Landing operations - realistic or not?

They require a promo? I was under the impression that it was free. If said promo costs sufficient gold or is far enough down the tree, I guess I can accept this.

Uhu.

http://well-of-souls.com/civ/civ5_promotions.html

I don't think it costs gold, but experience points. If you want to have a transport unit, you must waste one of your promotions on embarkation instead of actual combat promotions.

So it won't be like all your enemies will flee by transforming into transports just like that. And I think that's nice!

Off-note: Civilization series certainly isn't aiming for realism. Its developers want it to be a good game instead of a history simulator. Therefore people who are looking for realism from Civ are a bit silly, no offence!
 
I think I read somewhere that the embarkation won't require any promotions after researching a certain technology (Optics?)
 
At the gamescom, embarking neither required a promotion nor experience points. You could just move the unit on water, and that was it (the turn was then finished for the unit, yes).

Oh, then I'm sorry for misleading information!
 
I think I read somewhere that the embarkation won't require any promotions after researching a certain technology (Optics?)

Oh yes, that's also needed.

Oh, then I'm sorry for misleading information!

We have no idea if it has changed in between, you could also be right :dunno:.
 
I find the idea that the idea of "a good game" and "realism" are somehow mutually exclusive to be laughable.

Realism goes a long way towards good gameplay. The more realism they take out, the less fun the game becomes, in my opinion.
 
I find the idea that the idea of "a good game" and "realism" are somehow mutually exclusive to be laughable.

Realism goes a long way towards good gameplay. The more realism they take out, the less fun the game becomes, in my opinion.

It depends. Sometimes adding realistic elements is fun, sometimes it just needlessly complicates the game.
 
I find the idea that the idea of "a good game" and "realism" are somehow mutually exclusive to be laughable.

Realism goes a long way towards good gameplay. The more realism they take out, the less fun the game becomes, in my opinion.

Sid Meier has said himself that for him gameplay always comes before realism. When these two aspects fight with each other, Civilization will always prefer the gameplay one and drop another. They want more this game to be fun than historically accurate.
 
After watching the live stream I think embarking only in your own territory might add more balance and realism. Though, you'd have to be careful where you disembark because you might be stuck there!
 
I am glad to see that this thread is still flourishing :)

Generalwar made a very good point which has been overlooked on later pages. I hereby bump it up:

I think that transforming units to boats should be able to happen only in your teritorial waters.

It might be possible to imagine a makeshift transport as happened in Dunkirk or even abstracted production of transport ships. How do you create ships like that on the fly, beats me, but for the sake of the argument, let us assume that it makes sense.

But how the heck is this done in a hostile territory where you cannot even use plain old roads properly??
 
Well amphib invasions arent easy, but thats realism for you!!!
Still very fesiable, biggest problem is defending your transports.
 
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