Disgustipated
Deity
it's two free settlers
pretty sure it's only 1 free settler. They get 2 on immortal and 3 on deity I believe.
it's two free settlers
No, actually they get one extra settler both on Emperor and Immortal (for a total of 2), and two extra settlers on Diety (for a total of 3).pretty sure it's only 1 free settler. They get 2 on immortal and 3 on deity I believe.
I know you are trying to get @Tech Osen out of a hole and that is very commendable but there was no mention of immortal.No, actually they get one extra settler both on Emperor and Immortal (for a total of 2), and two extra settlers on Diety (for a total of 3).
I know you are trying to get @Tech Osen out of a hole and that is very commendable but there was no mention of immortal.
"The step to Emperor with it's two free settlers for AI is a tad steep though."
In his defence I suspect he added the "free" a little too freely, certainly we all slip from time to time.
pretty sure it's only 1 free settler. They get 2 on immortal and 3 on deity I believe.
Just to throw some hard numbers on the table, the game code looks like this:I believe this was the case in Civ 5, but in Civ 6, they get two extra (three total) on Emperor
<Row Era="ERA_ANCIENT" Unit="UNIT_SETTLER"/>
<Row Era="ERA_ANCIENT" Unit="UNIT_WARRIOR" NotStartTile="true"/>
<Row Era="ERA_ANCIENT" Unit="UNIT_SETTLER" AiOnly="true" MinDifficulty="DIFFICULTY_EMPEROR" DifficultyDelta="0.5" OnDistrictCreated="true"/>
<Row Era="ERA_ANCIENT" Unit="UNIT_WARRIOR" AiOnly="true" MinDifficulty="DIFFICULTY_KING" DifficultyDelta="1" NotStartTile="true"/>
<Row Era="ERA_ANCIENT" Unit="UNIT_BUILDER" AiOnly="true" MinDifficulty="DIFFICULTY_KING" DifficultyDelta="0.5" OnDistrictCreated="true"/>
Additionally, on Emperor and above, AI only gets an additional settler (third line), and the number of settlers it gets grows by 0.5 per level (DifficultyDelta), so on Emperor they get 1 extra settler, on Immortal they get 1.5 extra settlers (which is rounded down to 1 extra settler, same as on Emperor), and on Diety they get 2 extra settlers (namely 1 + 2*0.5).
I think the key to this progression (and circle back to this point when you're going from immortal to deity) is having the understanding that you're not going to start out ahead, stay ahead, and even expand your lead. They each have an extra city, units, and categorical bonuses. You will start out behind them, every time. But using the tricks everyone is mentioning along with other tricks found in this forum will have you beating emperor with ease. Just don't give up - you will always start behind. Just because you see "this wonder was built, meaning that some civ has at least 3 or 4 classical techs and you have none and are still missing several ancient techs - that doesn't matter. Here are some more things that may help.I've tried emperor a few times but find the AI bonuses too strong for me. I tend to give up without finishing, which could be part of the problem.
I play on Emperor mostly and like to go Immortal and Deity from time to time and this is the best advice I think when it comes to winning. There will be many instances where you will seriously believe that you won't make it, but if you just keep going, making way and small, continuous gains, you will end up in a fun head to head struggle with the leading AI and then make it. If you don't at first, then try again and learn to tweak things here and there using the advice given here when applicable. There is a huge satisfaction when you have learned those little things that improve your very own play style, spicing things up here and there. The AI is definitely not there yet, but in GS they can better put a fight than before and surprise you, which is always fun.Don't worry about catching up super fast! it might take you until the renaissance or industrial depending on who is in the game, but you will eclipse them in the end thanks to your superior organic brain. I know it feels like you are sinking as soon as you meet them on turn 10 and see them settle a city near you when you've just gotten your scout out.
This... THIS THIS THIS!!! I remember my first time having Korea in the game on the other side of the pangaea on immortal. Somewhere around turn 100, she was in first place in science with about 200 beakers per turn and the most techs completed. I was in second place... 4 techs behind her but more importantly with about 80 beakers per turn. I thought, "holy bejeezus, she is ahead in count and has 2 1/2 times as many bpt as I have... and I can't attack her. There is no way I can stop her from winning." But as the turns passed, I kept making big steps using effective tricks, and got closer and closer.Then, as most human players do against the AI, I exploded in the "almost-late-game-and-making-endgame-decisions" phase of the game and blew her out of the water. This is so much more engaging than getting ahead in the classical era and just playing out the inevitable.There will be many instances where you will seriously believe that you won't make it, but if you just keep going, making way and small, continuous gains, you will end up in a fun head to head struggle with the leading AI and then make it.
With the adjacencies Machu Picchu provides, it's like building yourself a perpetual golden age.A couple of wonders I'd recommend paying attention to:
Colosseum.
Pyramids.
Forbidden Palace.
Big Ben.
Petra.
Machu Picchu.
None are required, but can be game-changing in the right circumstances.
A couple of wonders I'd recommend paying attention to:
Colosseum.
Pyramids.
Forbidden Palace.
Big Ben.
Petra.
Machu Picchu.
None are required, but can be game-changing in the right circumstances.
I find King to be the highest difficulty I can reliably win almost every time without doing the boring optimal thing of warmongering.
I find King to be the highest difficulty I can reliably win almost every time without doing the boring optimal thing of warmongering.
It is possible to win on deity with one city and therefore no warmongering. Yes it depends on luck but that is telling you something about what is possible. Once you realise the AI does not really push for a victory before T300 you realise that what seems like a poor position can still win you the game.At Immortal and Deity, I find warmongering absolutely necessary.