Keshiks

In multiplayer they are decent but not the best UU by far. Their weakness in defense actually balances out due to speed turns.
 
I'd never played Mongolia until recently as I like to play peacefully. However I'm really starting to get into these guys.

How long do people tend to wait before upgrading to Cavalry? Do you stockpile gold and wait until you can just take them all the way to Tanks/Modern Armour in a few turns? I'm in the late Renaissance, with Military Science looming... I'm guessing that they will lose their range promotions when upgraded so am tempted to hold off for as long as possible.
 
How long do people tend to wait before upgrading to Cavalry? Do you stockpile gold and wait until you can just take them all the way to Tanks/Modern Armour in a few turns? I'm in the late Renaissance, with Military Science looming... I'm guessing that they will lose their range promotions when upgraded so am tempted to hold off for as long as possible.

Cavalry? Cavalry? You upgrade Keshiks into Cavalry?
;) Sounds like a waste of promotions to me. Do not upgrade Keshiks.
 
Yeah ! Keshliks are the best UU & Genghis is the worst AI in ciV unfortunately. I have never seen Genghis using Keshliks properly
 
Sometimes when I'm playing mongolia I like to turn promotion saving on. Not to chain instaheals but to get instantly blitz cavalry.
 
Cavalry? Cavalry? You upgrade Keshiks into Cavalry?
;) Sounds like a waste of promotions to me. Do not upgrade Keshiks.

That's what I was thinking. Thanks.
 
I usually wait until Modern Armour is available before updating my Keshiks... by then they are much less effective, so updating them makes sense.
 
I have some Level 12s running around now :lol: They certainly don't need upgrading yet. With their ability to retreat behind my slowly advancing wall of Infantry they can be kept safe even from Suleiman and his Sipahis.
 
If by some amazing chance all the tiles two and three hexes out from an enemy city were flatland, you could set up 42 Keshiks in all the tiles three and four hexes away and do the Keshik dance with every single one. How many HP does a city have, anyhow? Well, I guess you would actually want 41 Keshiks and then a horseman four away to take the city when it's zero.

I also couldn't believe how crazy Keshik were when I first played them. Dancing in to attack and dancing back out was wild. Although sometimes once I get march, I stay in range and take the counterattacks for the XP as long as the city isn't doing more than two damage to me.

EDIT: OK, I found the city HP is 25, so I guess you only need 24 or 25 Keshiks, depending on if you take the city when it reaches zero HP or when I goes under zero HP.
 
I usually wait until Modern Armour is available before updating my Keshiks... by then they are much less effective, so updating them makes sense.

Actually, the few times I've played Mongolia I've found it's not even worth it to upgrade them to Modern Armor. It costs a ton, and by that point you should have a strong enough production base that you don't really need to get the instant Modern Armor from upgrading as soon as you pop the tech. The 1 damage minimum rule means Keshiks, which by this point probably have two attacks per turn and possibly +1 range and indirect fire along with their five movement, means you're still getting plenty of use out of them – more than you would by turning them into Modern Armor that you could just build in a couple of turns anyways. Plus you're probably going to have to stockpile gold for a long time to upgrade a significant number of Keshiks at once, and that's gold you're keeping yourself from using in the mean time. Even with Artillery kicking around, their speed and abilities to move after firing and fire without setting up means they never entirely lose their luster.

I guess I can envision situations where you'd want to upgrade them, but they're few and far between, made even fewer and farther by the fact that most games as Mongolia shouldn't reach Modern Armor levels of tech anyways. If you're steamrolling people but haven't quite won yet, or if you are starting to lose ground and need high strength units immediately (but by that point Mech Infantry should be just fine anyways and available way earlier), sure. But I don't think I've ever found myself in those situations. Although if the 1 damage minimum rule changes (or rather, doesn't change) in G&K, this strategy will end up being pretty pitiful.
 
I only know what I've read in forums which is that HP and damage are being multiplied by 10, so that it will take 100 warriors to beat a GDR, instead of 10, and it will be pretty much impossible to capture a city with units with combat strength well below the city's. I wonder what kind of combat strength spread it will take in Gods and Kings for a unit to only do one HP damage. I have to watch to see about what it takes in vanilla to do one HP.
 
100 warriors will NEVER kill a robot. 100 archers will (or 99 warriors and 1 archer)
 
So now I'm trying out the Mongols scenario for the first time, and I declared war on Japan. Took out his two ship navy, was happily bombarding his closest coastal city to Korea (which is Mongolian btw) with Keshik spam, and even brought a scout in preparation of taking that city down...

Then I realized my scout couldn't cross the waters because I hadn't even unlocked Optics or Astronomy yet.:(
 
My most promoted unit ever, and still holding it's own with Mech Inf and Rocket Artillery on the board!

6834379714_f716294c71.jpg

I wish I could upgrade a unit that much. I'm horrible at keeping my units alive.
 
Back
Top Bottom