You should play Arabia because your assumptions are off. A small number of wonders and great people alone account for a fantastic number of historic events. You can get a religion much easier (less risk). Your UA generates early science and culture which makes the wonders less risky. Korea might have more raw science, but Arabia has better odds to build something like University of Sankore. The historic event income is great even without archeologists.I assume Arabia probably needs to build a number of wonders and grab a number of dig sites in order to pull off enough historic events to truly shine. Competition for wonders can be fierce and grabbing dig sites can be difficult if you're in wars or don't have open borders for whatever reason. If you pull off both of those then maybe Arabia should be stronger?
Is it that hard to protect trade routes? If one dies, just build another one? They are incredibly cheap. Its way easier to keep trade routes running than to keep golden age going.With Portugal you need to keep those trade routes up and running. You could fall back on internal routes if really necessary but that's not always ideal. If you're at war and your routes are getting plundered then that science gravy train will stop. If you're able to keep your routes up and running the whole game then maybe, again, Portugal deserves that strength?
If you want to talk about risk, how about the risk that Korea appears on a coast with very little land that just isn't viable for tradition? You aren't going to feed many specialists by working coast tiles. If you take progress or authority your unique ability is clearly, dramatically worse than Portugal's.
I maintain that the Seowon needs a buff.