Thalassicus
Bytes and Nibblers
Please see the Common Checklist for a full list of known unsolvable issues. This thread is for information purposes only. It explains the most frequently-asked issues only Firaxis can directly solve. If you encounter a problem not on this list, please see the Solving Bugs thread to report the issue.
1. Mounted archer bug
Each unit (archer, crossbow, longbow) belongs to a combat class: archers, soldiers, siege, etc. Firaxis created these combat classes:
Foot melee
Foot ranged
Mounted melee
Mounted ranged
Ship melee
Ship ranged
Originally mounted ranged were grouped in the "mounted melee" class. This caused weird situations like chariot archers (but not foot archers) getting ranged-attack penalties against spearmen.
Then they moved to the "foot ranged" class. That solved the spearman problem, but caused other problems. Anything with bonuses to "mounted melee" like Stables or Mongolia's +1 to "mounted" units, no longer affected mounted archers like chariots and keshiks. These mounted units were now classified as footmen, instead of mounted.
The obvious solution is to fill in the missing "mounted archer" combat class. I did that, but then discovered our current modding tools can't assign attack animations to new combat classes. The animation thing is purely visual, while the other problems described above affect gameplay, so I decided to fix the gameplay issues and just live with the visual oddity. Firaxis will hopefully give us the capability to associate combat animations with new combat classes some day.
1. Mounted archer bug
Each unit (archer, crossbow, longbow) belongs to a combat class: archers, soldiers, siege, etc. Firaxis created these combat classes:
Foot melee
Foot ranged
Mounted melee
Mounted ranged
Ship melee
Ship ranged
Originally mounted ranged were grouped in the "mounted melee" class. This caused weird situations like chariot archers (but not foot archers) getting ranged-attack penalties against spearmen.
Then they moved to the "foot ranged" class. That solved the spearman problem, but caused other problems. Anything with bonuses to "mounted melee" like Stables or Mongolia's +1 to "mounted" units, no longer affected mounted archers like chariots and keshiks. These mounted units were now classified as footmen, instead of mounted.
The obvious solution is to fill in the missing "mounted archer" combat class. I did that, but then discovered our current modding tools can't assign attack animations to new combat classes. The animation thing is purely visual, while the other problems described above affect gameplay, so I decided to fix the gameplay issues and just live with the visual oddity. Firaxis will hopefully give us the capability to associate combat animations with new combat classes some day.