TAfirehawk
WoC Team Manager
seady said:I found an example of the sort of problem with islands I've been having. In the example above, the city would need to ferry a worker to each island via trireme, dump it off, let it do it's thing then rinse, repeat for each island. It would be better to have either an amphibious worker (higher cost/maintenance) and/or be able to build bridges.
If it's more relevant to put it in the mod components request folder, please move it there.
Could this be done with python or would you need c++?
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Please look at the Genetic Era Mod...we are looking to implement some of that so it might address some of your issue with islands.