ParadigmShifter
Random Nonsense Generator
I'd like some wonder advice too. When I first started about 2 months ago, I was on Noble level (vanilla) and could build early wonders so I went for them. If I wasn't that +2 cultural civ trait (forget its name) I would build stonehenge, and then grab the pyramids for representation early (since I normallly had only 3 big cities by then and the research boost is nice too).
Now I'm on Prince (warlords) and my strategy has changed, I go for the early Oracle in my second city (normally with copper so a production city). If I'm financial I can normally get civil srvice, even on Prince, with some cottages and cash from huts. Otherwise I get code of laws or iron working. Then I go for the great library but am normally beaten to it by the AI, probably because I go meditation->priesthood rather than poly for literature. I'm always first to alphabet. Then I'm wonderless for the rest of the game except I seem to always build the eiffel tower even though I'm not going for cultural by then, but it helps with the domination style land grabbing, a bit. I get the space elevator of course for the space race backup (well primary I suppose) plan, which seems to be my only chance at Prince at the moment (although my last game and first win I could have gone for domination if I had backstabbed my buddy Roosevelt but I like to play fair-ish).
So what early/mid-game wonders should I be going for? I'm normally building infrastucture (forges, libraries, factories, health and happy i.e. markets and grocers) plus a navy to stop intercontinental shenanigans when they happen.
It just seems like with the Oracle ther's a lot of catching up to do in the first quarter of the game and don't build any wonders (world wonders anyway) until the modern era. What good ones would improve my play for various leaders/win types?
I can normally win the liberalism race on Prince but by then I seem to lack some crucial techs for invading others (i.e. I haven't got feudalism and am facing longbows, and no-one wants to trade, ok so I build cats and maces but AIs love to be on a hill and city garison promos means a lot of losses and my stack just peters out, so I have to sue for peace - normally getting a so-so tech or cash out of it).
So any advice chaps/chapesses? I tend to cottage mainly but am warming towards high food since in my first win on Prince I captured Madrid on floodplains and it was GP heaven, shame it was a triple holy city so that meant priests - which only came from the Oracle city anyway, wasn't a good site for Oxford or Wall Street - only two cottages - but that was OK, built the NE and should have built globe theatre I suppose but I think I went for the hermitage instead, a sort of nothing build really, I wasn't going to get a cultural victory anyway).
My win was a bit of a fluke anyway, Izzy declared war early and comitted suicide and then Ragnar attacked but only pillaged when he could have finished me off, I had to do suicide pike followed by a knight to finish off each cavalry (which he didn't stack, duh). Luckily I bribed Roosevelt to attack with liberalism, he was more advanced than me at that stage.
So any comments or suggestions are welcome.
Now I'm on Prince (warlords) and my strategy has changed, I go for the early Oracle in my second city (normally with copper so a production city). If I'm financial I can normally get civil srvice, even on Prince, with some cottages and cash from huts. Otherwise I get code of laws or iron working. Then I go for the great library but am normally beaten to it by the AI, probably because I go meditation->priesthood rather than poly for literature. I'm always first to alphabet. Then I'm wonderless for the rest of the game except I seem to always build the eiffel tower even though I'm not going for cultural by then, but it helps with the domination style land grabbing, a bit. I get the space elevator of course for the space race backup (well primary I suppose) plan, which seems to be my only chance at Prince at the moment (although my last game and first win I could have gone for domination if I had backstabbed my buddy Roosevelt but I like to play fair-ish).
So what early/mid-game wonders should I be going for? I'm normally building infrastucture (forges, libraries, factories, health and happy i.e. markets and grocers) plus a navy to stop intercontinental shenanigans when they happen.
It just seems like with the Oracle ther's a lot of catching up to do in the first quarter of the game and don't build any wonders (world wonders anyway) until the modern era. What good ones would improve my play for various leaders/win types?
I can normally win the liberalism race on Prince but by then I seem to lack some crucial techs for invading others (i.e. I haven't got feudalism and am facing longbows, and no-one wants to trade, ok so I build cats and maces but AIs love to be on a hill and city garison promos means a lot of losses and my stack just peters out, so I have to sue for peace - normally getting a so-so tech or cash out of it).
So any advice chaps/chapesses? I tend to cottage mainly but am warming towards high food since in my first win on Prince I captured Madrid on floodplains and it was GP heaven, shame it was a triple holy city so that meant priests - which only came from the Oracle city anyway, wasn't a good site for Oxford or Wall Street - only two cottages - but that was OK, built the NE and should have built globe theatre I suppose but I think I went for the hermitage instead, a sort of nothing build really, I wasn't going to get a cultural victory anyway).
My win was a bit of a fluke anyway, Izzy declared war early and comitted suicide and then Ragnar attacked but only pillaged when he could have finished me off, I had to do suicide pike followed by a knight to finish off each cavalry (which he didn't stack, duh). Luckily I bribed Roosevelt to attack with liberalism, he was more advanced than me at that stage.
So any comments or suggestions are welcome.