chicorbeef
Emperor
- Joined
- Dec 26, 2017
- Messages
- 1,561
Should the Seowon's Production Cost be reduced to fit the same buildings in its tier (like Caravansaries/Amphitheatres)?
Would make it that you have two science buildings at the based classical era (library and university).Should the Seowon's Production Cost be reduced to fit the same buildings in its tier (like Caravansaries/Amphitheatres)?
It already is that way.Would make it that you have two science buildings at the based classical era (library and university).
That are classical-era cost instead of 1 medieval-era cost(at classical era) and 1 classical-era cost.It already is that way.
Are we just going to remove Logistics on all Units?
Slingers lost logistics because it was truly broken (some people just throw this word around, but logistics on turn 10 truly breaks the game. It makes all other aspects of the game trivial, because it alone is enough to win). They were without competition the best UU, so they got nerfed.
The ChuKoNu was not broken. It was very good, but not necessarily better than other UU, and China overall was still very strong without its UU. Maybe I'm biased, but I'm still not convinced this nerf was necessary.
The H'wacha is a lot less good than either of those units were. Korea is not well geared towards offensive wars, so its harder to abuse. The civ's UA and UB are weaker than China's IMO. You also need iron to promote H'wacha, meaning you cannot get infinite logistics-cannons. And mass cannons are generally not as good as mass-crossbows or muskets, because a lot of things can kill a cannon in one hit that won't kill archer-line units.
TL;DR
I think the H'wacha should keep logistics; it isn't as strong as the other UUs who lost it.
Nah, you look at it wrongly. Just because you have high science, it doesn't mean that you have low production. It's only relatively low to science. It just means that you can unlock more buildings faster, not that you would have higher production if you didn't have that high science (even if production would be relatively higher, but it doesn't matter)The Seowon is a nice UB, but the production cost makes it so the earlier tect tree unlock adds very little bonus. Korea is already generally a bit production deprived because of specialists and faster tech progression. I bascially had to take the reformation belief that allows purchasing later science buildings with faith, just to keep up.
Nah, you look at it wrongly. Just because you have high science, it doesn't mean that you have low production. It's only relatively low to science. It just means that you can unlock more buildings faster, not that you would have higher production if you didn't have that high science (even if production would be relatively higher, but it doesn't matter)
I think there are two ways to play Korea. The first is tradition great person focus. Here, the Seowon's early unlock is unimportant (but it's still a good unique building)The Seowon is a nice UB, but the production cost makes it so the earlier tect tree unlock adds very little bonus. Korea is already generally a bit production deprived because of specialists and faster tech progression. I bascially had to take the reformation belief that allows purchasing later science buildings with faith, just to keep up.
Also a bit personally unlucky as the first golden age popped before I can grab either the Seowon, or the national wonder that gives golden age boost.