I go into superspy mode and steal math, construction, monarchy, HBR, sailing, meditation and finally feudalism from the mongols

. I dont wait for stationary bonuses and such, I just try to get all the techs as fast as possible, after the successfull infiltration via my Great Spy. I need better units and I need them fast, so I prefere to waist some spypoints then delaying feudalism (I steal it the turn Khan researched it

)
I build the mids around 300 BC, so I´m also doing fine researchwise, with more and more settled GGs mainly and some hired spies
My own research went currency, CoL, CS and I cottaged up my capital after I was able to keep the lands there clean from enemy troops, preparing for bureau...
After that, I raze the mongol city and plant my own city on the phants. With LBs, I can hold ONE city even not beeing on a hill, and I dont want to take any risk about the phants.
Then I go on my first offence and raze the Zulu cities on MY peninsula. I dont dare keeping them, because they are close to the actual front and none was on a hill
I want to end the turnset with a big bang, taking the Zulu capital:
View attachment 211063
But bad news already 2 turns later.
View attachment 211064
The mongols come with a bunch of catas and riders and take the city from me, with all my phants wounded or dead from the siege... ...and I couldnt get enough LBs there in time, because I still needed them to defend against the stacks still roaming my peninsula (I just passed them by to take Ulundi

). Luckily I had at least a spy near Ulundi and could retreast most of my expert citycracker praets, so losses werent too bad. Should have really razed this damn city, but well, after my first mil. success in the offence, I apparently was a little overconfident. This weedy move prevented me from settling the chokepoint, so I had to defend it without a city