the texts on it in the bookshop and quickly got overwhelmed. C++... well, i can do "Hello, World!".

Python makes me feel ancient. I feel like Manuel in faulty towers. "I know nutheeng. Nutheeeeng!"

I once put something that crashed my system in my .profile by accident, and the catch was i couldn't edit it out... my admin/lecturer took pity on me that time. I feel like i can make a few things out reading the code but other parts might as well be in swahili and the environment is really different to what i was used to.

I used to know roughly what i was doing in VB, although the trouble was that was when you came across a bug, Microsoft denied it's existence. They might fix it in a later version, but they wouldn't acknowledge it in the first place. I know of a workplace that relied heavily on it and i am given to understand they really lost control when microsoft phased out support for it. There's a lot to be said for code that isn't dependent on a proprietary compiler from a company that needs you to buy a new version that does pretty much the same thing every few years, or they'll go bust.

I like Open Source. Don't get me wrong, i think commercial applications will always have a place, but i just don't see the point in paying money for MS Office, for example, when Open Office fits the needs of most home users, or Photoshop when Gimp is an adequate substitute for the non professional.

I remember about 12?? years ago working with video editing on a mac.... god, it was sooo easy. I don't know if there are freeware programs able to do what that package could but it seems unlikely. Still, hope i am wrong; i'd love to have the cash to get back into playing with multimedia one day.

The wonder movies different people have made for mods are really brilliant but the firaxis team shows what you can do with a reasonable amount of moolah and skilled staff.
 
keldath said:
hey guys, version 1 is to be released in a matter of hours,

thanks for all the feedback,

you guys would be able to change a lot of stuff through the ini file = no need for the source code

Woot! So i can make religions spread automatically as per Kaels code? :goodjob:

I must learn python so i can figure out how to build temples automatically and also find out how to fiddle with the desirability of holy cities so the AI will attack them in preference...
 
TAfirehawk said:
seady, here is THE MAN, mrgenie, post on the tech leak options.

I can't find the file "sevomod.py" ?

In BTMAddon.py I can find
Code:
if (iAmtToAdd > 0):
pTargetTeam.changeResearchProgress(iTechCursor, iAmtToAdd, pTargetPlayer.getID())

And I have commented that out ..

But i can't find these next two lines in any files in the mod
Code:
bFlagTechLeakShowReceiverMessages = true
bFlagTechLeakShowSenderMessages = true

I am using notepad++ to search.

Hey, i just found sdk-keldath.rar so i had the source code all along, i just didn't know it was in the main directory of the mod! Ah well, live 'n' learn.
 
Yeah I am not sure where mrgenie put in the tech leak now that I think about it...there is no sevomod in VISA ;)

And INI files are for wimps LOL
 
The web pages still appears to be showing the version with patch up to 16 :(. Probably won't be able to do much bug hunting this weekend anyway my main PC just decided to hose itself so I'm going to have to reinstall all my software from scratch again ( on the back up PC atm )
 
Keldath - you sure the link is correct? - I'm just ending up in the FTP directory :(

on a more positive note - PC fixed yay - rubbish ethernet driver corruption caused it to get confused between my enabled ethernet port and the one I had disabled :)
 
LOL, you people are too fast! :) i told kel to write uptime after 21:00 CET :) but anyway..now it's up :) CET=central european time=+1 Greenwich mean time

oh, one more thing..the webserver i use was under attack today, they got it up and running, but in security mode..so transfers are slow..but it's there, just download it..I used Ultra Maxed compression to keep it as small as possible..but a mod of 700Megs big,compressing it to 231MB download was the best i could get...sorry
 
24 kB/s download according to this, which is pretty good considering where i am downloading from (and i have a *#@ ISP but i won't go into that!) :)

23% through.

You mentioned needing help on the site?

I'm hoping to learn c++ to some basic degree but even walking near my old text books gives me the willies. Pointers just seem an invitation to disaster, and I've never used soemthing like codeblocks... always compiled with cc from memory. Ah, unix. The good old days. ;)

I have no idea with python, it's well after my time.

XML looks straightforward (although the civ4 side of it wasn't documented well by Firaxis, unfortunately) so i should be able to make suggestions in the form of actual files rather than just saying "the arquebus doesn't seem right".

It's fiddly the way each unit is distributed over the files like that. I'd love to make a civ editor that handled the XML automatically.

I could have done it it in Visual Basic 4 about ten years ago, but now, i can barely remember how to psuedo code!
 
weird I still can't see any difference on the web page :(

EDIT - Yay for some reason it was showing the cached webpage in 2 browsers
 
Sorry to interrupt and possible hijack this topic, but I was noticing that bombarding enemies doesn’t kill them over an extended period or bombing. I was just wondering how I can do this, now I’m asking because I have no idea how..?
 
CrazyAce said:
Sorry to interrupt and possible hijack this topic, but I was noticing that bombarding enemies doesn’t kill them over an extended period or bombing. I was just wondering how I can do this, now I’m asking because I have no idea how..?

Bombardment is meant to weaken, not destroy, enemies. To finish the kill or take a city, you must attack with a unit and that can be from a land unit that bombards in most situations.
 
mrgenie/keldath,

I am no XML expert but it is very similar to AutoLISP from AutoCAD so I have been getting used to the Civ4 layout the last couple weeks and might be of help...especially now that I am between jobs.

The two of you have made a great team and I would be honored to help contribute to VISA. And beta tester is my middle name :)
 
seady said:
Hmm seems like that pair of comments might have been enough to disable the tech leak because i haven't seen any messages despite open borders and conquering cities of people with techs i don't have.

I can't see anything new on http://keldath.family-veldman.com/ ?

Well setting those two statements to FALSE just removes the messages but the tech leak will still exist.

Lets hope the INI file will have an on/off to the tech leak feature...looks like 6 hours before I can find out :(
 
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