Naeshar
Prince
- Joined
- Oct 22, 2016
- Messages
- 335
um... yes!But is it fun/challenging/engaging if you know up front that you're going to win?
The game is not about winning but playing then.
Not all gamers crave challenge.
um... yes!But is it fun/challenging/engaging if you know up front that you're going to win?
And many find a challenge in speed of victory. This has the added bonus of avoiding many long late game turns that have little effect beyond window dressing.um... yes!
The game is not about winning but playing then.
Not all gamers crave challenge.
good it means you are in the right spotI understand your point of view but at some point King just felt too easy. When I can horde almost all the wonders it becomes a bit lame. The step to Emperor with it's two free settlers for AI is a tad steep though.
Watch Potato on YouTube as well. He always plays on Diety so you can get an idea of strategy.
“No one ever.”?
Well flexibility means a lot of detail and I am always posting and saying you have to be flexible but if you read what is written before that point it normally talks about the options.
Example here
Trying to get better at deity, a bunch of questions for people who know more...
There is also a good phases post above it which should help the OP.
Guides are not just a case of writing. Getting everything in there and right takes a lot of time.I just get frustrated because everything is buried in threads instead of being compiled into guides. I would do it, except I'm busy at work and don't consider myself knowledgeable enough.
Thats the spirit, the secret with fewer cities is concentrating more on what you need when you need it.The challenge now is to try for a win with fewer cities,
Guides are not just a case of writing. Getting everything in there and right takes a lot of time.
I have 3 kids, a demanding spouse, 2 jobs and 3 acres.... I truly have limited time.
It should be Firaxis doing this