Kerbal Space Program

I'm messing around with trying to construct a moon base, but I'm having trouble landing anything bigger than a small lander without it either crashing or being too big to get to the Mun. Any tips on how to do it?
 
Yes, but it took ten minutes of aggressively jumping on the landing gear. Remember, it was designed for Minmus gravity. :p

That would have been something to see for all of ten seconds until I realized how annoying it would be.

I'm messing around with trying to construct a moon base, but I'm having trouble landing anything bigger than a small lander without it either crashing or being too big to get to the Mun. Any tips on how to do it?

You can always dock stuff in orbit and then land it on the Mun. If you are having a problem with stuff breaking apart, make sure that all your landing gear is symmetric at the same height. It might take some practice landing heavier stuff, you have to make sure you have sufficient thrust to slow your landing speed to a max of 5-6 m/s but preferably lower or you will break apart on landing. Generally, larger craft are a little less forgiving on landing than a small and tight lander.
 
So I put an inline reaction wheel on top of a cupola module.

WD3bjUd.png


"I'm sorry Jeb. I'm afraid I can't do that."
 
:lol: I might make that a regular feature. I placed an advanced SAS on top of a cupola and it's basically a massive green circuit board.
 
aBe1miR.jpg


My progress so far on Mun Base Alpha. Still have to attach one more module, and then probably attempt a giant skycrane to lower it to the surface. Might also attempt to attach a module on the bottom to create a more stable landing platform, since I'm not sure if what I have now will be able to safely land. But being unsure of whether or not your creation can actually do some is half the fun of this game.

And yes, that stack of decouplers and SAS protruding from the top is where KerbHal9000 resides.
 
This was exactly what I planned to do
Spoiler :
hxxt1r71.png

Sadly my orbit is to low and I would crash into Kerbin :(
 
Group photo after a successful mun base landing (on only the second attempt!)

Spoiler :
fGYmeQr.png


Now I need a rover...

Immediately following this picture Jeb managed to break one of the big solar panels when he jetpacked into it trying to get back to his module.
 
Well, I broke a save game of mine. An experimental rocket crashed into Kerbin right after liftoff and now that save is broken (I think I destroyed Kerbin or something). Problem is, I had a functioning SSTO spaceplane in that save. Does anybody know if I import it into another savegame, I COULD build it again but maybe importing it is easier.
 
If you go to your KSP folder, each save game folder should have a subfolder with your designs in them. Additionally, if you ever quick-saved, you could rename your quicksave to persistent.sys and see if that rescues your savegame.
 
It's a shame the landing gear doesn't include grappling hooks. :lol:

A parachute is more than enough to survive the descent to Eve since it's atmosphere is even thicker than Kerbin's, but you might not be able to escape. The thicker atmosphere (at sea level, over 5 bar if I remember correctly) extends further up than Kerbin's (Kerbin's reaches to around 70 km, but Eve's extends to around 96 km) and the gravity is comparable. The best idea is probably to send two rockets to Eve--one massive system to get back into orbit, transfer the crew to the second, and take that back to Kerbin.

The gravity is roughly twice that of Kerbin's and there is no oxygen in the atmosphere so you can't use jets to help conserve fuel.

There is damn near no way to make it back into orbit with stock parts and before docking it was flat out impossible. However, with really clever design and fuel tankers in orbit it can be done. It's just frakking hard.

Oh and the only stock mission that I've seen succeed yet had to land on a mountain range to stay above the thickest part of the atmosphere. It would not have worked at sea level - that's how tough an Eve return mission is.

Maybe you could haxx a mission with lots of sepatrons in place of normal engines or something.

They real need to upgrade the power of all of the engines at some point.
 
Twice Kerbin's? I didn't realize it was that high. I thought it was only a little greater, maybe 10-20%. Yeah, that poor little kerbal took a one-way mission.

The alternative might be dropping one of the hack-strut eggs from the youtube video there. If you can get that to the surface, then the kerbal can ride it into orbit. ;)
 
I've seen a youtube video in which Scott Manley did an Eve return mission, although he used a mod that can slow down time to launch his ship of Kerbin (otherwise it would have been eaten by the Kraken). He also used Mechjeb.
 
Space walk from Eve's moon to Kerbin... (starting at about 8:30)

Take that Baumgartner...


Link to video.
 
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