Korean UA - Specifics

It only works in the capital. But you can sell/rush buy/rebuild a Library. Just tried this the save game I had from earlier today, but with a Library (cant sell the Free Library from GL anymore), and it is pretty sick. Got all the last few techs all in 1 turn (I have 2000 science per turn). I hope they fix it. And I also want to know which wonders/buildings specifically give the tech boost.
 
I have to say (and I have only played one game with Korea so far) I am pretty underwhelmed by Korea. I know, I need to give it more time, maybe develop a slightly different strategy; but to me, it seems Korea is on par with one of the 'standard' Civs, and not quite as OP as it first seemed (and as most DLC civs have been so far -- Babylon). But hey, maybe that's a good thing . . .
 
I have only played one game and was kind of messing around, but I feel they are pretty strong. We just havent found the right tactics for them yet. One could go tall and fill ALL special person slots (that is ALOT of extra +2 sciences). Or go wide and get only scientist special slots. Or do both. Tradition behaves different too and some wonders are different too. Give it time, I think they will be one of the stronger ones. They definitely play different kind of different, which I like.
 
Yeah I think Korea is a pretty strong civ. I wouldn't say they are overpowered but I'd be putting them as top tier for sure. It may be just because they are new and I kind of like them but I feel they may be among the top 2 or 3 civs in my books at least.

Their free tech boost thing is good but I don't feel its overpowered. It is too early to state that for sure, of course. My feeling is though that the very early tech boosts don't amount to very much.

Consider the library. If you build it (or the GL) early as most people do, you will get about 50:c5science: as your boost. Nice but hardly game breaking. If you delay the library in the hopes of getting more free science, you are losing out on the library bonus itself for quite a long time. You would've been further ahead to have just tried to get the GL like any other civ and get a full free tech of your choice. So that part hardly seems overpowered.

A similar argument can be made for the NC. If you delay it, sure your boost will be more but you are losing a lot of :c5science: by the delay. So again I don't see a great deal of advantage to the delay. Again you might be able to net 75 - 100:c5science: here is my feeling from the UA.

So then it turns to the latter ones. The university can be tailored to grab you a nice beaker chunk. Again it's nothing you want to delay too long as you are missing out on running scientists and hence generating GSes and such... but you can get another nice chunk of free beakers.

The later ones of course you can tailor just like regular RAs. However at that point getting a free RA is nice but hardly game breaking. So my feeling is they actually did a good job here making it nice but not too overpowered.

The actual scientists are pretty darn impressive though! Each one generates 5:c5science: which in your capital translates into 9.15:c5science:. So you almost get 20 extra with running 2 in the capital. That's very nice! In fact even running engineers for the science seems like it might be efficient, especially if you want to generate a GE.

One thing I never expected (but should have) is you get that science from the unemployed people too. Not sure that's all that useful but if you have some crazy grassland food start with no production, those unemployed people might be able to push science forward and boost production a touch. Not exactly a goto option but might be something to consider if you really want that tech 2 or 3 turns earlier (like say to bulb something with the GL)

EDIT: Oh yeah.. forgot... regarding the exploit. Yeah it's completely insane. Think about combining it with mercantilism and Big Ben... who needs friends for RAs? Why help the other civs out? Just spam your own... they never get broken! It's definitely on my not to use list of exploits :)
 
Just FYI...

I am reasonably confident that the PT and Rationalism modify the UA tech boost. I built a public school and got 3/4 of the median tech beakers. I had the PT but not rationalism opener yet - am aiming for freedom finisher first as I have dropped tons of GPIs.
 
I'd say going for rationalism -> secularism as soon as possible is the best way to go.
+7:c5science: per scientist and +4:c5science: per artist/engie/merchant isn't too bad :)

By the way, statue of liberty is definately +2:c5production: per specialist instead of +1:c5production:. That thing is overpowered beyond belief. Needs a hotfix.
 
So which wonders are confirmed to work and which don't work for Korea's UA science boost purposes?
 
The only world wonder I have found that triggers the UA boost is the GL. The NC and Oxford trigger it as well. The PT does not trigger it but seems to modify the amount you get from further UA boosts.
 
Yep vexing is right. I just sold the library in the capital and rush bought it back. My research jumped when I did it... yay for exploits?

Hah, I'm not surprised in the least. First time I heard what the Korean UA does I already started wondering if the Firaxis goons would once again forget to close the door on this obvious exploit. And whoop-de-f'n-doo, here we go again with a brand new exploit that is a carbon-copy of what they just fixed last patch. Idiots!

Just how many times must the players find and complain about these completely obvious sell-and-rebuild exploits before the developers get a clue? You'd think they'd have gotten it by the last patch where they had to fix the free Library exploit, but no.
 
Hah, I'm not surprised in the least. First time I heard what the Korean UA does I already started wondering if the Firaxis goons would once again forget to close the door on this obvious exploit. And whoop-de-f'n-doo, here we go again with a brand new exploit that is a carbon-copy of what they just fixed last patch. Idiots!

Just how many times must the players find and complain about these completely obvious sell-and-rebuild exploits before the developers get a clue? You'd think they'd have gotten it by the last patch where they had to fix the free Library exploit, but no.

You'd think purveyors of 5$ dlc would know better than to underestimate human greed.
 
So what you're saying is that I get a free RA every time I build the buildings that I'm going to build in the early game anyway?

Yeah, that's broken. Babylon is going to get more raw :c5science:, but Korea is going to realize their :c5science: boost faster.

Only in your capital. Woo 1 free RA when you build a library. That's hardly broken so long as you don't exploit it by constantly selling and rebuilding your library.
 
Only in your capital. Woo 1 free RA when you build a library. That's hardly broken so long as you don't exploit it by constantly selling and rebuilding your library.

It's going to amount to a lot more free :c5science: than Babylon's UA does these days. The RAs from the Library/GL/NC are as effective as Babylon's UA at speeding along Education, and later on they (as well as the buff specialists) confer a ton of tech.
 
Bumping to see if there are any comments in re GaK's new RA calculation method.

If the yield from RAs depends on the science output of both civs signing it, then how does Korea's UA work now?
 
Bumping to see if there are any comments in re GaK's new RA calculation method.

If the yield from RAs depends on the science output of both civs signing it, then how does Korea's UA work now?

Korea's UA doesn't have anything to do with RAs; the UA works the same as it always did - +2 science for each specialist and GP tile improvement, and an unspecified science boost for buildings and Wonders (whichever Wonders the "scientific ones" are). I presume the civ that signs an RA with Korea (or Babylon, or the Maya) just has an advantage because they'll get a greater science boost than signing with other civs.
 
I tested korea's science boast from resarch buildings and the boast I got seams to be the median of the techs you can resarch. I speak about GnK
 
If you build the GL do you lose the tech boost from the library if you had built it first since GL comes with a free library?
 
I haven't tested korea UA with GL

I routinely build GL with Korea, so I'm not sure what bonus the normal library gives...

In my last Korea game I got The Wheel for free from the UA science (without having started researching it), in addition to the GL's free tech.
 
I routinely build GL with Korea, so I'm not sure what bonus the normal library gives...

In my last Korea game I got The Wheel for free from the UA science (without having started researching it), in addition to the GL's free tech.

I think the bonus breakers are added to the tech you will resarch next so I think you can control which tech the breakers will go to by having that tech as your curent resarch project.
 
I think the bonus breakers are added to the tech you will resarch next so I think you can control which tech the breakers will go to by having that tech as your curent resarch project.

I'd finished a tech the same turn, so it chose me a random one to work on - but the beakers were sufficient to complete it from scratch. Not sure if there was any overflow.
 
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