alcaras
Warlord
- Joined
- Dec 27, 2005
- Messages
- 213
I'm considering starting an ALC-style game with the following settings:
Small Pangaea
High Sea Levels
Natural Coastlines
No Tech Trading
No Tech Brokering
Aggressive AI
Choose Religions (for flavor)
Myself and 9 other random civs
Prince Difficulty
Quick Speed
--
I've been playing these settings lately and have had a lot of difficulty, so I figure a groupthink game would be useful to myself (and others!) to solicit advice and learn what I could be doing better (and have other folk's benefit).
I do have a few questions:
1. Is this worth doing? Would people be interested?
2. Which civ should I go with? I'm of two minds:
2a. One could go with the strongest possible civ, which would be ... ?
2b. One could go with the weakest possible civ for this situation, which would be ... ?
I am leaning towards going with the weakest possible civ/leader for this situation, just to make things a bit harder instead of relying on excellent traits/UU/UBs. However, I'm not sure which civ/leader that would be. Your thoughts are appreciated
My general plan is as follows:
- Early rush against a neighbor (and there will be neighbors)
- Consolidation
- Either macemen or grenadiers against another neighbor
- Ignore religion until one of the powerful religious blocks spreads to me
- Continue the consolidation/conquest cycle until Domination
Think this is worth taking a shot at? Would folks be interested? I know the settings are a little unusual, but I find them a fair challenge to 'raise the level of my game' (and also no tech trading and aggressive AI vaguely mirror what one experiences in MP games, along with the proximity of neighbors on a small map).
Small Pangaea
High Sea Levels
Natural Coastlines
No Tech Trading
No Tech Brokering
Aggressive AI
Choose Religions (for flavor)
Myself and 9 other random civs
Prince Difficulty
Quick Speed
--
I've been playing these settings lately and have had a lot of difficulty, so I figure a groupthink game would be useful to myself (and others!) to solicit advice and learn what I could be doing better (and have other folk's benefit).
I do have a few questions:
1. Is this worth doing? Would people be interested?
2. Which civ should I go with? I'm of two minds:
2a. One could go with the strongest possible civ, which would be ... ?
2b. One could go with the weakest possible civ for this situation, which would be ... ?
I am leaning towards going with the weakest possible civ/leader for this situation, just to make things a bit harder instead of relying on excellent traits/UU/UBs. However, I'm not sure which civ/leader that would be. Your thoughts are appreciated

My general plan is as follows:
- Early rush against a neighbor (and there will be neighbors)
- Consolidation
- Either macemen or grenadiers against another neighbor
- Ignore religion until one of the powerful religious blocks spreads to me
- Continue the consolidation/conquest cycle until Domination
Think this is worth taking a shot at? Would folks be interested? I know the settings are a little unusual, but I find them a fair challenge to 'raise the level of my game' (and also no tech trading and aggressive AI vaguely mirror what one experiences in MP games, along with the proximity of neighbors on a small map).