Keldath addons

seady said:
I found an example of the sort of problem with islands I've been having. In the example above, the city would need to ferry a worker to each island via trireme, dump it off, let it do it's thing then rinse, repeat for each island. It would be better to have either an amphibious worker (higher cost/maintenance) and/or be able to build bridges.

If it's more relevant to put it in the mod components request folder, please move it there.

Could this be done with python or would you need c++?

Spoiler :
fiddly_islands.JPG


Please look at the Genetic Era Mod...we are looking to implement some of that so it might address some of your issue with islands.
 
I finally downloaded this mod today. Wow...so much stuff in here it will take me a while just to figure out where to start. :goodjob:
 
The trouble is the genetic era would be way past the sort of time that this is critical. When you start off on an island, it's not much consolation to think in 2000 odd years time, you'll be able to do develop those nearby islands. :)

Unless the code you are developing can be used in earlier eras?
 
seady said:
The trouble is the genetic era would be way past the sort of time that this is critical. When you start off on an island, it's not much consolation to think in 2000 odd years time, you'll be able to do develop those nearby islands. :)

Unless the code you are developing can be used in earlier eras?

Good point, I hadn't considered moving any of this earlier as our primary goal is to enhance techs in the late game....but this gives us something extra to consider :)
 
Axil said:
Playing the first thing through with pakbuild -Loading time is great but unfortunately I have noticed that the Great person's mod is not working properly as all I get is the generic great person pop up and not the individual one - I'll try putting the great persons folder in the directory and see if that solves it

EDIT : Yay that solves it so if you want the great person mod working properly after installing the pakbuild mod on top of the non pakbuild - as with the movies folder - DO NOT DELETE THE GREAT PERSONS FOLDER :)

EDIT Still a Major problem with the bug/issue tracker - although I can create an account I cannot post any bugs as there is no options in the choose producy and it won't post the issue without one. :(


Try Issue Tracker now Axil....groups setup now.

We have a PakBuild Patch that has movies....looks like we need to add GP as well....will test in my game as I am about 5 turns from next GP :)

EDIT
Verified GP problem in pakbuild...will put that in PakBuild Patch file, good catch Axil!!!
 
keldath said:
hey all of visamod lovers,

thank you again for the help you do all of you guys,

just wanted to let you all know that the vanilla version is ready - im waiting for girs update to patch d by sevo - then ill release it :0

Υο! :goodjob:
 
great mod, I've played 2 games so far with no problems lke crashes etc. Yes there are a few wonder movies that I get the blue screen for but you're working on that already. Odd thing though, when I get the free zepplin, I can't seem to build anymore of them. I'm sure I have the techs and resources for them since I can build other aircraft now. I'm at 1890AD with turn to go for radio tech. I have refining, elec, indusi, etc as techs already. Any ideas why I might not be able to build zeps?
 
Why mercenaries shutdown?? It´ll works in MP??

buildpack: FPK is a compacted file??? only this archive visa.fpk in assets dir, it´s ok?

smartmap: Descompact dir??


Thanks
 
maxbjr,

thank you, glad you enjoy it.

the zepp is a gimmick unit that cannot be buit, but, i might update a buildable
zepp in the next patch :)

danilobr,
merc mod is off because it has imbalanced properties, and most of all it doesnt work on mp, and we want our mod to work 100%,
so for now we wait for thelop[ez to release his warlords version of merc mod then we will be able to include it hopefully.

i didnt do much testing with the fpk - ask tafirehawk about this.

zulu,
ill pm you.
 
You might want to think about making that zeppelin upgradeable. Mine's grown pretty well in experience over the years of it's service but now in the days of nukes and stealths it's become pretty useless (unless I'd want to sacrifice it). Imo it should be able to upgrade to a bomber.
 
Can anyone help me? I tried downloading pakbuild for visa and after 4 hours it stopped abruptly and when I try to extract the fpk file winrar tells me there has been an unexpected end of archive.
 
Also if anyone can tell me which files or directories had to be changed in order to use pakbuild on the visa art directory that would be much appreciated. I could try it myself.
 
mrgenie's web site is being restricted because of the high downloads of VISA...so a Download Manager is about the only way to get files efficiently. I was getting around 10KB/Sec and with pakbuild being so large it would take days. Unfortunately the Frontpage extensions are screwed up on my site even though these files are there for the taking....GRRRRR


The VISA.fpk goes in the Asset folder....delete all of the files in the ART directory except Greatperson and Movies subdirectories. If you delete those the GP and new Movies won't play but the game will run fine. You can get the GP and Movie directories from the original VISA.EXE install file or download the patch for pakbuild, but my site isn't working right yet.

For those that want to play with pakbuild on their own, instead of download, please visit Kael's thread on it, http://forums.civfanatics.com/showthread.php?t=187699
And you will need to clean up some Units...Modern Grenadier files need non-english characters removed and delete the subdirectory under Paladin...but other than those two things, follow Kael's instructions.


The smartmap goes in the \Program Files\....\Warlords\PublicMaps directory....follow the Forum Thread link on our website for smartmap details and install instructions.
 
UPDATE - ALTERNATE DOWNLOAD SITE​




My website is partially working (still can't download EXE files) and I have everything uploaded except the main pakbuild file and main VISA.exe file.

PakBuild_1.zip is the ART\GREATPERSON and ART\MOVIES directories for those that deleted them when we first released the pakbuild FPK.

All ZIP files should be extracted in order and in the VISA directory.
 
Thanks for the update on the zepplin Keldath, I thought either it was a bug or more likey I was doing something wrong :)
 
Even with the movies in there own art directory out side the fpk file some still dont play like adam smiths trading and there where a few others too dont remeber wich ones they where i'll have to write them down next time i start a new game

PS like i said in an older thread this mod shouldn't be considered a mod, more like a second expansion keep up the awsome work.

Need some one to rework vassals and the game would be near perfect.
 
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