Its fairly common to, in the first few turns, encounter a scout belonging to a neighboring civ with your starting warrior.
If the scout is on open ground, or if you can declare war and via zone of control force the scout to move onto open land, consider just killing the scount. You can usually one shot kill a scout on open lands with a warrior. Often with zone of control you can ensure that he won't get away even if he survives the first shot. The key for this tactic is to either find the scout on open ground (or in a position where you can force him onto it), otherwise you might have a hard time ensuring that the scout dies.
I started doing this as montezuma, but then I tried it with a lot of other civs, and what I have observed is the following:
- killing their scout will net you alot more goody huts. The starting map is just littered with these, but often your neighbor pops a good portion of them. If you kill their scout within the first 10 turns or so, expect to find more than usual.
- related to the above, killing their scout will net you more gold from discovering city states
- there seems to be a decent chance that the target will sue for peace some time letter, getting you more gold
- since you ran into the scout within 10 turns or less, the target civ is likely to be close. Close civs typically seem to turn into an enemy under the current diplomacy system anyway (penalty for sharing borders, settling near us, etc.)
If the scout is on open ground, or if you can declare war and via zone of control force the scout to move onto open land, consider just killing the scount. You can usually one shot kill a scout on open lands with a warrior. Often with zone of control you can ensure that he won't get away even if he survives the first shot. The key for this tactic is to either find the scout on open ground (or in a position where you can force him onto it), otherwise you might have a hard time ensuring that the scout dies.
I started doing this as montezuma, but then I tried it with a lot of other civs, and what I have observed is the following:
- killing their scout will net you alot more goody huts. The starting map is just littered with these, but often your neighbor pops a good portion of them. If you kill their scout within the first 10 turns or so, expect to find more than usual.
- related to the above, killing their scout will net you more gold from discovering city states
- there seems to be a decent chance that the target will sue for peace some time letter, getting you more gold

- since you ran into the scout within 10 turns or less, the target civ is likely to be close. Close civs typically seem to turn into an enemy under the current diplomacy system anyway (penalty for sharing borders, settling near us, etc.)