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Deity
gbno1fan said:These changes are intended to make the agreement a little clearer, to prevent any future misunderstandings.
Originally Posted by ADDITIONS IN BOLD, DELETIONS IN RED
Peace treaty agreement
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1. Peace will last through turn 154. Extensions can be discussed to at any point in this agreement.Cancellations cannot be discussed until turn 134, and a cancellation is defined as not renewing the agreement.Neither team may opt out of peace before turn 154, the peace may be extended from turn 155 onwards.
2. All units will "stand down" from their current aggressive actions and move back into their own territory, no roads will be pillaged on the way. "Standing down" is defined as returning to their own half of the continent, as discussed in number 3.
3. The Green Continent will be split in half for 50/50 settlement. North and South. Current settlements, as of turn 104, are excused from this clause. Any future settlements in the jungle area, prior to turn 154, must be approved by the other nation. This will require a lot of work due to both teams having settlement on either side of the Continental Divide*
4. During the peace any unit must be granted permission prior to entering the half controlled by the other tream.
5. Naval units must equally be granted permission to be one tile from a cultural border.
6. A Middle Age technology will be offered at half price by MIA to KISS that is not one of the two techs MIA received with TNT (per their agreement) nor a tech KISS is currently researching. The specific half-price technology must be agreed on by turn 140.
7. Free ivory to KISS for 20 turns.
Whomp mentioned that there was to be no clauses ... peace is garanteed to turn 154.
@gbno1fan .. regarding your comment about us buying peace ... of course we are, some citizens do not like the idea and feel that because we are stronger then we are in a better position ... but bottom line KISS' initial strike on our flanks would have casued us no end of problems and I think that they would also have been followed by a strike on a lux town.
But the bottom bottom bottom line is that we are paying for PEACE ... I guess we should place a value on it ...
1. Ivory (useless if in war ... in peace it stops a potential trade with Nuts)
2. 50:50 Continental Division ... what we wanted anyway.
3. No units in territory ... we have explored most of their accessible lands already.
4. Peace until Turn 154 ... time to grow and also get defences setup NOT at the last minute, also get more cities in our Cultural Wall which will allow swift reinforcement.
... I think it is worth it.
