King of the World #9: Genghis Khan

A short round, but I figured I'm at a point where I could use some advice on how to proceed.

I started out by waiting a turn and, as I'd expected, Cyrus wasn't thrilled to see us, but was willing to throw Mysticism in free with purchase:

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Two turns' worth of research saved is two turns' worth of research earned. Now that I think about it, maybe I should have changed and started researching something else and saved THREE turns' worth. Ah, well. Water under the bridge now. Or, at least, it will be once I reach Construction. As it is, I guess it's water through the ford.

I also let Qin know that his days were numbered:

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No, I didn't call him up and declare properly. We're the Mongols, and he's the Chinese. I just sent Keshiks screaming over the Great Wall. He'll figure it out.

Beijing ended up being more lightly defended than I'd expected:

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And I love that one of those guys is Drill II. The CG2 guy ended up forcing a casualty, and I had one retreat, but those are acceptable losses. Beijing fell.

Let's see what we've won!

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... Bah. Can't you at least include a Granary in my prize package? At least Qin was kind enough to build a Work Boat on that Fish.

Farther east, Qin had settled a decent little city in North Korea. I decided to take it off his hands:

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I figure that that still leaves room for another productive city at the tip of the peninsula. Oh, and let me say right here that the odds Keshiks get against Protective Archers are amazing! Maybe it's because I never really had to assault a hill, but most of the cities had Walls, and I could almost take out Archers at a 1:1 ratio! I'll never doubt Mongolia's Unique Unit again!

At this point, the Chinese were doing anything they could to win peace:

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If the horsemen were wounded, they were obviously weak. If they were weak, they should have been left to die, Qin. It's the Mongol way. You insult their honor, and my own.

There was a nasty little stronghold south of Beijing that required reinforcements to take:

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This was the first of Qin's really poorly placed cities, so I put it to the torch. No prisoners, no survivors.

I finished up Masonry in order to activate the Great Wall (You have to have the requisite tech in order to receive the benefits, right?) and to start down the road to Construction. As a happy side note, I was able to trade it to Persia:

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Yeah, we got ripped off. But what are you gonna do?

China had one last redoubt:

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And Qin Shi Huang was no more. I didn't get a screenshot of this, but Nanjing did have a CG3 (!) Archer who was, surprisingly, quite the pushover. He must have been the veteran of the Barbarian War. He will be honored.

So with China out of the picture, I decided to call the round and ask for some advice on how to settle it. Here's a picture of the empire as it currently stands:

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And a look at what I like to call "South Mongolia":

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China's a tough place to dotmap, so I would appreciate any advice you could provide. Karakorum just finished a Settler and started on another, so hopefully we can be quick enough to grab it all for ourselves.

Here's a peek at the Tech Trading screen:

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Sadly, Catherine must have quite a bit invested in HBR, since she's only willing to give me Polytheism for it. Mathematics should be able to snag us Alphabet, though.

So that's where we stand. China is a smoking ruin, and I think it's in our best interests to resettle it quickly, lest Asoka beat us to the punch. Any help you all could give me on where to put those cities would be much appreciated.

Here's the save:
 
1- You didn't need Masonry for using the GW
2- You need 1 road to connect China to the north
3- You need to prepare for a japanese attempt to settle in south china, Korea or Vladivostok area. That should not be allowed.
4- India should be busy settling SE Asia.... you know what that means, right? :trouble:
 
Could someone post a (worldbuilder) screenshot with resource bubbles on?
 
HOW can you justify increasing WFYABTA for a already-researched tech?? "2 turns of research gained... true, but you aren't counting the techs you won't get in trade because of that :( I wouldn't have traded for a tech as cheap as agriculture either... You really should be a bit more careful about WFYABTA...

BTW, congraz rolo, just crossed 7k posts :p
 
What are your plans for city specialization?
Beijing and Karakorum look like production at least, and most of China is a bunch of hills and food resources. Just like the mongolians like it, productive. :D
Are you going to make Guangzhou a GP farm? That small island SE of the Nanjing ruins could also be a good candidate for that role, Guangzhou could also be used for globe theater-drafting later on then.
Beshbalik is cottages and you also have some grasslands north of korea. SE Asia also has some nice grasslands.
 
^^ I would put this one 1W, (1N of the deer will be a hybrid powerhouse) to have additional room for kind of a "half circle" on the coast (3 sites).
Don't be afraid of some overlap, all this beautiful tiles worked in 1000AD is better than in 1500AD.
 
