Kiang
Eternally Tired
Hello, all you wonderful civ-players! I've decided to start a page for all of my Fire Emblem mods. So far, here's what what we've got:
Crimea
Direct Download: https://www.dropbox.com/s/wor49prhno78dls/Kingdom of Crimea (v 4).civ5mod
Daein
Direct Download: https://www.dropbox.com/s/uk00l8f6hf4o54r/Kingdom of Daein (v 3).civ5mod
Begnion
Direct Download:
https://www.dropbox.com/s/fvtstprzet6uahy/Empire of Begnion (v 3).civ5mod
Comments/questions/legitimate suggestions/other feedback/compliments/civ requests are all totally welcome! Just be nice. =)
Disclaimer:
Crimea
Spoiler :
Kingdom of Crimea
Leader: Elincia
Trait: Children of Wisdom
+ 2
science from every farm and + 1
food from every scientist.
Unique Unit: Greil Mercenary
Requires no iron, unlocks at currency, and gains experience 75% faster. Replaces Swordsman. Also never obsoletes, because the Ike worship is eternal.
Unique Unit: Royal Knight
Receives a +25%
combat strength bonus when fighting in Crimean territory. It may also receive defensive bonuses, unlike the Knight it replaces.

Leader: Elincia

Trait: Children of Wisdom
+ 2



Unique Unit: Greil Mercenary
Requires no iron, unlocks at currency, and gains experience 75% faster. Replaces Swordsman. Also never obsoletes, because the Ike worship is eternal.

Unique Unit: Royal Knight
Receives a +25%

Direct Download: https://www.dropbox.com/s/wor49prhno78dls/Kingdom of Crimea (v 4).civ5mod
Daein
Spoiler :
Kingdom of Daein
Leader: Micaiah
Trait: Radiance
All defensive buildings yield +2
culture. Great People heal units in the same tile, taking twice the damage healed 9thanks to ViceVirtuoso for the lua for this one! =)
Unique Unit: Dawn Brigade
Ignores terrain penalties. Replaces Pikeman and upgrades to Musketman.
Unique Building: Keep
Replaces the Monument. Yields +3
and provides small defensive bonuses.

Leader: Micaiah

Trait: Radiance
All defensive buildings yield +2


Unique Unit: Dawn Brigade
Ignores terrain penalties. Replaces Pikeman and upgrades to Musketman.

Unique Building: Keep
Replaces the Monument. Yields +3

Direct Download: https://www.dropbox.com/s/uk00l8f6hf4o54r/Kingdom of Daein (v 3).civ5mod
Begnion
Spoiler :
Empire of Begnion
Leader: Sephiran
Trait: Divine Mandate
Recieve
faith from kills equal to the combat strength of the unit killed.
Unique Unit: Holy Guard
May traverse any terrian at the cost of only 1 movement point. May only be purchased with
faith. Replaces the Knight.
Unique Improvement: Senatorial Palace
Must be placed on a luxury resource and can only be built by a Great Prophet. Yields +8
faith and +2
culture, but does not provide a copy of the luxury resource it is placed on, because the greedy Senators hog it all for themselves.

Leader: Sephiran

Trait: Divine Mandate
Recieve


Unique Unit: Holy Guard
May traverse any terrian at the cost of only 1 movement point. May only be purchased with


Unique Improvement: Senatorial Palace
Must be placed on a luxury resource and can only be built by a Great Prophet. Yields +8


Direct Download:
https://www.dropbox.com/s/fvtstprzet6uahy/Empire of Begnion (v 3).civ5mod
Comments/questions/legitimate suggestions/other feedback/compliments/civ requests are all totally welcome! Just be nice. =)
Disclaimer:
Spoiler :
Fire Emblem and all of its associated characters and nations are licensed trademarks of Nintendo and Intelligent Systems. Making a profit off of any of my mods is strictly forbidden. I do not claim any degree of ownership over the series, nor any of its constituent parts. All I've done is taken some of the art used in the games to create a Fire-Emblem-themed mod for players of Civilization V to enjoy. =)