A short round, but I figured I'm at a point where I could use some advice on how to proceed.
I started out by waiting a turn and, as I'd expected, Cyrus wasn't thrilled to see us, but was willing to throw Mysticism in free with purchase:
Two turns' worth of research saved is two turns' worth of research earned. Now that I think about it, maybe I should have changed and started researching something else and saved THREE turns' worth. Ah, well. Water under the bridge now. Or, at least, it will be once I reach Construction. As it is, I guess it's water through the ford.
I also let Qin know that his days were numbered:
No, I didn't call him up and declare properly. We're the Mongols, and he's the Chinese. I just sent Keshiks screaming over the Great Wall. He'll figure it out.
Beijing ended up being more lightly defended than I'd expected:
And I love that one of those guys is Drill II. The CG2 guy ended up forcing a casualty, and I had one retreat, but those are acceptable losses. Beijing fell.
Let's see what we've won!
... Bah. Can't you at least include a Granary in my prize package? At least Qin was kind enough to build a Work Boat on that Fish.
Farther east, Qin had settled a decent little city in North Korea. I decided to take it off his hands:
I figure that that still leaves room for another productive city at the tip of the peninsula. Oh, and let me say right here that the odds Keshiks get against Protective Archers are amazing! Maybe it's because I never really had to assault a hill, but most of the cities had Walls, and I could almost take out Archers at a 1:1 ratio! I'll never doubt Mongolia's Unique Unit again!
At this point, the Chinese were doing anything they could to win peace:
If the horsemen were wounded, they were obviously weak. If they were weak, they should have been left to die, Qin. It's the Mongol way. You insult their honor, and my own.
There was a nasty little stronghold south of Beijing that required reinforcements to take:
This was the first of Qin's really poorly placed cities, so I put it to the torch. No prisoners, no survivors.
I finished up Masonry in order to activate the Great Wall (You have to have the requisite tech in order to receive the benefits, right?) and to start down the road to Construction. As a happy side note, I was able to trade it to Persia:
Yeah, we got ripped off. But what are you gonna do?
China had one last redoubt:
And Qin Shi Huang was no more. I didn't get a screenshot of this, but Nanjing did have a CG3 (!) Archer who was, surprisingly, quite the pushover. He must have been the veteran of the Barbarian War. He will be honored.
So with China out of the picture, I decided to call the round and ask for some advice on how to settle it. Here's a picture of the empire as it currently stands:
And a look at what I like to call "South Mongolia":
China's a tough place to dotmap, so I would appreciate any advice you could provide. Karakorum just finished a Settler and started on another, so hopefully we can be quick enough to grab it all for ourselves.
Here's a peek at the Tech Trading screen:
Sadly, Catherine must have quite a bit invested in HBR, since she's only willing to give me Polytheism for it. Mathematics should be able to snag us Alphabet, though.
So that's where we stand. China is a smoking ruin, and I think it's in our best interests to resettle it quickly, lest Asoka beat us to the punch. Any help you all could give me on where to put those cities would be much appreciated.
Here's the save: