Korea?

darski

Regent in Training
Joined
Jan 29, 2007
Messages
3,075
Location
Ontario, Can.
I am trying my Korean games but have hit a snag.

I have made the major mistake of trying a new terrain graphics mod and that is against me. it is the watercolour mod - which I think I will like but I thought I had lots of forest and it is all jungle (abandoned the game when I saw that)... square after square of it. But I have to make this change sometime and it just happens to be now with the Koreans.

I gave up several starts as they were all desert - one was a flood plains start square... yeah try getting a settler out of that one before they start taking your pop points.

Anyway, i am finding it difficult to get a handle on Korea. I don't play Greece very often so that might be why I am not comfortable yet with these traits. Any suggestions or recommendations... like don't play with the Sumerians :lol: on the map.

Whatever Korean game I play now, I have to play over with wider spacing so I need a reasonable start. That is why I am being a bit fussy about the start as I don't feel comfortable with widely spaced cities anymore.

I will be back in about 3 hours so I will check to see if anyone has some thoughts on this Civ.

:hmm:
 
Korea is a bit slow out of the starting gate, so you'll want a food rich start. They tend to get better toward the late middle ages/early industrial. A decent tribe for a Diplo or Space Race VC. More later.
 
What VC do you want Darski? You don't need many cities to win, so I wouldn't worry about having all that much food. See here http://forums.civfanatics.com/showthread.php?t=102820 *and especially read the comments about Korea and their UU*. I don't know how many games I've "survived" with just one city until the end, so read the comments more than the articel there. Again, what VC do you have in mind, what sort of map?
 
I might try for a space race with these traits. That means you have to plan for the long haul. I have permanently disabled (imaginary here) the UN vote.

I play small worlds because I like a game to play and be finished in a reasonable amount of time.
 
Their UU is one of the more finicky ones, being wheeled and also unique. If it is captured, it is destroyed, so you can't capture it back. It needs roads to cross swamps, jungles and mountains. It also has no defensive value, so must always be guarded. Last but not least, you cannot easily tell its promotion status, theres nothing to really tell you except the height of the little colored ball.
 
that brings up an important point... can the H'wacha be upgraded?

I have gotten better at looking for that little ball since the point was made here a while back but it would be annoying to always be checking for it.

Well they are next on the list so play them I must. (In most of my games, they are the poor relation that I am nice to most of the game)
 
Yes, they upgrade to artillery, but the one thing I forgot to mention was lethal bombardment. In tandem with artillery, they are great for killing enemy units. Redline them with artillery and hmmm them to death with hwacha. You'll get the little joke later. I recommend keeping them and building artillery to complement your hwacha.
 
I like Korea; I got my first Regent win with them. I was playing vanilla at the time and the H'wacha didn't have lethal bombardment -- a disappointing discovery when I tried to start my golden age. Despite that mid-game change in plans, I was able to start my GA with wonders and still got the spaceship victory.
 
I really like Korea. In 'Goz12' we won a Deity SS as a 5CC, and I've played them many times since with similar success.

I've found that the H'watcha has a limited shelf-life, though; it just doesn't cut the mustard against IA defenders in cities, commonly giving just one or two hits out of twenty.
 
I think I am getting close to metallurgy so my UU is not too far away and I have not triggered a GA yet.

@ DN.. are you sure you were playing Vanilla? Korea wasn't in the original 16 tribes.

This is a better start than the others I tried and I am hoping that my awareness of the map will help when I try the wide spacing. That is really making me nervous.

Maybe some wars would have been a good idea. Trondheim is building SoZ and I don't really want to face those AC with zerks. I might just have to rev up some knights and put a little chivaree on the To do list.

I could use some H'wacha for a war against the Vikings and get a golden age from that. Might help in the overall scheme of things.
 
actually, if you're going for metallurgy I would just go for military tradition and own with cavalry....
 
I might try for a space race with these traits.

I like Greece/Korea for a space race. The Commercial trait gives you extra gold to put toward research, and the Scientific gives you cheap libraries & Universities to multiply your extra gold. Depending on how well your rivals are researching, you may be able to put off building the Theory of Evolution until the Modern Age. Be sure to gift any scientific rivals up at the age change to get a second-tier free tech.
 
Well that was one of my more memorable games. I continued playing after I got a Dom win because I just wanted to see which Civ (England or the Vikings) would pull a war first.

I had over 17,000 gold in the bank and got to build my first Aegis cruiser. didn't use it but I built one. :lol:

I appreciate the help with this. i am still not convinced that I played the Koreans very well. My space race didn't happen after all. I did build the ship after the win.

I had huge amounts of land and got more from wars but that did nothing to improve my chance at a space race. I am just not getting this. (((sigh)))

@Bucephalus.. you were right about the win/loss ratio with the H'wacha. I didn't get many built before there was no need and then RP came along.
 
@Bucephalus.. you were right about the win/loss ratio with the H'wacha. I didn't get many built before there was no need and then RP came along.

It's worth keeping a few around, though - they perform quite well against units in the open - just mix them up with Arty, and use against red-lined units.
 
Has anyone ever had a H'wacha spawn a leader? In my last game as Korea I gave the H'wacha's a real shot at glory, but when finally an already veteran H'wacha promoted, it promoted to veteran for the second time?!
This was quite discouraging. Are the H'wacha's broken? If they really don't promote any further than veteran status, you're better off attacking redlined units with your ordinary units for the chance to generate a leader, but that means a H'wacha is no better than an ordinary cannon. Disappointing.
 
They can spawn leaders, but it's hard to keep track of which ones are elite. Also, they only spawn a leader(or promote) on the actual kill shot, just damaging an enemy doesn't count.
 
this is a bit off topic here, but I'm just curious as to if an elite air unit or an elite sea unit can spawn GLs

I've never had it happen, but there's a first for everything (mostly)

and a follow up question, in the editor (at least in conquests) it has a tag in the "Improvements/Wonders" section that says "requires elite naval unit"
has anyone EVER seen that used in a game? I haven't
 
Air units and sea units never spawn leaders. The other thing is for stuff like a "naval academy", a small wonder that produces ships in the Napoleonic Wars scenario. Not sure why that never made it into the regular game.
 
Air units and sea units never spawn leaders. The other thing is for stuff like a "naval academy", a small wonder that produces ships in the Napoleonic Wars scenario. Not sure why that never made it into the regular game.

ooh... thanks for the info.... it just doesn't seem to be that useful of a Tag if you ask me
 
Back
Top Bottom