Keldath addons

@keldath, im not tracking what you want us to try to do? take the game that crashes and move to another folder? then add the python zip to game? sorry im no programmer, just a carpenter. you may have to simplify the instructions a little
 
Rock,

I believe he wants us to copy our current python folder in the mod to some place safe, replace it with this current version, and test for a crash. I'm no programmer either, just a third-year law student.
 
Lord_of_War said:
Rock,

I believe he wants us to copy our current python folder in the mod to some place safe, replace it with this current version, and test for a crash. I'm no programmer either, just a third-year law student.



bingo was his namoe
 
ehm, why do you think it's GIR related..did he mentioned something about it? so it's not what some other thought that warlords is corrupted :) like when they released the initial civ LOL

god i hope you're right kel and this will finally fix it :) im now running a new game, disabled:
Temple of Artemis
Pyramids
Oracle
Hippodrome
Stonehenge
(because these were always build by the comp on CTD)
so far attacking walls doesn't cause CTD...

LOADING SAVEGAME doesn't work..still CTD, although it looks savegame compatible?

ADD
btw, on the above list is NOT the GReat Wall..comp has build the great Wall and no CTD on attaching cities with walls.

ADD_1
going to sleep..will read in the morning what you've found out..if this python changes doesn't help..I hope it is 1 of the wonders causing the troubles..we can temporarily just take it out for gameplay..and find the error later :)
 
HEHE....im telling you.....

the sid meyer should reorgenize his game programmers!

somthing stincks in the kindom of firexis!!!


anyway,
mrgenie - have a try wth this python, and see what happens with new game and an old savegame.

ill be here only at night...
if there wont be any good new from you guys,
you will al go to sleep without dinner!!!!
 
well tried it with old game from 540bc crash, still crashed. will try new game. Lets hope!!!!! edit 1: new game. continents, huge map, noble level, 900 turns. edit 2: playing as carthage
 
Yes, can second that..tried 2 savegames, i from saegy and one from arlborn...both crash...
I first will test my own idea about the wonders...it could be wrong..but maybe it is a wonder causing the trouble...crossed references or accessing the same memory adresses can KILL ANY CPU! :)
especially since python is very tricky with pointers..I can't remember exactly anymore but the article said it could be very dangerous for referencing outside of functions. who knows what firaxis did in warlords LOL

ADD
goodnight everybody..may god be with you all..and keldaths mod! :)
 
rockinroger said:
hears ctd, im using mrgenie files, took keldath python out added new python from keldath. will try it with keldath dl and python


Any idea what you or the AI is doing when this CTD happens?

I am in turn 177, 1160 AD with no CTD and this is my second 'patch 3' game. My #2 game is attached as well as the settings I am using to test...Settler difficulty is for fast testing ;)

EDIT
Seems screenshot is very poor quality...will have to look into settings on that...
 
keldath said:
if there wont be any good new from you guys,
you will al go to sleep without dinner!!!!


Read post above...there is some good news for you Kel :)

Only issue I have is the Civic Screen is blank (but work-around is so easy this is very low priority) and the City Zoom Lag (very high priority)...other than that it is UBER, great work Kel.
 
Just tried it with the new python files, CTD on turn 329. When I checked WorldBuilder, I saw that that same turn the French AI were attacking a walled American city. I don't notice anything else.
 
new game keldath version patch 3, python substitute, made it to turn 176 before ctd. have the great wall. small map continents. i will check world builder to see what was going on. edit: every time i reload this and try to go into the worldbuilder it crashes. So??????????? i dont know. i think im going to do a clean install of both kelgir versions. and try again after i eat
 
On the City Zoom Lag...noticed new trigger

City Size 3 that hadn't grown so AI couldn't have made a specialist...lag started once I built a World Wonder. It appears to me that city specialists are not the only cause...if that helps your debugging effort.
 
Since you guys seem to still be getting CTD's, I am going to take-over an AI and attack myself ;)

I have city walls and the Great Wall so this should test my setup, which I don't have the python changes yet...just Kel + patch 3 w/clean install.


EDIT
Took over the AI next to me and attacked my capital that had city walls but it wasn't the city that built the Great Wall.....NO CTD on attack or after turn. I switched back to America and play continued with no CTD.

All of these CTD's and I can't create one...maybe my CPU is the twin of MrGenie's ;)
 
Here is my status as I'm crashing for the night:

I'm using the files Genie posted (since they seem to not crash for him) and I removed his python and replaced it with the newest python-only file posted by Kel.

I am at approximately turn 220 and there is no CTD...yet. I have approached this game differently from my others - I essentially have not built any wonders, just military.

I will play more on this tomorrow/tomorrow night. Good luck fellas.
 
Okay, I just tried removing the French dudes who were about to attack the walled American city (using WorldBuilder) and the CTD I experienced earlier went away.
 
ok guys,

thanks for the updates,

the python is acctually from sevomod vanilla,

i wanted to know if it from gir mod or not,
though some of you guys are saying they had no ctd....so i hope you replaced the python entierly with what i gave ya.

have good day all.


**edit***

some good news,
sevo has begun working on the civgold team
thus he will begins work on sevomod wr,
ill try and help to speed up the proccess.

huray!
 
morning all tried the new python with the last save game I posted and still CTD - will remove the walls to continue with game

EDIT well it looks like once the walls are build it somehow tags the city with something that makes it crash on attack

city walls - CTD
removed city walls in world builder - CTD
removed city wall and added DUN - CTD

- anyone tried adding city walls in world builder to a non-walled city before attacking the city in case it's to do with the walls being built in game?
 
Back
Top Bottom