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Klisz's Civs

Discussion in 'Civ5 - New Civilizations' started by Klisz, Nov 12, 2015.

  1. Klisz

    Klisz King

    Joined:
    Aug 18, 2014
    Messages:
    805
    Trinidad and Tobago has just been updated with a new leaderscene by DarthStarkiller.
     
  2. Hoop Thrower

    Hoop Thrower Cyberbolivarian Inkarri

    Joined:
    Aug 5, 2013
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    2,487
    Location:
    Chile
    Yay! No more freakishly huge head man.

    ...Of course Steam comments has someone complaining in russian for no apparent reason.
     
  3. DarthStarkiller

    DarthStarkiller King

    Joined:
    Jun 2, 2015
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    Location:
    Santos, Brazil
    Apparently he is complaining that it is more annoying to have as an opponent than Greece, in terms of city-state competitiveness.
     
  4. Klisz

    Klisz King

    Joined:
    Aug 18, 2014
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    805


    Pombal is released! Happy Portugal Day (even if it's June 11 in Portugal itself, and only seven minutes away from midnight here).
     
  5. thunderbird_14

    thunderbird_14 Prince

    Joined:
    May 21, 2016
    Messages:
    323
    Location:
    Isles of Marble de Pilipinas
    Thanks for the release :clap:
     
  6. TranquilSilence

    TranquilSilence Grumpy Snufkin

    Joined:
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    Location:
    Bright Side of the Road
    Thanks for the release - it's a welcome addition to the pool of playable Portugals.

    I might have to give him a try soon - it'd be nice to be playing as Portugal, rather than them constantly being at my throat as is the case in my current EUIV game :p
     
  7. Klisz

    Klisz King

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    Last night I started an actual game for the first time in a while, and it definitely seems to me that Pombal's UA is too powerful. I think the production bonus needs a cap, but I'm not sure how high it should be. Does anyone have any thoughts?
     
  8. TranquilSilence

    TranquilSilence Grumpy Snufkin

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    Would decreasing the actual percentage per policy work, instead of applying a cap? Reducing the production bonus to 1% would achieve many of the same results of the cap, whilst still having the UA progress throughout the game.

    Alternatively you could give him 5% production per Social Policy tree completed, which would be similar to the above solution. If a cap would need to be introduced, I assume that 25% would be suitable?
     
  9. Danmacsch

    Danmacsch Geheimekabinetsminister

    Joined:
    Jan 14, 2014
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    Location:
    Copenhagen, Denmark
    Reducing the actual percentage to 1 is the best choice IMO. On top of that, if it was up to me, I would also make a total cap at 25%. Likewise, I would reduce the policy cost modifier from 10% to 5% for met major civilizations :).
     
  10. _xSyracuse

    _xSyracuse Chieftain

    Joined:
    Jul 6, 2016
    Messages:
    4
    Location:
    Charlotte, North Carolina, USA
    Hello, just wanted to ask if you Kassite and West German Mods are still happening.
     
  11. Klisz

    Klisz King

    Joined:
    Aug 18, 2014
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    805
    Yeah, I don't have an ETA though
     
  12. _xSyracuse

    _xSyracuse Chieftain

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    Location:
    Charlotte, North Carolina, USA
    YAAAAAAY

    Anything I can do to help?
     
  13. Klisz

    Klisz King

    Joined:
    Aug 18, 2014
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    Well, their main barrier to release is my sheer laziness with working on them, so if you have a solution for that... :p

    Unrelatedly, Pombal has been updated!



    Changelog:
    - Fixed a bug where the Wine Company's gold from foreign trade units in your territory would only function if all of the tiles in workable range are owned
    - UA now grants only +1% Production per Policy, with a cap of 25%, and only -5% Policy cost per met civ with more (still with a -30% cap)
    - Added new leaderscreen, courtesy of DarthStarkiller
    - Altered the capitalization of the UA name on advice from DarthStarkiller
    - Nerded UA; see infographic for details
    - Fiddled with the map colors
     
  14. Klisz

    Klisz King

    Joined:
    Aug 18, 2014
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    805
    The UI uses Firaxis' unused obelisk model as a placeholder for now, and the civ and leader pedias are empty, but despite these small incompletions...



    The Kassites are released!
     
  15. ldvhl

    ldvhl ніщо

    Joined:
    May 15, 2013
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    2,203
    Thanks for the release Klisz!
     
  16. shaglio

    shaglio The Prince of Dorkness

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    Location:
    Lawrence, MA, USA
    Oh good, something to get me through the dog days of pre-civ-6-release!
     
  17. retrocity5

    retrocity5 The American Monarchist

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    Wow, I always thought Poland's second color was black. Apparently not.
     
  18. retrocity5

    retrocity5 The American Monarchist

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    I like it. Not to be much of a jerk but Gilgamesh looks kinda out there. Like he doesn't belong. Sorry, I think I'll just return to the inartistic corner where I belong. It's really great though!
     
  19. TPangolin

    TPangolin Just the worst person

    Joined:
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    Location:
    Sydney, Australia
    I agree to a certain extent. Art can always be improved, but the design matters a whole lot more.

    I quite like the design actually. It's a really nice counter to Assyria without being derivative.

    Do you have any in-game pictures of the UI?
     
  20. Klisz

    Klisz King

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    Do you mean that using Gilgamesh for Burnaburiash at all feels out of place, or just that his head looks odd on that body?

    It's no problem - I can't improve without criticism, after all!

    I was actually thinking of it as a Babylon counter, but it does work well against Assyria too. A nice coincidence that both Firaxis Mesopotamian civs have science-related abilities.

    Spoiler :


    It's using the obelisk model (same as JFD's Akhenaten) as a placeholder for the time being.
     

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