Landfall 0.58 (realtime colonization)

I know in the controls there is some button that will auto-explore ships. The pathway isn't very efficient, but I assume that is an algorithm issue.

The harvesting confused me at first as well. If you notice that when you click on a square in your city(indoor or out), it shows the good it produces. Sometimes clicking that good changes it to other available types.

Definitely agree on the speed and the roads.
 
This sounds very promising, but it brings my laptop to its knees. (800MHZ 130MB RAM). Possibly due to my extreme lack of memory, none of the textures are being loaded.
 
i will actually attempt to convert it to turnbased. I think the game will be hard in the long run to keep in realtime. Also stuff like pirating other ships is hard in realtime.

I will add roads of course.

One idea is to remove extra workers for upgrading a city, but enable building of colonists for food. That way a city CAN grow by itself but its still cheaper to rely on immigration.

Plantage outputs goods depending on what type of terrain its built upon. And clicking a completed plantage will allow you to cycle available output-options (there is most often only one choice)

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