lastchance
Chieftain
- Joined
- Oct 30, 2005
- Messages
- 41
Just looking around on the forums and playing the game, there's a few things I've figured out that might be wrong, but hopefully are right:
1. Great People are Great. Academy, Shrine, Culture Bomb, Wonder, Trade Mission. Academy and Shrine seem particularly good. Great People are the must-have wonders of Civ IV. You need them to win.
2. This game is much more balanced than Civ II or III. In those games, there was pretty much one strategy that you had to follow based on your preference. This game, you can't go in expecting to do a certain thing to win. You need to adapt to your surroundings, which I think makes for a much more interesting game. It also should make the learning curve more difficult.
3. Resources. Without the strategic ones, you lose. Civ IV requires a player to go after and ensure that he has resources, especially iron and oil. Without iron, you're going to lose every single early-game war you fight, and without oil, you can't begin to fight a mid to endgame war. Other strategic resources are also very useful/important, as stone doubles production rate on a lot of important wonders, horses can be a godsend early.
4. Number of must-have wonders: 0. In previous games, certain wonders could decide who won and who lost. In this game, there's no wonder that has the capacity to decide a game by itself.
5. Liberalism is very, very good. +100% culture from free speech, +10% science and huge amounts of coin if you have multiple religions from free religion.
1. Great People are Great. Academy, Shrine, Culture Bomb, Wonder, Trade Mission. Academy and Shrine seem particularly good. Great People are the must-have wonders of Civ IV. You need them to win.
2. This game is much more balanced than Civ II or III. In those games, there was pretty much one strategy that you had to follow based on your preference. This game, you can't go in expecting to do a certain thing to win. You need to adapt to your surroundings, which I think makes for a much more interesting game. It also should make the learning curve more difficult.
3. Resources. Without the strategic ones, you lose. Civ IV requires a player to go after and ensure that he has resources, especially iron and oil. Without iron, you're going to lose every single early-game war you fight, and without oil, you can't begin to fight a mid to endgame war. Other strategic resources are also very useful/important, as stone doubles production rate on a lot of important wonders, horses can be a godsend early.
4. Number of must-have wonders: 0. In previous games, certain wonders could decide who won and who lost. In this game, there's no wonder that has the capacity to decide a game by itself.
5. Liberalism is very, very good. +100% culture from free speech, +10% science and huge amounts of coin if you have multiple religions from free religion.