4000 BC (1)- Move settler north, reveals more plains and another source of gems. Worker roads on starting FP.
3950 BC (2)- Settler founds Rome. Starts on warrior. Start on min towards writing.
3850 BC (4)- Worker finishes road, starts farm.
3650 BC (8)- Worker finishes farm, moves towards gems.
3600 BC (9)- Worker starts roading gems. Reveals a source of game WNW of Rome.
3500 BC (10)- Rome finishes warrior starts on another.
3450 BC (11)- Rome expands.
3400 BC (12)- Warrior finds large desert SW of Rome...
3350 BC (13)- Conscript
Portuguese warrior pops out of the fog NW of Rome.
Sell warrior code to them for pottery + 45 $
Our warrior spots a flood plain + oasis wheat + hills/mounts SSE of Rome.
3300 BC (14)- the
Portuguese warrior moves into our territory.
Rome: warrior => settler (10, growth in 6)
Ask Portuguese to leave.
3250 BC (15)- the
Portuguese warrior seems to be just cutting through... Portuguese get
Bronze Working
3200 BC (16)- Rome get diseased...

Portuguese get
Ceremonial Burial...
Warrior discovers mounts and a grassland area near FP wheat
3150 BC (17)- Worker finishes road to gems, Rome gets happy, he goes to another flood plain.
Warrior discovers gold (resources)
3100 BC (18)- Worker starts roading FP
3050 BC (19)- Second warrior discovers west coast + two sugars near game.
Summery:
Portuguese seem to be bottlenecked north of us, due to the fact that the coast are very close, unless there is an isthmus somewhere. There is a large desert taking up the land W to S of Rome. But there are some good city sites SE of Rome and W. The next player should place the settler in the sugar + game region, cutting off Portugal. Then the next one should be SE of Rome. Keep researching writing minimally, then full throttle to Map Making.
DO NOT GO FOR PHILOSOPHY!!!! THIS WILL BE THE TECH WE WILL NOT RESEARCH FOR THE ANCIENT AGES!!!! One of the new cities should build a granary to make up the fact Rome should be building the Lighthouse. After Maps, if Portugal got writing, you can sell philosophy to get bronze working and then research iron. Then the rest should fall into place.
Save
South chunk.
West chunk.
Roster:
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Kurtson=== Just played
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Sasquatch= UP!
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Mumpulus== On deck!
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TheRat
-
Overseer
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Tasslehoff
- (
lürker)
Rules (sort of):
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We need the lighthouse
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We can't get the great library
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We have to leave one AA tech unresearched (philosophy?)
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No wonders other than lighthouse
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Small wonders allowed (Pentagon, Heroic Epic, etc.)
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We can only raze foreign cities.
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Once we declare war, no peace signing!