1- You didn't need Masonry for using the GW

Is that something unique to great wall? I've definitely noticed captured wonders not working until the I know their techs. Don't think I've ever captured the GW w/o Masonry so I can't be sure the same rule doesn't apply, but seems odd.
 
Is that something unique to great wall? I've definitely noticed captured wonders not working until the I know their techs. Don't think I've ever captured the GW w/o Masonry so I can't be sure the same rule doesn't apply, but seems odd.

Are you sure? I'm pretty sure I've captured stonehenge w/o knowing mysticism and getting all the uses from it
 
When I settle China I tend to set two cities by the coast. A Shanghai 1N of the rice and 1W of the dyes and a Hong Kong 1S of the Bananas and 3E of the Copper. Then there would be a nice production city inland that could be made to overlap with those two if you'd like.

Maybe 3 cities in China proper is too spread out for your taste but I'm a bit (to) averse to overlap. But then there is plenty of space for two cities in Indochina and lots in Manchuria and Siberia.
 
Are you sure? I'm pretty sure I've captured stonehenge w/o knowing mysticism and getting all the uses from it

I've heard that you needed the tech before, but in practice this apparently isn't the case. I've used wonders like spiral minaret without divine right...
 
Id go...
1N of the rice that sits NW of the cow hill, with the fish and rice looks like a good science city.
1S of the banana. 3E of copper. In that regards I agree with Ormur.

And 1SW of that mine S of Beijing for military/production.

Later on there is a good Hill city at Hanoi
 
Here's my take at dotmapping -- also a city in south korea would be good, but it may be difficult to make worthwhile with Japanese pressure.

EDIT: Also, it's probably good to try to get some cities up in the NW, on the same river as Beshbalik. There are deer, wheat, and furs out there, and you don't want Persia/Russia getting off too easy.
 

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You've won the game.

Seriously, you have the third best land in the game, after Brazil and Europe, all to your self. If you can settle Burma before India (Best spot is 1S of the peak next to the Ganges and the spices), you have all of southeast asia to yourself, including most of the Philippines . That'll propel you to being a military superpower and tech monster, leaving your only rival Russia, who will be miles behind you. Domination and space is within reach right now.

Usually, the game's only true superpower is China. There is no China anymore. You are China.
 
re: Masonry for the Great Wall- I'm glad to hear that I wasn't the only one confused on this issue. Well, Masonry still puts us on the track for Construction, which we'll need, anyways. But it is fascinating that it's not necessary. Live and learn.

re: Road to China- Good call. I'll get the Korean worker right on that.

re: Japanese Imperialism- Any pushes for South China or Korea will be dealt with harshly. I'm tempted to let Tokugawa waste his time with some Tundra cities if he's so incluned, though...

re: WFYABTA- It's never been a problem in the past. But, then, I usually have a Friendly tech trading partner. Or Mansa Musa. Either way. Still, you're right. Monitoring that sort of thing is a good practice to get into, especially if I decide to move up to Immortal.

re: City Specialization- Great call on Guangzhou as a GP farm. Beshbalik (along with any other Taiga sites) will be a Cottage city, and most of the South China cities will be working improved resources, so their roles will be largely determined by their placement. Yes, Karakorum, Beijing, and (until Machinery for Windmills) Turfan will be production centers.

re: Dotmap- I'm digging Ultimocrat's suggestion. I played with it myself, and ended up with an almost exact copy of his work. Any suggestions or criticisms on it? That north Malaysian city looks like a monster!

re: Baking The Art- Ssshhhhh.... ;)
 
But you have to add in the Burma city below the peak. With a full fat cross, India is nerfed for the rest of the game without Southeast asia. And that much easier to take over when the time comes.

And you probably deserve a romp after a series of harsh games (Hell, you deserve two Rome starts and a Russia for that Mansa game). I'll be quiet now. :p
 
re: WFYABTA- It's never been a problem in the past. But, then, I usually have a Friendly tech trading partner. Or Mansa Musa. Either way. Still, you're right. Monitoring that sort of thing is a good practice to get into, especially if I decide to move up to Immortal.

Well its a bigger deal on normal maps where you have a lot less trading partners, expecially things like continents where you'll only have 2-3 for half of the game. On this map you don't exactly have a shortage, and of course a garenteed mansa musa. ;)

As for making this game interesting... you're the mongols. Maybe you can try to conquer the world in record time with nonstop mounted rushes like TMIT does. Keshiks, then later knights then curaissiers then cavalry. Flanking and then combat for mop-up, enjoying those two movement points with a steady stream of reinforcements. Later game you can use spies as well.

I mean its not something I've done before personally but I've seen it and it's interesting.
 
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