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oyzar

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So i don't have any units as lurchip and i want to cast the worldspell, but i have nowhere to cast it from. Am i stuck until i get a unit or can i cast it somehow?
 
Need a unit to cast it sadly.

Might be worth re-working things so that there is a button on the screen somewhere. Then it can be placed out of the way so you do not accidentally click on it while promoting/moving units, and you won't need to have a unit to cast the spell. Should actually be quite simple to accomplish.
 
I'd rather be more restrictive and have a specific unit type cast it, to put a slight limitation on those spells as well as making it more flavourful and making it less likely for the spell to be cast by mistake.
Some powerful worldspells could even be limited to late or rare units to balance their power. This would make unlocking them one priority among many, and add strategic choices.

ex:
Amurite's Arcane Lacuna -> Archmage
Calabim River of Blood -> Vampire Lord
Clan's For the Horde -> any melee unit
Doviello's Wild hunt -> hunter
etc...

Note that those choices are not very restrictive, since you usually have those units by the time you want to use the worldspell.
 
I'd rather be more restrictive and have a specific unit type cast it, to put a slight limitation on those spells as well as making it more flavourful and making it less likely for the spell to be cast by mistake.
Some powerful worldspells could even be limited to late or rare units to balance their power. This would make unlocking them one priority among many, and add strategic choices.

ex:
Amurite's Arcane Lacuna -> Archmage
Calabim River of Blood -> Vampire Lord
Clan's For the Horde -> any melee unit
Doviello's Wild hunt -> hunter
etc...

Note that those choices are not very restrictive, since you usually have those units by the time you want to use the worldspell.


Some of the spells are already restricted by unit type and I think that is enough. Part of the strategy of world spells is choosing when to use it, if you have to wait to use it then its going to be used almost as soon as available, rather than being forced to consider whether it would help sooner.

And to the OP, how do you not have any units?
 
And to the OP, how do you not have any units?

Quickstart game, but I think the more important questions are:
a) how fast do barbarians spawn in a quickstart game with raging barbarians?
b) are there any barrows/ruins/other players near you?

:D
 
I agree with xienwolf that having a button in the UI just for casting the worldspell would be a lot better than having it castable by units. it feels kinda out of place right now considering its power and the fact that it's usable only once.
 
Also, I can't tell you how many times a dumb klutz like me inadvertently hit the WorldSpell unit on a unit. Sometimes before you click the screen moves a tad and you hit the wrong button. (this also happens to me with the declare nationality button).

Of course, you do get that 'do you really want to do this?' prompt, but I know at least twice I responded affirmatively not thinking of what I was doing.

Bam, one WorldSpell gone. :(
 
Also, I can't tell you how many times a dumb klutz like me inadvertently hit the WorldSpell unit on a unit. Sometimes before you click the screen moves a tad and you hit the wrong button. (this also happens to me with the declare nationality button).

Of course, you do get that 'do you really want to do this?' prompt, but I know at least twice I responded affirmatively not thinking of what I was doing.

Bam, one WorldSpell gone. :(

Yeah, i get paranoid about that 'promotion/spell' lookin thing on all my units. It really aught to be in the capital city screen.

Just bring up your capital city, and a big shiny button where NO OTHER USEFUL INFORMATION IS (like near the name) just waiting for a good pushin.

Yeah, that'd be nice.
-Qes
 
oh yeah, I forgot about that. it did not happen to me yet to waste my preciousssss worldspell due to misclicking, but that's just BOUND to happen - sooner or later :lol:
 
Honestly, there is one really cool thing about the world spells being on units:

New players learn about this really cool feature very early on. I remember my first FFH game, playing the Chirp (Or was it the khazad?) and I got giddy at the thought of having a big badass spell I could drop once per game. Just seemed so new and cool.

If the activation button was on some less than noticeable area, I think it would have a much more limited impact. Course, I am biased because I've never accidentally cast the WS, so I know not the woes connected with such an event.
 
that's not really a problem, you can easily add a button in the normal interface ( i.e. the one you're seeing 90% of the time ) , maybe below the ones for advisors, somnium etc. or even next to them.
 
oh yeah, I forgot about that. it did not happen to me yet to waste my preciousssss worldspell due to misclicking, but that's just BOUND to happen - sooner or later
Fortunatly there is already a "are you sure?" popup.
 
Fortunatly there is already a "are you sure?" popup.

As I said, even that can be ignored at times. :blush:

I was wondering how the Birthright Regained ritual works. When you use your WorldSpell, the button is gone???

Then, when you build that ritual it is back again?

Actually, I built the ritual only once in a game very late, but it was a game-breaker for me as I was able to use the Grigori's Ardor WorldSpell twice and get a ton of GPs, including lots of Great Bards to help me get an unexpected Cultural Victory. :)
 
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