Kerbal Space Program

Anybody knows how that map filtering works? My Mun rover is listed under 'probes'. I don't know how or if I can change this.

By default, I think everything is a ship or a probe. You can rename the craft by clicking on the command module, and that also lets you designate it as a station/rover/etc.

Or are you talking about some kind of viewing option where you can filter out debris/probes/etc.? Because I'm interested in whether that option exists too.
 
Found this

9xvAsIT.png
 
Wow, I knew it would cost a lot of delta v to launch to a low Eve orbit from the surface of Eve but that it would cost 12000 m/s...
 
Okay, so I'm having some serious problems and I don't understand what is going on. I have built a similar lander to what I've used before in this thread, but when I'm in high orbit it spins out of control during my Mun transfer burn. I took off the sensors and extra stuff, figuring that maybe the lander wasn't balanced around the thruster as a center of mass. But nothing has worked.

It's made the game virtually unplayable.
 
Okay, so I'm having some serious problems and I don't understand what is going on. I have built a similar lander to what I've used before in this thread, but when I'm in high orbit it spins out of control during my Mun transfer burn. I took off the sensors and extra stuff, figuring that maybe the lander wasn't balanced around the thruster as a center of mass. But nothing has worked.

It's made the game virtually unplayable.

Possibly there's some faulty fuel line leaving one tank full while the others are emptied.
 
That might be--I have three radial tanks and I thought all the fuel lines were symmetric. Since I'm always having the problem after about the same burn on my lander stage, that might be it.

I'll redo those tonight and see if that is the problem.
 
Yeah, that sounds like a snapped fuel line. I had the same issue a while ago - turned out that the game does not place them 100% symmertrically, so one was a bit off and did not connect.
 
That's what it was--that'll teach me for trusting the symmetry tool. 2 of the three fuel lines were not properly hooked up (they were on the thruster casing and not the fuel tank, disconnected when the launch stage is dumped). Given the last four busts, I am calling the final in-transit travel system the Munterbator V.

I am using a slightly more modernized version of the poodle Mun lander I posted way back. I saw they upped the poodle's efficiency and decided to give it another try. I was a little inefficient with my lawn-darting, but had only enough fuel to shrink the orbit around Kerbal and not land on the first pass. Three upper atmosphere braking sessions later, though, my kerbals finally splashed down safely. I think I'm going to go back to using nuclear engines, just need to find a way to make a lander with a docking bay, nukes, and a parachute system. I might start making landers that only have docking modules and nuclear engines, and use a station to transfer kerbals from a homeworld ferry to the landing modules and back.

Bob and Bill clones died horrible deaths test-driving space-planes, I don't think much work has been done on those since 0.18 or I am just a terribad pilot. I sent a gas-powered probe to Dres and parked it in low orbit (around 12 km). Jeb has been living in my mini-Skylab using the new one-seater cylindrical command module and a habitation module for something like a year or two while all the other action is happening.
 
(..)
Bob and Bill clones died horrible deaths test-driving space-planes, I don't think much work has been done on those since 0.18 or I am just a terribad pilot. (..)

I used to suck in flying aircraft and was wondering how those people posting youtube vids could pull it off, then I discovered the avionics package :).

Perhaps you're making the same mistake?
 
I was using the pre-built planes, which I assume had them already. Although I didn't check.

The VTOL rocket car was a lot of fun, and the pilot survived the crash because it had parachutes!
 
Found this on reddit
EIONnG9.png

dat artistic framing
 
I haven't played in forever, maybe I should. How's the new release?

There are several new parts, I like the new cupola module but the best are the external seating's. Great for rovers.

Update .21 seems to be a bigger one:
http://kerbaldevteam.tumblr.com/

Like how the 'end flight' button in the pause screen is gone. Accidentally deleted my space station several times (luckily I could load a quicksave.)
 
There's a new godtier modpack on the scene, AIES

Tons and tons of satellite parts with some nice KW-looking others. Better than KW in the opinion of many.

Spoiler :
con6rLa.jpg
 
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